samz/mods/treez/api.lua
2022-05-27 10:09:52 +02:00

229 lines
6.3 KiB
Lua

local S, modpath, mg_name = ...
local variability = 0.2 --20%
local fruit_grow_time = 1200 --1200 by default
local tree_grow_time = 5 --3600 by default
function treez.register_tree(name, def)
--Fruit
if def.fruit then
local fruit_name = "treez:"..def.fruit.name
local inventory_image
if def.fruit.inv_img then
inventory_image = "treez_"..def.fruit.name.."_inv.png"
else
inventory_image = "treez_"..def.fruit.name..".png"
end
minetest.register_node(fruit_name, {
description = S(def.fruit.description),
drawtype = "plantlike",
tiles = {"treez_"..def.fruit.name..".png"},
inventory_image = inventory_image,
paramtype = "light",
sunlight_propagates = true,
walkable = false,
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = def.fruit.selection_box
},
groups = {fleshy = 3, dig_immediate = 3, flammable = 2,
leafdecay = 3, leafdecay_drop = 1, food=1},
sounds = sound.leaves(),
on_use = function(itemstack, user, pointed_thing)
eatz.item_eat(itemstack, user, fruit_name, def.fruit.hp, def.fruit.hunger)
return itemstack
end,
after_place_node = function(pos, placer, itemstack)
minetest.set_node(pos, {name = "treez:"..def.fruit.name, param2 = 1})
end,
on_dig = function(pos, node, digger)
if digger:is_player() then
local inv = digger:get_inventory()
if inv:room_for_item("main", "treez:"..def.fruit.name) then
inv:add_item("main", "treez:"..def.fruit.name)
end
end
minetest.remove_node(pos)
pos.y = pos.y + 1
local node_above = minetest.get_node_or_nil(pos)
if node_above and node_above.param2 == 0 and node_above.name == "treez:"..name.."_leaves" then
--20% of variation on time
local grow_time = math.random(fruit_grow_time - (fruit_grow_time * variability),
fruit_grow_time + (fruit_grow_time * variability))
minetest.get_node_timer(pos):start(grow_time)
end
end,
})
if def.fruit.craft then
local craft_fruit_name = "treez:"..def.fruit.craft.name
minetest.register_craftitem(craft_fruit_name, {
description = S(def.fruit.craft.description),
inventory_image = "treez_"..def.fruit.craft.name..".png",
groups = {fleshy = 3, flammable = 2, food = 1},
on_use = function(itemstack, user, pointed_thing)
eatz.item_eat(itemstack, user, craft_fruit_name, def.fruit.craft.hp, def.fruit.craft.hunger)
return itemstack
end,
})
local output = craft_fruit_name
if def.fruit.craft.output_no then
output = output .. " ".. tostring(def.fruit.craft.output_no)
end
minetest.register_craft({
output = output,
type = "shapeless",
recipe = {fruit_name},
})
end
end
--Sapling
minetest.register_node("treez:"..name.."_sapling", {
description = S("@1 Sapling", S(def.description)),
drawtype = "plantlike",
tiles = {"treez_"..name.."_sapling.png"},
inventory_image = "treez_"..name.."_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
sounds = sound.leaves(),
on_timer = function(pos)
minetest.remove_node(pos)
minetest.place_schematic({x = pos.x-2, y = pos.y, z = pos.z-2}, modpath.."/schematics/"..name..".mts", "0",
nil, false)
end,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
on_construct = function(pos)
if helper.node_is_soil(pos, -1) then
minetest.get_node_timer(pos):start(math.random(tree_grow_time - (tree_grow_time * variability),
tree_grow_time + (tree_grow_time * variability)))
end
end,
})
--Trunk
minetest.register_node("treez:"..name.."_trunk", {
description = S("@1 Trunk", S(def.description)),
tiles = {
"treez_"..name.."_trunk_top.png",
"treez_"..name.."_trunk_top.png",
"treez_"..name.."_trunk.png",
"treez_"..name.."_trunk.png",
"treez_"..name.."_trunk.png",
"treez_"..name.."_trunk.png",
},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
paramtype2 = "facedir",
place_param2 = 1,
is_ground_content = false,
sounds = sound.wood(),
on_place = minetest.rotate_node,
})
--Wood
local wood_name = "treez:"..name.."_wood"
local wood_texture = "treez_"..name.."_wood.png"
minetest.register_node(wood_name, {
description = S("@1 Wood", S(def.description)),
tiles = {wood_texture},
paramtype2 = "facedir",
place_param2 = 1,
is_ground_content = false,
groups = {wood = 1, planks = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3, build=1},
sounds = sound.wood(),
})
--Leaves
minetest.register_node("treez:"..name.."_leaves", {
description =S("@1 Leaves", S(def.description)),
drawtype = "allfaces_optional",
tiles = {"treez_"..name.."_leaves.png"},
paramtype = "light",
place_param2 = 1,
walkable = true,
waving = 1,
groups = {snappy = 3, leafdecay = 3, leaves = 1, flammable = 2},
drop = {
max_items = 1,
items = {
{items = {"treez:"..name.."_sapling"}, rarity = 20},
{items = {"treez:"..name.."_leaves"}}
}
},
sounds = sound.leaves(),
})
--
-- Recipes
--
minetest.register_craft({
output = "treez:"..name.."_wood 4",
recipe = {{"treez:"..name.."_trunk"}}
})
minetest.register_craft({
type = "fuel",
recipe = "treez:"..name.."_trunk",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "treez:"..name.."_wood",
burntime = 7,
})
--Decoration
if mg_name ~= "v6" and mg_name ~= "singlenode" and def.deco then
minetest.register_decoration({
name = "treez:"..name,
deco_type = "schematic",
place_on = def.deco.place_on,
sidelen = 16,
noise_params = def.deco.noise_params,
biomes = def.deco.biomes,
y_min = 1,
y_max = def.deco.y_max or mapgenz.biomes.peaky_mountain_height,
place_offset_y = def.deco.place_offset_y or 1,
schematic = modpath.."/schematics/"..name..".mts",
flags = "place_center_x, place_center_z, force_placement",
rotation = "random",
})
end
--Fence
if def.fence then
fencez.register_fence(name, {
default_modname = true,
type = def.fence,
description = S(def.description),
texture = wood_texture,
material = wood_name,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = sound.wood(),
})
end
end