mcserver/source/cSkeleton.h

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#pragma once
#include "cAggressiveMonster.h"
class cSkeleton : public cAggressiveMonster
{
public:
cSkeleton();
~cSkeleton();
virtual bool IsA( const char* a_EntityType );
virtual void Tick(float a_Dt);
virtual void KilledBy( cEntity* a_Killer );
};