2012-06-14 06:06:06 -07:00
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "cSkeleton.h"
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cSkeleton::cSkeleton()
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{
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m_MobType = 51;
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GetMonsterConfig("Skeleton");
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}
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cSkeleton::~cSkeleton()
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{
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}
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bool cSkeleton::IsA( const char* a_EntityType )
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{
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if( strcmp( a_EntityType, "cSkeleton" ) == 0 ) return true;
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return cMonster::IsA( a_EntityType );
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}
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void cSkeleton::Tick(float a_Dt)
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{
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cMonster::Tick(a_Dt);
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//TODO Outsource
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//TODO should do lightcheck, not daylight -> mobs in the dark don<6F>t burn
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if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING ) { //if daylight
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SetMetaData(BURNING); // BURN, BABY, BURN! >:D
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}
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}
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void cSkeleton::KilledBy( cEntity* a_Killer )
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{
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cItems Drops;
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AddRandomDropItem(Drops, 0, 2, E_ITEM_ARROW);
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AddRandomDropItem(Drops, 0, 2, E_ITEM_BONE);
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m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
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cMonster::KilledBy( a_Killer );
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}
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