78 lines
2.0 KiB
C
78 lines
2.0 KiB
C
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#pragma once
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#include "Vector3i.h"
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#include "Defines.h"
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class cTorch //tolua_export
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{ //tolua_export
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public:
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static char DirectionToMetaData( char a_Direction ) //tolua_export
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{ //tolua_export
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switch (a_Direction)
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{
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case BLOCK_FACE_BOTTOM: ASSERT(!"Shouldn't be getting this direction"); return 0;
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case BLOCK_FACE_TOP: return E_META_TORCH_FLOOR;
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case BLOCK_FACE_EAST: return E_META_TORCH_EAST;
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case BLOCK_FACE_WEST: return E_META_TORCH_WEST;
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case BLOCK_FACE_NORTH: return E_META_TORCH_NORTH;
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case BLOCK_FACE_SOUTH: return E_META_TORCH_SOUTH;
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default:
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{
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ASSERT(!"Unhandled torch direction!");
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break;
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}
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};
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return 0x0;
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} //tolua_export
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static char MetaDataToDirection(char a_MetaData) //tolua_export
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{ //tolua_export
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switch (a_MetaData)
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{
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case 0: return BLOCK_FACE_TOP; // by default, the torches stand on the ground
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case E_META_TORCH_FLOOR: return BLOCK_FACE_TOP;
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case E_META_TORCH_EAST: return BLOCK_FACE_EAST;
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case E_META_TORCH_WEST: return BLOCK_FACE_WEST;
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case E_META_TORCH_NORTH: return BLOCK_FACE_NORTH;
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case E_META_TORCH_SOUTH: return BLOCK_FACE_SOUTH;
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default:
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{
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ASSERT(!"Unhandled torch metadata");
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break;
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}
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}
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return 0;
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} //tolua_export
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static bool IsAttachedTo(const Vector3i & a_TorchPos, char a_TorchMeta, const Vector3i & a_BlockPos)
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{
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switch (a_TorchMeta)
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{
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case 0x0:
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case E_META_TORCH_FLOOR: return ((a_TorchPos - a_BlockPos).Equals(Vector3i(0, 1, 0)));
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case E_META_TORCH_EAST: return ((a_TorchPos - a_BlockPos).Equals(Vector3i(0, 0, -1)));
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case E_META_TORCH_WEST: return ((a_TorchPos - a_BlockPos).Equals(Vector3i(0, 0, 1)));
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case E_META_TORCH_NORTH: return ((a_TorchPos - a_BlockPos).Equals(Vector3i(-1, 0, 0)));
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case E_META_TORCH_SOUTH: return ((a_TorchPos - a_BlockPos).Equals(Vector3i(1, 0, 0)));
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default:
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{
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ASSERT(!"Unhandled torch meta!");
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break;
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}
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}
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return false;
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}
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} ; //tolua_export
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