fixes
parent
7acbedd965
commit
6fda0acaa8
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@ -39,11 +39,11 @@ function petz.move_head(self, tpos)
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self.head_position = vector.add(head_position, self.head.position_correction) --correction of the pos by cause of the bug, and save it
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end
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local direction = vector.direction(pos, tpos) -- vector direction from mob to player's eyes
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local body_yaw = mokapi.yaw_to_degrees(self.object:get_yaw()) --yaw of the body in degrees
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look_at_dir = vector.normalize(direction) -- important: normalize the vector
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-- Functions to calculate the pitch & yaw (in degrees):
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local pitch = mokapi.yaw_to_degrees(math.asin(look_at_dir.y))
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local yaw =mokapi.yaw_to_degrees(math.atan2(look_at_dir.x, look_at_dir.z))
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local body_yaw = mokapi.yaw_to_degrees(self.object:get_yaw()) --yaw of the body in degrees
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final_yaw = yaw + body_yaw --get the head yaw in reference with the body
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head_rotation = {x= pitch, y= final_yaw, z= 0} -- the head movement {pitch, yaw, roll}
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self.head_rotation = vector.add(head_rotation, self.head.rotation_origin) --the offset for the rotation, depends on the blender model
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