mcserver/source/Blocks/BlockGravel.h

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#pragma once
#include "BlockHandler.h"
class cBlockGravelHandler :
public cBlockHandler
{
public:
cBlockGravelHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual const char * GetStepSound(void) override
{
return "step.gravel";
}
} ;