mcserver/source/BlockEntity.h

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#pragma once
#include "ClientHandle.h"
#include "World.h"
#ifndef _WIN32
#include "BlockID.h"
#else
enum ENUM_BLOCK_ID;
#endif
namespace Json
{
class Value;
};
class cPlayer;
class cWorld;
class cPacket;
class cBlockEntity
{
protected:
cBlockEntity(ENUM_BLOCK_ID a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World)
: m_PosX( a_BlockX )
, m_PosY( a_BlockY )
, m_PosZ( a_BlockZ )
, m_BlockType( a_BlockType )
, m_World( a_World )
{}
public:
virtual ~cBlockEntity() {};
virtual void Destroy() {};
// Position, in absolute block coordinates:
int GetPosX() { return m_PosX; }
int GetPosY() { return m_PosY; }
int GetPosZ() { return m_PosZ; }
ENUM_BLOCK_ID GetBlockType() { return m_BlockType; }
cWorld * GetWorld(void) const {return m_World; }
virtual void SaveToJson (Json::Value & a_Value ) = 0;
virtual void UsedBy( cPlayer * a_Player ) = 0;
/** Sends the packet defining the block entity to the client specified.
To send to all eligible clients, use cWorld::BroadcastBlockEntity()
*/
virtual void SendTo(cClientHandle & a_Client) = 0;
protected:
int m_PosX; // Position in absolute block coordinates
int m_PosY;
int m_PosZ;
ENUM_BLOCK_ID m_BlockType;
cWorld * m_World;
};