mcserver/source/Mobs/PassiveAggressiveMonster.cpp

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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "PassiveAggressiveMonster.h"
#include "../Player.h"
cPassiveAggressiveMonster::cPassiveAggressiveMonster()
{
m_EMPersonality = PASSIVE;
}
cPassiveAggressiveMonster::~cPassiveAggressiveMonster()
{
}
void cPassiveAggressiveMonster::TakeDamage(int a_Damage, cEntity* a_Instigator)
{
cMonster::TakeDamage(a_Damage, a_Instigator);
if(m_Target->GetEntityType() == cEntity::eEntityType_Player)
{
cPlayer * Player = (cPlayer *) m_Target;
if(Player->GetGameMode() != 1)
{
m_EMState = CHASING;
}
}
}
void cPassiveAggressiveMonster::EventSeePlayer(cEntity *a_Entity)
{
return cMonster::EventSeePlayer(a_Entity);
}