mcserver/source/Pawn.h

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#pragma once
#include "Entity.h"
#include "Item.h"
// tolua_begin
class cPawn :
public cEntity
{
// tolua_end
typedef cEntity super;
public:
CLASS_PROTODEF(cPawn);
cPawn(eEntityType a_EntityType, double a_Width, double a_Height);
protected:
bool m_bBurnable;
} ; // tolua_export