mcserver/source/Cuboid.h

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#pragma once
#include "Vector3i.h"
#include "Vector3d.h"
class cCuboid // tolua_export
{ // tolua_export
public: // tolua_export
cCuboid() {} // tolua_export
cCuboid( const cCuboid & a_Cuboid ) : p1( a_Cuboid.p1 ), p2( a_Cuboid.p2 ) {} // tolua_export
cCuboid( const Vector3i & a_p1, const Vector3i & a_p2 ) : p1( a_p1 ), p2( a_p2 ) {} // tolua_export
Vector3i p1, p2; // tolua_export
void Sort(); // tolua_export
bool IsInside( const Vector3i & v ) const // tolua_export
{ // tolua_export
if( v.x >= p1.x && v.x <= p2.x
&& v.y >= p1.y && v.y <= p2.y
&& v.z >= p1.z && v.z <= p2.z )
{
return true;
}
return false;
} // tolua_export
bool IsInside( const Vector3d & v ) const // tolua_export
{ // tolua_export
if( v.x >= p1.x && v.x <= p2.x
&& v.y >= p1.y && v.y <= p2.y
&& v.z >= p1.z && v.z <= p2.z )
{
return true;
}
return false;
} // tolua_export
}; // tolua_export