mcserver/source/packets/cPacket_Login.cpp

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#include "cPacket_Login.h"
bool cPacket_Login::Parse( cSocket & a_Socket )
{
//printf("Parse: NEW Login\n");
m_Socket = a_Socket;
m_Username.clear();
if( !ReadInteger( m_ProtocolVersion ) ) return false;
if( !ReadString16( m_Username ) ) return false;
if( !ReadLong ( m_MapSeed ) ) return false;
if( !ReadInteger( m_ServerMode ) ) return false;
if( !ReadByte ( m_Dimension ) ) return false;
if( !ReadByte ( m_Difficulty ) ) return false;
if( !ReadByte ( m_WorldHeight ) ) return false;
if( !ReadByte ( m_MaxPlayers ) ) return false;
return true;
}
bool cPacket_Login::Send( cSocket & a_Socket )
{
//printf("Send: NEW Login\n");
unsigned int TotalSize = c_Size + m_Username.size() * sizeof(short);
char* Message = new char[TotalSize];
unsigned int i = 0;
AppendByte ( (char)m_PacketID, Message, i );
AppendInteger( m_ProtocolVersion, Message, i );
AppendString16 ( m_Username, Message, i );
AppendLong ( m_MapSeed, Message, i );
AppendInteger( m_ServerMode, Message, i );
AppendByte ( m_Dimension, Message, i );
AppendByte ( m_Difficulty, Message, i );
AppendByte ( m_WorldHeight, Message, i );
AppendByte ( m_MaxPlayers, Message, i );
bool RetVal = !cSocket::IsSocketError( cPacket::SendData( a_Socket, Message, TotalSize, 0 ) );
delete [] Message;
return RetVal;
}