mcserver/source/packets/cPacket_PlayerLook.cpp

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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPacket_PlayerLook.h"
#include "../cPlayer.h"
cPacket_PlayerLook::cPacket_PlayerLook( cPlayer* a_Player )
{
m_PacketID = E_PLAYERLOOK;
m_Rotation = a_Player->GetRotation();
m_Pitch = a_Player->GetPitch();
m_bFlying = a_Player->GetFlying();
}
bool cPacket_PlayerLook::Parse( cSocket & a_Socket )
{
m_Socket = a_Socket;
if( !ReadFloat( m_Rotation ) ) return false;
if( !ReadFloat( m_Pitch ) ) return false;
if( !ReadBool ( m_bFlying ) ) return false;
return true;
}
bool cPacket_PlayerLook::Send( cSocket & a_Socket )
{
unsigned int TotalSize = c_Size;
char* Message = new char[TotalSize];
unsigned int i = 0;
AppendByte ( (char)m_PacketID, Message, i );
AppendFloat ( m_Rotation, Message, i );
AppendFloat ( m_Pitch, Message, i );
AppendBool ( m_bFlying, Message, i );
bool RetVal = !cSocket::IsSocketError( cPacket::SendData( a_Socket, Message, TotalSize, 0 ) );
delete [] Message;
return RetVal;
}