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@ -1,44 +1,53 @@
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-- Vars
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local speed = tonumber(minetest.settings:get ("sprint_speed")) or 1.3
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local jump = tonumber(minetest.settings:get ("sprint_jump")) or 1.1
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local key = minetest.settings:get ("sprint_key") or "Use"
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local dir = minetest.settings:get_bool("sprint_forward_only") ~= false
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local particles = tonumber(minetest.settings:get ("sprint_particles")) or 2
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local stamina = minetest.settings:get_bool("sprint_stamina") ~= false
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local stamina_drain = tonumber(minetest.settings:get ("sprint_stamina_drain")) or 2
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local replenish = tonumber(minetest.settings:get ("sprint_stamina_replenish")) or 2
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local starve = minetest.settings:get_bool("sprint_starve") ~= false
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local starve_drain = tonumber(minetest.settings:get ("sprint_starve_drain")) or 0.5
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local starve_limit = tonumber(minetest.settings:get ("sprint_starve_limit")) or 6
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local breath = minetest.settings:get_bool("sprint_breath") ~= false
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local breath_drain = tonumber(minetest.settings:get ("sprint_breath_drain")) or 1
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local autohide = minetest.settings:get_bool("hudbars_autohide_stamina") ~= false
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local function setting_get(name, default)
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return minetest.settings:get(name) or default
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end
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local speed = tonumber(setting_get("sprint_speed", "1.3"))
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local jump = tonumber(setting_get("sprint_jump", "1.1"))
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local dir = minetest.is_yes(setting_get("sprint_forward_only", "false"))
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local particles = tonumber(setting_get("sprint_particles", "2"))
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local stamina = minetest.is_yes(setting_get("sprint_stamina", "true"))
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local stamina_drain = tonumber(setting_get("sprint_stamina_drain", "2"))
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local stamina_heal = tonumber(setting_get("sprint_stamina_heal", "2"))
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local standing = tonumber(setting_get("sprint_stamina_standing", "2.5"))
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local replenish = tonumber(setting_get("sprint_stamina_replenish", "2"))
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local starve = minetest.is_yes(setting_get("sprint_starve", "true"))
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local starve_drain = tonumber(setting_get("sprint_starve_drain", "0.5"))
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local starve_limit = tonumber(setting_get("sprint_starve_limit", "6"))
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local breath = minetest.is_yes(setting_get("sprint_breath", "true"))
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local breath_drain = tonumber(setting_get("sprint_breath_drain", "1"))
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local autohide = minetest.is_yes(setting_get("hudbars_autohide_stamina", "true"))
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local sprint_timer_step = 0.5
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local sprint_timer = 0
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local stamina_timer = 0
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local breath_timer = 0
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local sprinting = {}
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local stamina_timer = {}
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local breath_timer = {}
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local mod_hudbars = minetest.get_modpath("hudbars") or false
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local mod_player_monoids = minetest.get_modpath("player_monoids") or false
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local mod_playerphysics = minetest.get_modpath("playerphysics") or false
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local starve
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if minetest.get_modpath("hbhunger") then
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starve = "hbhunger"
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elseif minetest.get_modpath("hunger_ng") then
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starve = "hunger_ng"
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--starve_drain = starve_drain * -1
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else
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starve = false
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local mod_hudbars = minetest.get_modpath("hudbars") ~= nil
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local mod_player_monoids = minetest.get_modpath("player_monoids") ~= nil
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local mod_playerphysics = minetest.get_modpath("playerphysics") ~= nil
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if starve then
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if minetest.get_modpath("hbhunger") then
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starve = "hbhunger"
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elseif minetest.get_modpath("hunger_ng") then
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starve = "hunger_ng"
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else
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starve = false
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end
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end
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if minetest.settings:get_bool("creative_mode") then
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starve = false
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end
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-- Functions
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local function start_sprint(player)
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if player:get_meta():get("hbsprint:sprinting") == "false" then
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local name = player:get_player_name()
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if not sprinting[name] then
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if mod_player_monoids then
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player_monoids.speed:add_change(player, speed, "hbsprint:speed")
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player_monoids.jump:add_change(player, jump, "hbsprint:jump")
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@ -48,11 +57,13 @@ local function start_sprint(player)
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else
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player:set_physics_override({speed = speed, jump = jump})
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end
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sprinting[name] = true
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end
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end
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local function stop_sprint(player)
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if player:get_meta():get("hbsprint:sprinting") == "true" then
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local name = player:get_player_name()
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if sprinting[name] then
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if mod_player_monoids then
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player_monoids.speed:del_change(player, "hbsprint:speed")
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player_monoids.jump:del_change(player, "hbsprint:jump")
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@ -62,13 +73,15 @@ local function stop_sprint(player)
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else
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player:set_physics_override({speed = 1, jump = 1})
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end
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sprinting[name] = false
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end
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end
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local function drain_stamina(player)
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local player_stamina = player:get_meta():get_float("hbsprint:stamina") or 20
