mcserver/source/items/ItemLeaves.h

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#pragma once
#include "Item.h"
class cItemLeavesHandler : public cItemHandler
{
public:
cItemLeavesHandler(int a_ItemID)
: cItemHandler(a_ItemID)
{
}
virtual NIBBLETYPE GetBlockMeta(NIBBLETYPE a_ItemMeta) override
{
return a_ItemMeta | 0x4; //0x4 bit set means this is a player places leave
}
};