juanchi/mods/cool_trees/palm/init.lua

332 lines
7.7 KiB
Lua

-- Palm Tree
--
-- internationalization boilerplate
local S = minetest.get_translator(minetest.get_current_modname())
local modname = "palm"
local modpath = minetest.get_modpath(modname)
local function grow_new_palm_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.remove_node(pos)
minetest.place_schematic({x = pos.x-5, y = pos.y, z = pos.z-3}, modpath.."/schematics/palmtree.mts", "0", nil, false)
end
--
-- Decoration
--
minetest.register_decoration({
name = "palm:palm_tree",
deco_type = "schematic",
place_on = {"default:sand"},
sidelen = 16,
noise_params = {
offset = 0.001,
scale = 0.002,
spread = {x = 250, y = 250, z = 250},
seed = 2337,
octaves = 3,
persist = 0.66
},
biomes = {"sandstone_desert_ocean", "desert_ocean"},
y_min = 1,
y_max = 2,
schematic = modpath.."/schematics/palmtree.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
--
-- Nodes
--
minetest.register_node("palm:sapling", {
description = S("Palm Sapling"),
drawtype = "plantlike",
tiles = {"palm_sapling.png"},
inventory_image = "palm_sapling.png",
wield_image = "palm_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_palm_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"palm:sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -2, y = 1, z = -2},
{x = 2, y = 6, z = 2},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
-- palm trunk (thanks to VanessaE for palm textures)
minetest.register_node("palm:trunk", {
description = S("Palm Trunk"),
tiles = {
"palm_trunk_top.png",
"palm_trunk_top.png",
"palm_trunk.png"
},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
is_ground_content = false,
on_place = minetest.rotate_node,
})
-- palm wood
minetest.register_node("palm:wood", {
description = S("Palm Wood"),
tiles = {"palm_wood.png"},
is_ground_content = false,
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
-- palm tree leaves
minetest.register_node("palm:leaves", {
description = S("Palm Leaves"),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.4375, -0.5, 0.5, -0.5, 0.5},
},
},
tiles = {
"palm_leaves.png",
},
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
waving = 1,
groups = {snappy = 3, leafdecay = 3, leaves = 1, flammable = 2},
drop = {
max_items = 1,
items = {
{items = {"palm:sapling"}, rarity = 10},
{items = {"palm:leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
-- Coconut (Gives 4 coconut slices, each heal 1/2 heart)
minetest.register_node("palm:coconut", {
description = S("Coconut"),
drawtype = "normal",
walkable = false,
paramtype = "light",
sunlight_propagates = true,
tiles = {"palm_coconut_top.png", "palm_coconut_side.png"},
--inventory_image = "palm_coconut_side.png",
--wield_image = "palm_coconut_side.png",
selection_box = {
type = "fixed",
fixed = {-0.31, -0.43, -0.31, 0.31, 0.44, 0.31}
},
groups = {
snappy = 1, oddly_breakable_by_hand = 1, cracky = 1,
choppy = 1, flammable = 1, leafdecay = 3, leafdecay_drop = 1
},
drop = "palm:coconut_slice 4",
sounds = default.node_sound_wood_defaults(),
})
-- Candle from Wax and String/Cotton
minetest.register_node("palm:candle", {
description = S("Coconut Wax Candle"),
drawtype = "plantlike",
inventory_image = "palm_candle_static.png",
wield_image = "palm_candle_static.png",
tiles = {
{
name = "palm_candle.png",
animation={
type="vertical_frames",
aspect_w = 32,
aspect_h = 32,
length = 1.0
}
},
},
paramtype = "light",
light_source = 11,
sunlight_propagates = true,
walkable = false,
groups = {dig_immediate = 3, attached_node = 1},
sounds = default.node_sound_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.15, -0.5, -0.15, 0.15, 0, 0.15 }
},
})
if minetest.get_modpath("doors") ~= nil then
doors.register("door_palm", {
tiles = {{ name = "palm_door_wood.png", backface_culling = true }},
description = S("Palm Door"),
inventory_image = "palm_door_wood_inv.png",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
recipe = {
{"palm:wood", "palm:wood"},
{"palm:leaves", "palm:leaves"},
{"palm:wood", "palm:wood"},
}
})
end
--
-- Craftitems
--
-- Coconut Slice (Heals half heart when eaten)
minetest.register_craftitem("palm:coconut_slice", {
description = S("Coconut Slice"),
inventory_image = "palm_coconut_slice.png",
wield_image = "palm_coconut_slice.png",
on_use = minetest.item_eat(1),
})
-- Palm Wax
minetest.register_craftitem("palm:wax", {
description = S("Palm Wax"),
inventory_image = "palm_wax.png",
wield_image = "palm_wax.png",
})
--
-- Recipes
--
minetest.register_craft({
type = "cooking",
cooktime = 10,
output = "palm:wax",
recipe = "palm:leaves"
})
minetest.register_craft({
output = "palm:wood 4",
recipe = {{"palm:trunk"}}
})
minetest.register_craft({
output = "palm:candle 2",
recipe = {
{"farming:cotton"},
{"palm:wax"},
{"palm:wax"},
}
})
minetest.register_craft({
type = "fuel",
recipe = "palm:sapling",
burntime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "palm:trunk",
burntime = 34,
})
minetest.register_craft({
type = "fuel",
recipe = "palm:wood",
burntime = 9,
})
minetest.register_craft({
type = "fuel",
recipe = "palm:leaves",
burntime = 2,
})
default.register_leafdecay({
trunks = {"palm:trunk"},
leaves = {"palm:leaves", "palm:coconut"},
radius = 3,
})
-- Fence
if minetest.settings:get_bool("cool_fences", true) then
local fence = {
description = S("Palm Tree Wood Fence"),
texture = "palm_wood.png",
material = "palm:wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults(),
}
default.register_fence("palm:fence", table.copy(fence))
fence.description = S("Palm Tree Fence Rail")
default.register_fence_rail("palm:fence_rail", table.copy(fence))
if minetest.get_modpath("doors") ~= nil then
fence.description = S("Palm Tree Fence Gate")
doors.register_fencegate("palm:gate", table.copy(fence))
end
end
--Stairs
if minetest.get_modpath("stairs") ~= nil then
stairs.register_stair_and_slab(
"palm_trunk",
"palm:trunk",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"palm_wood.png"},
S("Palm Tree Stair"),
S("Palm Tree Slab"),
default.node_sound_wood_defaults()
)
end
-- stairsplus/moreblocks
if minetest.get_modpath("moreblocks") then
stairsplus:register_all("palm", "wood", "palm:wood", {
description = "Palm",
tiles = {"palm_wood.png"},
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
end
if minetest.get_modpath("bonemeal") ~= nil then
bonemeal:add_sapling({
{"palm:sapling", grow_new_palm_tree, "soil"},
{"palm:sapling", grow_new_palm_tree, "sand"},
})
end
-- Support for flowerpot
if minetest.global_exists("flowerpot") then
flowerpot.register_node("palm:sapling")
end