brewing update
parent
c9c6a98360
commit
0571cb2810
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@ -2,6 +2,9 @@
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Create incredible potions for Minetest.
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**This mod requires Player Physics mod as hard dependency.**
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## API
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### brewing.register_potion_craft
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@ -23,7 +26,13 @@ Create incredible potions for Minetest.
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- Level: Intensity of the effect (1 to 3)
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- Recipe: The 3 ingredients to craft the potion.
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- Recipe: The 3 ingredients to craft the potion. The recipe is SHAPED (the order matters).
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## Duration Time of the Effects
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- For Jump & Speed effects= 60s (lvl1), 30s (lvl2) and 15s (lvl3).
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- For Health & Air effects= 15s (lvl1), 3s (lvl2) and 60s (lvl3).
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- Note: "One Use Health" and "One Use Air" obviously have no time.
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## Recipe Book
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@ -1,7 +1,7 @@
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local S, modname = ...
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-- Function to register the potions
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brewing.register_potion = function(sname, name, fname, time, def)
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brewing.register_potion = function(sname, name, fname, def)
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local tps = {"add", "sub"}
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for t=1, #tps do
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for i=1, #def.types do
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@ -29,21 +29,17 @@ brewing.register_potion = function(sname, name, fname, time, def)
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if t == 2 then
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flags.inv = true
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end
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for name, val in pairs(brewing.effects[def.effect](sname, name, fname, time, sdata, flags)) do
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item_def[name] = val
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for key, val in pairs(brewing.effects[def.effect](sname, name, fname, sdata, flags)) do
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item_def[key] = val
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end
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for name, val in pairs(sdata.set) do
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item_def[name] = val
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for key, val in pairs(sdata.set) do
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item_def[key] = val
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end
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for name, val in pairs(sdata.effects) do
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item_def.potions[name] = val
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item_def["time"] = sdata.time
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for key, val in pairs(sdata.effects) do
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item_def.potions[key] = val
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end
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minetest.register_node(fname.."_"..tps[t]..sdata.type, item_def)
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--potions.register_liquid(i..tps[t]..sname, name.." ("..tps[t].." "..i..")", item_def.on_use)
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if minetest.get_modpath("throwing")~=nil then
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brewing.register_arrow(fname.."_"..tps[t]..sdata.type, i..tps[t]..sname, name.." ("..tps[t].." "..i..")", item_def.on_use,
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item_def.description, item_def.inventory_image)
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end
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end
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end
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end
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@ -70,20 +66,15 @@ brewing.get_craft_result = function(ingredients)
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--firstly in the 2 rows
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for i= 1, 3, 1 do
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match = false
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for j = 1, 3, 1 do
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--minetest.chat_send_player("singleplayer", "item="..potion_craft["recipe"][i])
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--minetest.chat_send_player("singleplayer", "item2=".. ingredients[j])
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if (potion_craft["recipe"][i] == ingredients[j]) or (potion_craft["recipe"][i] == '') then
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match = true
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break
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end
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if (potion_craft["recipe"][i] == ingredients[i]) or (potion_craft["recipe"][i] == '') then
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match = true
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end
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if not match then --if an ingredient does not match
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break
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end
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end
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if match then --if coincidence with a potion_craft
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output = modname ..":" .. potion_craft["effect"] .. "_".. potion_craft["type"] .. potion_craft["level"]
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output = modname ..":" .. potion_craft["effect"] .. "_".. potion_craft["type"] .. math.abs(potion_craft["level"])
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break
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end
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end
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@ -38,15 +38,15 @@ local function create_recipe_book_form()
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"button_exit[3.5,6.6;1,1;btn_exit;"..S("Close").."]"
