mcserver/source/packets/cPacket_WholeInventory.h

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#pragma once
#include "cPacket.h"
#include "../BlockID.h"
class cInventory;
class cWindow;
class cItem;
class cPacket_WholeInventory :
public cPacket // full inventory [S -> C] ?
{
public:
cPacket_WholeInventory(const cPacket_WholeInventory & a_Clone);
cPacket_WholeInventory(const cInventory & a_Inventory);
cPacket_WholeInventory(const cWindow & a_Window);
~cPacket_WholeInventory();
cPacket_WholeInventory()
: m_WindowID( 0 )
, m_Count( 0 )
, m_Items( 0 )
{
m_PacketID = E_INVENTORY_WHOLE;
}
virtual cPacket * Clone() const { return new cPacket_WholeInventory(*this); }
virtual void Serialize(AString & a_Data) const override;
char m_WindowID;
short m_Count;
cItem * m_Items;
};