79 lines
1.2 KiB
C
79 lines
1.2 KiB
C
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#pragma once
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#include "ClientHandle.h"
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#include "World.h"
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#ifndef _WIN32
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#include "BlockID.h"
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#else
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enum ENUM_BLOCK_ID;
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#endif
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namespace Json
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{
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class Value;
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};
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class cPlayer;
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class cWorld;
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class cPacket;
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class cBlockEntity
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{
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protected:
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cBlockEntity(ENUM_BLOCK_ID a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World)
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: m_PosX( a_BlockX )
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, m_PosY( a_BlockY )
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, m_PosZ( a_BlockZ )
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, m_BlockType( a_BlockType )
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, m_World( a_World )
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{}
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public:
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virtual ~cBlockEntity() {};
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virtual void Destroy() {};
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// Position, in absolute block coordinates:
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int GetPosX() { return m_PosX; }
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int GetPosY() { return m_PosY; }
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int GetPosZ() { return m_PosZ; }
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ENUM_BLOCK_ID GetBlockType() { return m_BlockType; }
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cWorld * GetWorld(void) const {return m_World; }
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virtual void SaveToJson (Json::Value & a_Value ) = 0;
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virtual void UsedBy( cPlayer * a_Player ) = 0;
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/** Sends the packet defining the block entity to the client specified.
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To send to all eligible clients, use cWorld::BroadcastBlockEntity()
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*/
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virtual void SendTo(cClientHandle & a_Client) = 0;
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protected:
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int m_PosX; // Position in absolute block coordinates
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int m_PosY;
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int m_PosZ;
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ENUM_BLOCK_ID m_BlockType;
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cWorld * m_World;
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};
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