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--Create the cells
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local cells = ""
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local potion_name = ""
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local potion_names = {}
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local potion_idxs = ""
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local potion_idx = 0
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local potion_times = ""
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local ing1_idxs = ""
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local ing2_idxs = ""
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local ing3_idxs = ""
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for index, potion_craft in ipairs(brewing.craft_list) do
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if potion_craft["effect"] == "jumping" then
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local potion_name
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if potion_craft["effect"] == "jump" then
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potion_name = "potions_jump.png"
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else
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potion_name = "potions_"..potion_craft["effect"]..".png"
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@ -59,6 +59,7 @@ local function create_recipe_book_form()
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potion_exists = nil
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end
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end
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local potion_idx
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if potion_exists then
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potion_idx = potion_exists
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else
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@ -88,7 +89,15 @@ local function create_recipe_book_form()
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else
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effect_type = "-"
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end
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cells = cells .. potion_idx .. ","..S(uppercase(potion_craft["effect"])) .. ",".. S("lvl").. " ".. effect_type .. potion_craft["level"]..','..index..','..index..','..index
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local potion_name = "brewing:"..potion_craft["effect"].."_"..potion_craft["type"]..math.abs(potion_craft["level"])
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--minetest.chat_send_all(potion_name)
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local potion_time= minetest.registered_items[potion_name].time
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if potion_time == nil then
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potion_time = "-"
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else
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potion_time = potion_time.."s"
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end
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cells = cells .. potion_idx .. ","..S(uppercase(potion_craft["effect"])) .. ",".. S("lvl").. " ".. effect_type .. potion_craft["level"]..','..index..','..index..','..index..','..potion_time
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if index > 1 then
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ing1_idxs = ing1_idxs .. ','
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ing2_idxs = ing2_idxs .. ','
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@ -105,9 +114,10 @@ local function create_recipe_book_form()
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potion_idxs = potion_idxs .. tostring(idx).."="..value
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end
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--minetest.chat_send_all(potion_idxs)
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--local def = minetest.registered_items[potion_name]
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recipe_book_formspec =
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recipe_book_formspec ..
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"tablecolumns[image,"..potion_idxs..";text;text;image,"..ing1_idxs..";image,"..ing2_idxs..";image,"..ing3_idxs.."]"..
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"tablecolumns[image,"..potion_idxs..";text;text;image,"..ing1_idxs..";image,"..ing2_idxs..";image,"..ing3_idxs..";text]"..
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"table[0.375,0.375;7.2,6;table_potions;"..cells..";0]"
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return recipe_book_formspec
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end
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@ -199,10 +209,11 @@ end
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local function try_to_make_potion(pos, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local ing1, ing2, ing3, ignitor, water, flask, dst
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local ing1, ing2, ing3, ignitor, water, flask
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local ing1_name, ing2_name, ing3_name, ignitor_name, water_name, flask_name
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local flask_count
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local brewed
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local infotext
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local update = true
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while update do
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update = false
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@ -219,16 +230,15 @@ local function try_to_make_potion(pos, player)
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flask= inv:get_stack("flask", 1)
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flask_name = flask:get_name()
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flask_count = flask:get_count()
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dst= inv:get_stack("dst", 1)
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--The list: {ingredient_list_name, ingredient_stack, ingredient_name, how_much_decrements_when_crafted}
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local ing_list = {{"ing1", ing1, ing1_name, 1}, {"ing2", ing2, ing2_name, 1}, {"ing3", ing3, ing3_name, 1}, {"ignitor", ignitor, ignitor_name, 1}, {"flask", flask, flask_name, brewing.settings.filled_flasks}}
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local is_valid_water= is_valid_water(water_name)
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local valid_water= is_valid_water(water_name)
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--minetest.chat_send_player("singleplayer", brewing.settings.ignitor_name)
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if ignitor_name== brewing.settings.ignitor_name and is_valid_water and flask_name== brewing.settings.flask_name and flask_count >= brewing.settings.filled_flasks then
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if ignitor_name== brewing.settings.ignitor_name and valid_water and flask_name== brewing.settings.flask_name and flask_count >= brewing.settings.filled_flasks then
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--brewed, afterbrewed = minetest.get_craft_result({method = "normal", width =3, items = {ingplus1, ingplus2, ingplus3, ingminus1, ingminus2, ingminus3, ignitor, water, flask}})
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brewed = brewing.get_craft_result({ing1_name, ing2_name, ing3_name})
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if brewed ~= nil then
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@ -252,7 +262,7 @@ local function try_to_make_potion(pos, player)
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end
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end
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end
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local infotext = ""
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infotext = ""
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end
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--
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-- Set meta values
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@ -4,12 +4,12 @@ local S = ...
