mcserver/source/Mobs/PassiveAggressiveMonster.h

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#pragma once
#include "AggressiveMonster.h"
class cPassiveAggressiveMonster :
public cAggressiveMonster
{
typedef cAggressiveMonster super;
public:
cPassiveAggressiveMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath);
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
} ;