mcserver/source/cPassiveAggressiveMonster.h

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#pragma once
#include "cAggressiveMonster.h"
class cPassiveAggressiveMonster : public cAggressiveMonster
{
public:
cPassiveAggressiveMonster();
~cPassiveAggressiveMonster();
virtual void TakeDamage(int a_Damage, cEntity* a_Instigator);
void EventSeePlayer(cEntity *a_Entity);
};