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brewing.effects = {}
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brewing.effects.phys_override = function(sname, name, fname, time, sdata, flags)
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brewing.effects.phys_override = function(effect_name, description_name, potion_name, sdata, flags)
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local def = {
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on_use = function(itemstack, user, pointed_thing)
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brewing.make_sound("player", user, "brewing_magic_sound")
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--brewing.magic_aura(user, user:get_pos(), "player", "default")
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brewing.grant(time, user:get_player_name(), fname.."_"..flags.type..sdata.type, name, flags)
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brewing.grant(user, effect_name, potion_name.."_"..flags.type..sdata.type, description_name, sdata.time or 0, flags)
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itemstack:take_item()
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return itemstack
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end,
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@ -24,7 +24,7 @@ brewing.effects.phys_override = function(sname, name, fname, time, sdata, flags)
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return def
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end
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brewing.effects.fixhp = function(sname, name, fname, time, sdata, flags)
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brewing.effects.fixhp = function(sname, name, fname, sdata, flags)
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local def = {
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on_use = function(itemstack, user, pointed_thing)
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brewing.make_sound("player", user, "brewing_magic_sound")
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return def
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end
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brewing.effects.air = function(sname, name, fname, time, sdata, flags)
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brewing.effects.air = function(sname, name, fname, sdata, flags)
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local def = {
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on_use = function(itemstack, user, pointed_thing)
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brewing.make_sound("player", user, "brewing_magic_sound")
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return def
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end
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brewing.effects.blowup = function(sname, name, fname, time, sdata, flags)
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local def = {
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on_use = function(itemstack, user, pointed_thing)
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brewing.make_sound("player", user, "brewing_magic_sound")
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--brewing.magic_aura(user, user:get_pos(), "player", "default")
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brewing.grant(time, user:get_player_name(), fname.."_"..flags.type..sdata.type, name, flags)
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itemstack:take_item()
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return itemstack
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end,
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potions = {
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speed = 0,
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jump = 0,
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gravity = 0,
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tnt = 0,
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},
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}
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def.mobs = {
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on_near = function(itemstack, user, pointed_thing)
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local str = user:get_luaentity().brewing.exploding
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if flags.inv==true then
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str = math.max(0, str - sdata.power)
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else
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str = math.min(str + sdata.power, 250)
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end
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user:get_luaentity().brewing.exploding = str
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itemstack:take_item()
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return itemstack
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end,
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}
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return def
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end
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brewing.effects.set_invisibility = function(player) -- hide player and name tag
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local prop = {
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visual_size = {x = 0, y = 0},
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@ -134,8 +102,9 @@ brewing.effects.set_visibility = function(player) -- show player and tag
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player:set_properties(prop)
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end
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brewing.grant = function(time, playername, potion_name, type, flags)
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brewing.grant = function(player, effect_name, potion_name, description_name, time, flags)
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local rootdef = minetest.registered_items[potion_name]
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--minetest.chat_send_all(potion_name)
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if rootdef == nil then
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return
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end
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@ -152,27 +121,14 @@ brewing.grant = function(time, playername, potion_name, type, flags)
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def.jump = 0 - def.jump
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def.tnt = 0 - def.tnt
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end
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brewing.addPrefs(playername, def.speed, def.jump, def.gravity, def.tnt)
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brewing.refresh(playername)
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minetest.chat_send_player(playername, S("You are under the effects of the").." "..type.." "..S("potion."))
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local player_name = player:get_player_name()
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playerphysics.add_physics_factor(player, effect_name, potion_name, def[effect_name])
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minetest.chat_send_player(player_name, S("You are under the effects of the").." "..description_name.." "..S("potion."))
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--minetest.chat_send_all("time="..tostring(time))
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minetest.after(time, function()
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brewing.addPrefs(playername, 0-def.speed, 0-def.jump, 0-def.gravity, 0-def.tnt)
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brewing.refresh(playername)
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minetest.chat_send_player(playername, S("The effects of the").." "..type.." "..S("potion have worn off."))
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if minetest.get_player_by_name(player_name)~=nil then
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playerphysics.remove_physics_factor(player, effect_name, potion_name)
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minetest.chat_send_player(player_name, S("The effects of the").." "..description_name.." "..S("potion have worn off."))
