mcserver/source/packets/cPacket_PickupSpawn.cpp

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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPacket_PickupSpawn.h"
int cPacket_PickupSpawn::Parse(const char * a_Data, int a_Size)
{
int TotalBytes = 0;
HANDLE_PACKET_READ(ReadInteger, m_UniqueID, TotalBytes);
HANDLE_PACKET_READ(ReadShort, m_Item, TotalBytes);
HANDLE_PACKET_READ(ReadByte, m_Count, TotalBytes);
HANDLE_PACKET_READ(ReadShort, m_Health, TotalBytes);
HANDLE_PACKET_READ(ReadInteger, m_PosX, TotalBytes);
HANDLE_PACKET_READ(ReadInteger, m_PosY, TotalBytes);
HANDLE_PACKET_READ(ReadInteger, m_PosZ, TotalBytes);
HANDLE_PACKET_READ(ReadByte, m_Rotation, TotalBytes);
HANDLE_PACKET_READ(ReadByte, m_Pitch, TotalBytes);
HANDLE_PACKET_READ(ReadByte, m_Roll, TotalBytes);
return TotalBytes;
}
void cPacket_PickupSpawn::Serialize(AString & a_Data) const
{
AppendByte (a_Data, m_PacketID);
AppendInteger(a_Data, m_UniqueID);
AppendShort (a_Data, m_Item);
AppendByte (a_Data, m_Count);
AppendShort (a_Data, m_Health);
AppendInteger(a_Data, m_PosX);
AppendInteger(a_Data, m_PosY);
AppendInteger(a_Data, m_PosZ);
AppendByte (a_Data, m_Rotation);
AppendByte (a_Data, m_Pitch);
AppendByte (a_Data, m_Roll);
}