mcserver/source/cWorldGenerator.h

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#pragma once
#include "ChunkDef.h"
#include "MersenneTwister.h"
// fwd:
class cWorld;
class cWorldGenerator
{
public:
cWorldGenerator(cWorld * a_World);
~cWorldGenerator();
virtual void GenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, char * a_BlockData, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities);
virtual void PostGenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Called when the chunk has been already generated and set valid
protected:
cWorld * m_World;
// Thread-unsafe:
MTRand r1;
void GenerateOre(char a_OreType, int a_MaxHeight, int a_NumNests, int a_NestSize, BLOCKTYPE * a_BlockData);
static unsigned int MakeIndex(int x, int y, int z );
virtual void GenerateTerrain(int a_ChunkX, int a_ChunkY, int a_ChunkZ, BLOCKTYPE * a_BlockData);
virtual void GenerateFoliage(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
/// Checks if the chunk has all 8 neighbors valid, if so, foliage is generated on that chunk
void CheckNeighbors(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
};