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end
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end)
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end
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brewing.addPrefs = function(playername, speed, jump, gravity, tnt)
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local prefs = brewing.players[playername]
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prefs.speed = prefs.speed + speed
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prefs.jump = prefs.jump + jump
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prefs.gravity = prefs.gravity + gravity
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prefs.tnt = prefs.tnt + tnt
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end
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brewing.refresh = function(playername)
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if minetest.get_player_by_name(playername)~=nil then
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local prefs = brewing.players[playername]
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minetest.get_player_by_name(playername):set_physics_override(prefs.speed, prefs.jump, prefs.gravity)
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end
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end
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@ -11,13 +11,13 @@ brewing.craft_list = {} --for potion crafts
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brewing.effects = {} --for the player effects
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brewing.players = {} --for the players
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assert(loadfile(modpath.. "/settings.lua"))(S, modpath)
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assert(loadfile(modpath.. "/settings.lua"))(modpath)
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assert(loadfile(modpath.. "/api.lua"))(S, modname)
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assert(loadfile(modpath.. "/effects.lua"))(S)
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assert(loadfile(modpath.. "/potions.lua"))(S)
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assert(loadfile(modpath.. "/potion_crafts.lua"))()
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assert(loadfile(modpath.. "/cauldron.lua"))(S)
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assert(loadfile(modpath.. "/nodes.lua"))(S)
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assert(loadfile(modpath.. "/player.lua"))(S)
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assert(loadfile(modpath.. "/player.lua"))()
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assert(loadfile(modpath.. "/sound.lua"))()
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assert(loadfile(modpath.. "/mushroom.lua"))(S)
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@ -6,7 +6,7 @@ Cortinarius Violaceus=Cortinarius Violaceus
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Gliophorus Viridis=Gliophorus Viridis
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Green Hygrocybe=Green Hygrocybe
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Health=Salud
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Jumping=Salto
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Jump=Salto
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Leaiana Mycena=Leaiana Mycena
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lvl=nivel
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Magic Cauldron= Caldero mágico
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@ -1,4 +1,4 @@
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name = brewing
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description = Magic Brewing System
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depends = default, flowers
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depends = playerphysics, default, flowers
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optional_depends =
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@ -1,5 +1,7 @@
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local S = ...
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local mg_name = minetest.get_mapgen_setting("mg_name")
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-- Orange Mycena
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if mg_name ~= "v6" and mg_name ~= "singlenode" then
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@ -37,8 +37,8 @@ minetest.register_ore({
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clust_scarcity = 10*10*10,
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clust_num_ores = 5,
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clust_size = 5,
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y_min = -512,
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y_max = -256,
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y_min = -512,
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})
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-- Magic Gem
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@ -1,25 +1,3 @@
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local S = ...
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minetest.register_on_joinplayer(function(player)
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brewing.players[player:get_player_name()] = {
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antigravity = 1,
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jump = 1,
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gravity = 1,
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tnt = 0,
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air = 0,
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}
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end)
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minetest.register_on_joinplayer(function(player)
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brewing.players[player:get_player_name()] = {
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speed = 1,
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jump = 1,
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gravity = 1,
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tnt = 0,
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air = 0,
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}
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end)
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minetest.register_chatcommand("effect", {
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params = "none",
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description = "get effect info",
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@ -7,17 +7,17 @@ brewing.register_potion_craft({
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recipe = {'brewing:cortinarius_violaceus', 'flowers:mushroom_red', 'brewing:gliophorus_viridis'}
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})
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--Jumping
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--Jump
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brewing.register_potion_craft({
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effect= "jumping",
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effect= "jump",
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type= "add",
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level= 1,
|
||||
recipe = {'flowers:mushroom_brown', 'flowers:mushroom_red', 'brewing:gliophorus_viridis'}
|
||||
})
|
||||
|
||||
brewing.register_potion_craft({
|
||||
effect= "jumping",
|
||||
effect= "jump",
|
||||
type= "add",
|
||||
level= 2,
|
||||
recipe = {'brewing:orange_mycena', 'brewing:cortinarius_violaceus', 'brewing:gliophorus_viridis'}
|
||||
|
@ -45,3 +45,12 @@ brewing.register_potion_craft({
|
|||
level= -3,
|
||||
recipe = {'flowers:mushroom_red', 'flowers:mushroom_red', 'flowers:mushroom_red'}
|
||||
})
|
||||
|
||||
--Speed
|
||||
|
||||
brewing.register_potion_craft({
|
||||
effect= "speed",
|
||||
type= "add",
|
||||
level= 2,
|
||||
recipe = {'brewing:pluteus_chrysophaeus', 'brewing:green_hygrocybe', 'brewing:green_hygrocybe'}
|
||||
})
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
local S = ...
