mcserver/source/Items/ItemSapling.h

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#pragma once
#include "ItemHandler.h"
class cItemSaplingHandler : public cItemHandler
{
public:
cItemSaplingHandler(int a_ItemType)
: cItemHandler(a_ItemType)
{
}
virtual NIBBLETYPE GetBlockMeta(short a_ItemDamage) override
{
// Only the lowest 3 bits are important
return (NIBBLETYPE)(a_ItemDamage & 0x07);
}
} ;