mcserver/source/packets/cPacket_NewInvalidState.h

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#pragma once
#include "cPacket.h"
class cPacket_NewInvalidState : public cPacket
{
public:
cPacket_NewInvalidState()
: m_Reason( 0 )
, m_GameMode( 0 )
{ m_PacketID = E_NEW_INVALID_STATE;}
cPacket_NewInvalidState( const cPacket_NewInvalidState & a_Copy );
virtual cPacket* Clone() const { return new cPacket_NewInvalidState(*this); }
virtual int Parse(const char * a_Data, int a_Size) override;
virtual void Serialize(AString & a_Data) const override;
char m_Reason; // 0 = Invalid Bed, 1 = Begin Raining, 2 End Raining, 3 = Change Gamemode
char m_GameMode; // Used only when reason = 3. 0 is survival, 1 is creative.
static const unsigned int c_Size = 1 + 1 + 1;
};