|
||||
|
||||
brewing.register_potion("speed", S("Speed"), "brewing:speed", 300, {
|
||||
brewing.register_potion("speed", S("Speed"), "brewing:speed", {
|
||||
effect = "phys_override",
|
||||
types = {
|
||||
{
|
||||
|
@ -9,6 +9,7 @@ brewing.register_potion("speed", S("Speed"), "brewing:speed", 300, {
|
|||
effects = {
|
||||
speed = 1,
|
||||
},
|
||||
time = 60,
|
||||
},
|
||||
{
|
||||
type = 2,
|
||||
|
@ -16,6 +17,7 @@ brewing.register_potion("speed", S("Speed"), "brewing:speed", 300, {
|
|||
effects = {
|
||||
speed = 2,
|
||||
},
|
||||
time = 30,
|
||||
},
|
||||
{
|
||||
type = 3,
|
||||
|
@ -23,11 +25,12 @@ brewing.register_potion("speed", S("Speed"), "brewing:speed", 300, {
|
|||
effects = {
|
||||
speed = 3,
|
||||
},
|
||||
time = 15,
|
||||
},
|
||||
}
|
||||
})
|
||||
|
||||
brewing.register_potion("antigrav", S("Anti-Gravity"), "brewing:antigravity", 300, {
|
||||
brewing.register_potion("antigrav", S("Anti-Gravity"), "brewing:antigravity", {
|
||||
effect = "phys_override",
|
||||
types = {
|
||||
{
|
||||
|
@ -36,6 +39,7 @@ brewing.register_potion("antigrav", S("Anti-Gravity"), "brewing:antigravity", 30
|
|||
effects = {
|
||||
gravity = -0.1,
|
||||
},
|
||||
time = 60,
|
||||
},
|
||||
{
|
||||
type = 2,
|
||||
|
@ -43,6 +47,7 @@ brewing.register_potion("antigrav", S("Anti-Gravity"), "brewing:antigravity", 30
|
|||
effects = {
|
||||
gravity = -0.2,
|
||||
},
|
||||
time = 30,
|
||||
},
|
||||
{
|
||||
type = 3,
|
||||
|
@ -50,11 +55,12 @@ brewing.register_potion("antigrav", S("Anti-Gravity"), "brewing:antigravity", 30
|
|||
effects = {
|
||||
gravity = -0.3,
|
||||
},
|
||||
time = 15,
|
||||
},
|
||||
}
|
||||
})
|
||||
|
||||
brewing.register_potion("jump", S("Jumping"), "brewing:jumping", 300, {
|
||||
brewing.register_potion("jump", S("Jump"), "brewing:jump", {
|
||||
effect = "phys_override",
|
||||
types = {
|
||||
{
|
||||
|
@ -63,6 +69,7 @@ brewing.register_potion("jump", S("Jumping"), "brewing:jumping", 300, {
|
|||
effects = {
|
||||
jump = 0.5,
|
||||
},
|
||||
time = 60,
|
||||
},
|
||||
{
|
||||
type = 2,
|
||||
|
@ -70,6 +77,7 @@ brewing.register_potion("jump", S("Jumping"), "brewing:jumping", 300, {
|
|||
effects = {
|
||||
jump = 1,
|
||||
},
|
||||
time = 30,
|
||||
},
|
||||
{
|
||||
type = 3,
|
||||
|
@ -77,11 +85,12 @@ brewing.register_potion("jump", S("Jumping"), "brewing:jumping", 300, {
|
|||
effects = {
|
||||
jump = 1.5,
|
||||
},
|
||||
time = 15,
|
||||
},
|
||||
}
|
||||
})
|
||||
|
||||
brewing.register_potion("ouhealth", S("One Use Health"), "brewing:ouhealth", 300, {
|
||||
brewing.register_potion("ouhealth", S("One Use Health"), "brewing:ouhealth", {
|
||||
effect = "fixhp",
|
||||
types = {
|
||||
{
|
||||
|
@ -108,26 +117,26 @@ brewing.register_potion("ouhealth", S("One Use Health"), "brewing:ouhealth", 300
|
|||
}
|
||||
})
|
||||
|
||||
brewing.register_potion("health", S("Health"), "brewing:health", 300, {
|
||||
brewing.register_potion("health", S("Health"), "brewing:health", {
|
||||
effect = "fixhp",
|
||||
types = {
|
||||
{
|
||||
type = 1,
|
||||
time = 60,
|
||||
time = 15,
|
||||
set = {},
|
||||
effects = {
|
||||
},
|
||||
},
|
||||
{
|
||||
type = 2,
|
||||
time = 120,
|
||||
time = 30,
|
||||
set = {},
|
||||
effects = {
|
||||
},
|
||||
},
|
||||
{
|
||||
type = 3,
|
||||
time = 180,
|
||||
time = 60,
|
||||
set = {},
|
||||
effects = {
|
||||
},
|
||||
|
@ -135,7 +144,7 @@ brewing.register_potion("health", S("Health"), "brewing:health", 300, {
|
|||
}
|
||||
})
|
||||
|
||||
brewing.register_potion("ouair", S("One Use Air"), "brewing:ouair", 300, {
|
||||
brewing.register_potion("ouair", S("One Use Air"), "brewing:ouair", {
|
||||
effect = "air",
|
||||
types = {
|
||||
{
|
||||
|
@ -162,26 +171,26 @@ brewing.register_potion("ouair", S("One Use Air"), "brewing:ouair", 300, {
|
|||
}
|
||||
})
|
||||
|
||||
brewing.register_potion("air", S("Air"), "brewing:air", 300, {
|
||||
brewing.register_potion("air", S("Air"), "brewing:air", {
|
||||
effect = "air",
|
||||
types = {
|
||||
{
|
||||
type = 1,
|
||||
time = 60,
|
||||
time = 15,
|
||||
set = {},
|
||||
effects = {
|
||||
},
|
||||
},
|
||||
{
|
||||
type = 2,
|
||||
time = 120,
|
||||
time = 30,
|
||||
set = {},
|
||||
effects = {
|
||||
},
|
||||
},
|
||||
{
|
||||
type = 3,
|
||||
time = 180,
|
||||
time = 60,
|
||||
set = {},
|
||||
effects = {
|
||||
},
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
local S, modpath = ...
