mcserver/source/packets/cPacket_CreativeInventoryAc...

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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPacket_CreativeInventoryAction.h"
#include "cPacket_ItemData.h"
cPacket_CreativeInventoryAction::cPacket_CreativeInventoryAction( const cPacket_CreativeInventoryAction & a_Copy )
{
m_PacketID = E_CREATIVE_INVENTORY_ACTION;
m_SlotNum = a_Copy.m_SlotNum;
m_ClickedItem = a_Copy.m_ClickedItem;
}
int cPacket_CreativeInventoryAction::Parse(cByteBuffer & a_Buffer)
{
int TotalBytes = 0;
HANDLE_PACKET_READ(ReadBEShort, m_SlotNum, TotalBytes);
cPacket_ItemData Item(m_ClickedItem);
int res = Item.Parse(a_Buffer);
if (res < 0)
{
return res;
}
TotalBytes += res;
return TotalBytes;
}
void cPacket_CreativeInventoryAction::Serialize(AString & a_Data) const
{
AppendByte (a_Data, m_PacketID);
AppendShort(a_Data, m_SlotNum);
cPacket_ItemData::AppendItem(a_Data, m_ClickedItem);
}