mcserver/source/packets/cPacket_NewInvalidState.cpp

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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPacket_NewInvalidState.h"
cPacket_NewInvalidState::cPacket_NewInvalidState( const cPacket_NewInvalidState & a_Copy )
{
m_PacketID = E_NEW_INVALID_STATE;
m_Reason = a_Copy.m_Reason;
m_GameMode = a_Copy.m_GameMode;
}
int cPacket_NewInvalidState::Parse(const char * a_Data, int a_Size)
{
int TotalBytes = 0;
HANDLE_PACKET_READ(ReadByte, m_Reason, TotalBytes);
HANDLE_PACKET_READ(ReadByte, m_GameMode, TotalBytes);
return TotalBytes;
}
void cPacket_NewInvalidState::Serialize(AString & a_Data) const
{
AppendByte(a_Data, m_PacketID);
AppendByte(a_Data, m_Reason);
AppendByte(a_Data, m_GameMode);
}