|
||||
local modpath = ...
|
||||
|
||||
local function split(inputstr, sep)
|
||||
if sep == nil then
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
farbows = {}
|
||||
|
||||
-- internationalization boilerplate
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
|
|
|
@ -1,7 +1,4 @@
|
|||
jonez = {}
|
||||
|
||||
--Variables
|
||||
local modname = "jonez"
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
function firstToUpper(str)
|
||||
|
|
|
@ -94,7 +94,7 @@ function mobkit.lq_climb(self)
|
|||
pos.y = pos.y + 0.5
|
||||
climb_pos = pos
|
||||
break
|
||||
elseif not(petz.is_tree_like(node_name)) then
|
||||
elseif not(petz.is_tree_like(node.name)) then
|
||||
climb = false
|
||||
break
|
||||
end
|
||||
|
|
|
@ -0,0 +1,123 @@
|
|||
# Player Physics API.
|
||||
|
||||
Version: 1.0.0
|
||||
|
||||
This mod makes it possible for multiple mods to modify player physics (speed, jumping strength, gravity) without conflict.
|
||||
|
||||
## Introduction
|
||||
### For players
|
||||
Mods and games in Minetest can set physical attributes of players, such as speed and jump strength. For example, player speed could be set to 200%. But the way this works makes it difficult for multiple mods to *modify* physical attributes without leading to conflicts, problems and hilarious bugs, like speed that changes often to nonsense values.
|
||||
|
||||
The Player Physics API aims to resolve this conflict by providing a “common ground” for mods to work together in this regard.
|
||||
|
||||
This mod does nothing on its own, you will only need to install it as dependency of other mods.
|
||||
|
||||
When you browse for mods that somehow mess with player physics (namely: speed, jump strength or gravity) and want to use more than one of them, check out if they support the Player Physics API. If they don't, it's very likely these mods will break as soon you activate more than one of them, for example, if two mods try to set the player speed. If you found such a “hilarious bug”, please report it to the developers of the mods (or games) and point them to the Player Physics API.
|
||||
|
||||
Of course, not all mods need the Player Physics API. Mods that don't touch player physics at all won't need this mod.
|
||||
|
||||
The rest of this document is directed at developers.
|
||||
|
||||
### For developers
|
||||
The function `set_physics_override` from the Minetest Lua API allows mod authors to override physical attributes of players, such as speed or jump strength.
|
||||
|
||||
This function works fine as long there is only one mod that sets a particular physical attribute at a time. However, as soon as at least two different mods (that do not know each other) try to change the same player physics attribute using only this function, there will be conflicts as each mod will undo the change of the other mod, as the function sets a raw value. A classic race condition occurs. This is the case because the mods fail to communicate with each other.
|
||||
|
||||
This mod solves the problem of conflicts. It bans the concept of “setting the raw value directly” and replaces it with the concept of factors that mods can add and remove for each attribute. The real physical player attribute will be the product of all active factors.
|
||||
|
||||
## Quick start
|
||||
Let's say you have a mod `example` and want to double the speed of the player (i.e. multiply it by a factor of 2), but you also don't want to break other mods that might touch the speed.
|
||||
|
||||
Previously, you might have written something like this:
|
||||
|
||||
`player:set_physics_override({speed=2})`
|
||||
|
||||
However, your mod broke down as soon the mod `example2` came along, which wanted to increase the speed by 50%. In the real game, the player speed randomly switched from 50% and 200% which was a very annoying bug.
