mcserver/source/packets/cPacket_MapChunk.h

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#pragma once
#include "cPacket.h"
#include "../ChunkDef.h"
class cPacket_MapChunk :
public cPacket
{
public:
cPacket_MapChunk()
: m_PosX( 0 )
, m_PosZ( 0 )
, m_bContiguous( false )
, m_BitMap1( 0 )
, m_BitMap2( 0 )
, m_CompressedSize( 0 )
, m_UnusedInt( 0 )
, m_CompressedData( NULL )
{ m_PacketID = E_MAP_CHUNK; }
cPacket_MapChunk( const cPacket_MapChunk & a_Copy );
cPacket_MapChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, const BLOCKTYPE * a_BlockData, const unsigned char * a_BiomeData);
~cPacket_MapChunk();
virtual cPacket* Clone() const { return new cPacket_MapChunk(*this); }
virtual void Serialize(AString & a_Data) const override;
int m_PosX;
int m_PosZ;
bool m_bContiguous;
short m_BitMap1;
short m_BitMap2;
int m_CompressedSize;
int m_UnusedInt;
char * m_CompressedData;
};