mcserver/source/packets/cPacket_SoundEffect.h

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#pragma once
#include "cPacket.h"
class cPacket_SoundEffect : public cPacket
{
public:
cPacket_SoundEffect()
: m_SoundID( 0 )
, m_PosX( 0 )
, m_PosY( 0 )
, m_PosZ( 0 )
, m_SoundData( 0 )
{ m_PacketID = E_SOUND_EFFECT; }
cPacket_SoundEffect( const cPacket_SoundEffect & a_Copy );
virtual cPacket* Clone() const { return new cPacket_SoundEffect(*this); }
virtual void Serialize(AString & a_Data) const override;
int m_SoundID; // Sound ID
int m_PosX; // Block X Coordinate
char m_PosY; // Block Y Coordinate
int m_PosZ; // Block Z Coordinate
int m_SoundData;// Extra Sound Data
static const unsigned int c_Size = 1 + 4 + 4 + 1 + 4 + 4;
};