|
||||
|
||||
In your `example` mod, you can replace the code with this:
|
||||
|
||||
`playerphysics.add_physics_factor(player, "speed", "my_double_speed", 2)`
|
||||
|
||||
Where `"my_double_speed` is an unique ID for your speed factor.
|
||||
|
||||
Now your `example` mod is interoperable! And now, of course, the `example2` mod has to be updated in a similar fashion.
|
||||
|
||||
## Precondition
|
||||
There is only one precondition to using this mod, but it is important:
|
||||
|
||||
Mods *MUST NOT* call `set_physics_override` directly for numerical values. Instead, to modify player physics, all mods that touch player physics have to use this API.
|
||||
|
||||
## Functions
|
||||
### `playerphysics.add_physics_factor(player, attribute, id, value)`
|
||||
Adds a factor for a player physic and updates the player physics immediately.
|
||||
|
||||
#### Parameters
|
||||
* `player`: Player object
|
||||
* `attribute`: Which of the physical attributes to change. Any of the numeric values of `set_physics_override` (e.g. `"speed"`, `"jump"`, `"gravity"`)
|
||||
* `id`: Unique identifier for this factor. Identifiers are stored on a per-player per-attribute type basis
|
||||
* `value`: The factor to add to the list of products
|
||||
|
||||
If a factor for the same player, attribute and `id` already existed, it will be overwritten.
|
||||
|
||||
### `playerphysics.remove_physics_factor(player, attribute, id)`
|
||||
Removes the physics factor of the given ID and updates the player's physics.
|
||||
|
||||
#### Parameters
|
||||
Same as in `playerphysics.add_physics_factor`, except there is no `value` argument.
|
||||
|
||||
## Examples
|
||||
### Speed changes
|
||||
Let's assume this mod is used by 3 different mods all trying to change the speed:
|
||||
Potions, Exhaustion and Electrocution.
|
||||
Here's what it could look like:
|
||||
|
||||
Potions mod:
|
||||
```
|
||||
playerphysics.add_physics_factor(player, "speed", "run_potion", 2)
|
||||
```
|
||||
|
||||
Exhaustion mod:
|
||||
```
|
||||
playerphysics.add_physics_factor(player, "jump", "exhausted", 0.75)
|
||||
```
|
||||
|
||||
Electrocution mod:
|
||||
```
|
||||
playerphysics.add_physics_factor(player, "jump", "shocked", 0.9)
|
||||
```
|
||||
|
||||
When the 3 mods have done their change, the real player speed is simply the product of all factors, that is:
|
||||
|
||||
2 * 0.75 * 0.9 = 1.35
|
||||
|
||||
The final player speed is thus 135%.
|
||||
|
||||
### Speed changes, part 2
|
||||
|
||||
Let's take the example above.
|
||||
Now if the Electrocution mod is done with shocking the player, it just needs to call:
|
||||
|
||||
```
|
||||
playerphysics.remove_physics_factor(player, "jump", "shocked")
|
||||
```
|
||||
|
||||
The effect is now gone, so the new player speed will be:
|
||||
|
||||
2 * 0.75 = 1.5
|
||||
|
||||
### Sleeping
|
||||
To simulate sleeping by preventing all player movement, this can be done with this easy trick:
|
||||
|
||||
```
|
||||
playerphysics.add_physics_factor(player, "speed", "sleeping", 0)
|
||||
playerphysics.add_physics_factor(player, "jump", "sleeping", 0)
|
||||
```
|
||||
|
||||
This works regardless of the other factors because 0 times anything equals 0.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
## License
|
||||
This mod is free software, released under the MIT License.
|
|
@ -0,0 +1 @@
|
|||
This mod makes it possible for multiple mods to modify player physics (speed, jumping strength, gravity) without conflict.
