mcserver/source/packets/cPacket_WholeInventory.h

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#pragma once
#include "cPacket.h"
#include "PacketID.h"
#include "BlockID.h"
class cInventory;
class cWindow;
class cItem;
class cPacket_WholeInventory : public cPacket // full inventory [S -> C] ?
{
public:
cPacket_WholeInventory( const cPacket_WholeInventory & a_Clone );
cPacket_WholeInventory( cInventory* a_Inventory );
cPacket_WholeInventory( cWindow* a_Window );
~cPacket_WholeInventory();
cPacket_WholeInventory()
: m_WindowID( 0 )
, m_Count( 0 )
, m_Items( 0 )
{ m_PacketID = E_INVENTORY_WHOLE; }
virtual cPacket* Clone() const { return new cPacket_WholeInventory(*this); }
bool Send(cSocket & a_Socket);
char m_WindowID; // WTF?
short m_Count; // Number of items
cItem* m_Items; // Array of m_Count items
static const unsigned int c_Size = 1 + 1 + 2; // Minimal size
};