mcserver/Tools/AnvilStats/ChunkExtract.h

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// ChunkExtract.h
// Declares the cChunkExtract class representing a cCallback descendant that extracts raw chunk data into separate .chunk files
#pragma once
#include "Callback.h"
class cChunkExtract :
public cCallback
{
public:
cChunkExtract(const AString & iWorldFolder);
protected:
AString mWorldFolder;
cFile mAnvilFile;
int mCurAnvilX; // X-coord of mAnvilFile, in Anvil-coords (1 Anvil-coord = 32 chunks)
int mCurAnvilZ; // Z-coord of mAnvilFile, -"-
int mCurChunkX; // X-coord of the chunk being processed
int mCurChunkZ; // Z-coord of the chunk being processed
/// Opens new anvil file into mAnvilFile, sets mCurAnvilX and mCurAnvilZ
void OpenAnvilFile(int a_AnvilX, int a_AnvilZ);
// cCallback overrides:
virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) override;
virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) override { return false; }
virtual bool OnCompressedDataSizePos(int a_CompressedDataSize, int a_DataOffset, char a_CompressionMethod) override;
virtual bool OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) override;
} ;
class cChunkExtractFactory :
public cCallbackFactory
{
public:
cChunkExtractFactory(const AString & iWorldFolder) :
mWorldFolder(iWorldFolder)
{
}
virtual cCallback * CreateNewCallback(void) override
{
return new cChunkExtract(mWorldFolder);
}
protected:
AString mWorldFolder;
} ;