|
|
@ -0,0 +1,43 @@
|
|||
playerphysics = {}
|
||||
|
||||
local function calculate_attribute_product(player, attribute)
|
||||
local a = minetest.deserialize(player:get_attribute("playerphysics:physics"))
|
||||
local product = 1
|
||||
if a == nil or a[attribute] == nil then
|
||||
return product
|
||||
end
|
||||
local factors = a[attribute]
|
||||
if type(factors) == "table" then
|
||||
for _, factor in pairs(factors) do
|
||||
product = product * factor
|
||||
end
|
||||
end
|
||||
return product
|
||||
end
|
||||
|
||||
function playerphysics.add_physics_factor(player, attribute, id, value)
|
||||
local a = minetest.deserialize(player:get_attribute("playerphysics:physics"))
|
||||
if a == nil then
|
||||
a = { [attribute] = { [id] = value } }
|
||||
elseif a[attribute] == nil then
|
||||
a[attribute] = { [id] = value }
|
||||
else
|
||||
a[attribute][id] = value
|
||||
end
|
||||
player:set_attribute("playerphysics:physics", minetest.serialize(a))
|
||||
local raw_value = calculate_attribute_product(player, attribute)
|
||||
player:set_physics_override({[attribute] = raw_value})
|
||||
end
|
||||
|
||||
function playerphysics.remove_physics_factor(player, attribute, id)
|
||||
local a = minetest.deserialize(player:get_attribute("playerphysics:physics"))
|
||||
if a == nil or a[attribute] == nil then
|
||||
-- Nothing to remove
|
||||
return
|
||||
else
|
||||
a[attribute][id] = nil
|
||||
end
|
||||
player:set_attribute("playerphysics:physics", minetest.serialize(a))
|
||||
local raw_value = calculate_attribute_product(player, attribute)
|
||||
player:set_physics_override({[attribute] = raw_value})
|
||||
end
|
|
@ -0,0 +1 @@
|
|||
name = playerphysics
|
|
@ -28,7 +28,7 @@ function rcbows.spawn_arrow(user, strength, itemstack)
|
|||
return true
|
||||
end
|
||||
|
||||
function rcbows.launch_arrow(user, user_pos, name, def, itemstack)
|
||||
function rcbows.launch_arrow(user, name, def, itemstack)
|
||||
if not rcbows.spawn_arrow(user, def.strength, itemstack) then --throw arrow (spawn arrow entity)
|
||||
return -- something failed
|
||||
end
|
||||
|
@ -74,7 +74,7 @@ function rcbows.register_bow(name, def)
|
|||
assert(type(def.strength) == "number")
|
||||
assert(def.uses > 0)
|
||||
|
||||
local function reload_bow(itemstack, user)
|
||||
local function reload_bow(itemstack, user, pointed_thing)
|
||||
local inv = user:get_inventory()
|
||||
local arrow, inventory_arrows, inventory_arrow, inv_arrow_name
|
||||
local inv_list = inv:get_list("main")
|
||||
|
@ -160,7 +160,7 @@ function rcbows.register_bow(name, def)
|
|||
groups = {not_in_creative_inventory=1},
|
||||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
return rcbows.launch_arrow(user, user_pos, name, def, itemstack)
|
||||
return rcbows.launch_arrow(user, name, def, itemstack)
|
||||
end,
|
||||
|
||||
on_secondary_use = function(itemstack, user, pointed_thing) --viewfinder
|
||||
|
|
|
@ -0,0 +1,19 @@
|
|||
unused_args = false
|
||||
allow_defined_top = true
|
||||
|
||||
globals = {
|
||||
"minetest",
|
||||
"mobkit"
|
||||
}
|
||||
|
||||
read_globals = {
|
||||
string = {fields = {"split"}},
|
||||
table = {fields = {"copy", "getn"}},
|
||||
|
||||
-- Builtin
|
||||
"vector", "ItemStack",
|
||||
"dump", "DIR_DELIM", "VoxelArea", "Settings",
|
||||
|
||||
-- MTG
|
||||
"default", "sfinv", "creative",
|
||||
}
|
|
@ -1,7 +1,5 @@
|
|||
local modname = "swaz"
|
||||
local modpath = minetest.get_modpath(modname)
|
||||
-- internationalization boilerplate
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
local mg_name = minetest.get_mapgen_setting("mg_name")
|
||||
|
||||
-- Register Biomes
|
||||
|
||||
|
@ -512,7 +510,6 @@ if mg_name ~= "v6" and mg_name ~= "singlenode" then
|
|||
sidelen = 16,
|
||||
fill_ratio = 0.008,
|
||||
biomes = {"swampz"},
|
||||
sidelen = 16,
|
||||
noise_params = {
|
||||
offset = 0.05,
|
||||
scale = 0.008,
|
||||
|
@ -534,7 +531,6 @@ if mg_name ~= "v6" and mg_name ~= "singlenode" then
|
|||
sidelen = 16,
|
||||
fill_ratio = 0.008,
|
||||
biomes = {"swampz"},
|
||||
sidelen = 16,
|
||||
noise_params = {
|
||||
offset = 0.005,
|
||||
scale = 0.008,
|
||||
|
|
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