mcserver/source/WGFlat.h

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// WGFlat.h
// Interfaces to the cWGFlat class representing the flat world generator
#pragma once
#include "cWorldGenerator.h"
class cWGFlat :
public cWorldGenerator
{
typedef cWorldGenerator super;
protected:
int m_Height;
virtual void GenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, BLOCKTYPE * a_BlockData, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities) override;
virtual void PostGenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) override;
public:
cWGFlat(cWorld * a_World);
} ;