31 lines
907 B
C++
31 lines
907 B
C++
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#include "cPacket_Respawn.h"
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bool cPacket_Respawn::Send(cSocket & a_Socket)
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{
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unsigned int TotalSize = c_Size;
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char* Message = new char[TotalSize];
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unsigned int i = 0;
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AppendByte ( (char)m_PacketID, Message, i );
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AppendByte ( m_World, Message, i );
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AppendByte ( m_Difficulty, Message, i );
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AppendByte ( m_CreativeMode, Message, i );
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AppendShort ( m_WorldHeight, Message, i );
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AppendLong ( m_MapSeed, Message, i );
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bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
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delete [] Message;
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return RetVal;
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}
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bool cPacket_Respawn::Parse(cSocket & a_Socket)
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{
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m_Socket = a_Socket;
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if( !ReadByte( m_World ) ) return false;
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if( !ReadByte( m_Difficulty ) ) return false;
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if( !ReadByte( m_CreativeMode ) ) return false;
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if( !ReadShort( m_WorldHeight ) ) return false;
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if( !ReadLong( m_MapSeed ) ) return false;
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return true;
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}
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