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local player_stamina = player:get_meta():get_float("hbsprint:stamina")
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if player_stamina > 0 then
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player:get_meta():set_float("hbsprint:stamina", player_stamina - stamina_drain)
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player_stamina = math.max(0, player_stamina - stamina_drain)
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player:get_meta():set_float("hbsprint:stamina", player_stamina)
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end
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if mod_hudbars then
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if autohide and player_stamina < 20 then hb.unhide_hudbar(player, "stamina") end
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@ -77,61 +90,67 @@ local function drain_stamina(player)
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end
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local function replenish_stamina(player)
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local stamina = player:get_meta():get_float("hbsprint:stamina") or 20
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if not stamina then
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return
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end
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local player_stamina = tonumber(stamina)
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if player_stamina < 20 then
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player:get_meta():set_float("hbsprint:stamina", player_stamina + stamina_drain)
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end
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if mod_hudbars then
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hb.change_hudbar(player, "stamina", player_stamina)
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if autohide and player_stamina == 20 then
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hb.hide_hudbar(player, "stamina")
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end
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end
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local player_stamina = player:get_meta():get_float("hbsprint:stamina")
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local ctrl = player:get_player_control()
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if player_stamina < 20 and not ctrl.jump then
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if not ctrl.right and not ctrl.left and not ctrl.down and not ctrl.up and not ctrl.LMB and not ctrl.RMB then
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player_stamina = math.min(20, player_stamina + standing)
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else
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player_stamina = math.min(20, player_stamina + stamina_heal)
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end
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player:get_meta():set_float("hbsprint:stamina", player_stamina)
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end
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if mod_hudbars then
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hb.change_hudbar(player, "stamina", player_stamina)
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if autohide and player_stamina >= 20 then hb.hide_hudbar(player, "stamina") end
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end
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end
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local function drain_hunger(player, hunger, name)
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if hunger > 0 then
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local newhunger = hunger - starve_drain
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if starve == "hbhunger" then
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hbhunger.hunger[name] = newhunger
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hbhunger.set_hunger_raw(player)
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elseif starve == "hunger_ng" then
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hunger_ng.alter_hunger(name, - starve_drain, "Sprinting")
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end
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local function drain_hunger(player, name)
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if starve == "hbhunger" then
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local hunger = tonumber(hbhunger.hunger[name]) - starve_drain
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hbhunger.hunger[name] = math.max(0, hunger)
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hbhunger.set_hunger_raw(player)
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elseif starve == "hunger_ng" then
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hunger_ng.alter_hunger(name, -starve_drain, "Sprinting")
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end
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end
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local function drain_breath(player)
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local player_breath = player:get_breath()
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if player_breath < 11 then
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player_breath = player_breath - breath_drain
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if player_breath > 0 then
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player:set_breath(player_breath)
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end
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if player_breath < player:get_properties().breath_max then
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player_breath = math.max(0, player_breath - breath_drain)
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player:set_breath(player_breath)
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end
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end
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local function create_particles(player, name, pos, ground)
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if ground and ground.name ~= "air" and ground.name ~= "ignore" then
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local def = minetest.registered_nodes[ground.name]
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local tile = def.tiles[1] or def.inventory_image or ""
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if type(tile) == "string" then
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for i = 1, particles do
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minetest.add_particle({
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pos = {x = pos.x + math.random(-1,1) * math.random() / 2, y = pos.y + 0.1, z = pos.z + math.random(-1,1) * math.random() / 2},
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velocity = {x = 0, y = 5, z = 0},
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acceleration = {x = 0, y = -13, z = 0},
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expirationtime = math.random(),
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size = math.random() + 0.5,
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vertical = false,
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texture = tile,
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})
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end
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end
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local function is_walkable(ground)
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local ground_def = minetest.registered_nodes[ground.name]
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return ground_def and (ground_def.walkable and ground_def.liquidtype == "none")
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end
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local function create_particles(player, name, ground)
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local def = minetest.registered_nodes[ground.name] or {}
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local tile = def.tiles and def.tiles[1] or def.inventory_image
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if type(tile) == "table" then
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tile = tile.name
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end
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if not tile then
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return
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end
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local pos = player:get_pos()
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local rand = function() return math.random(-1,1) * math.random() / 2 end
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for i = 1, particles do
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minetest.add_particle({
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pos = {x = pos.x + rand(), y = pos.y + 0.1, z = pos.z + rand()},
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velocity = {x = 0, y = 5, z = 0},
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acceleration = {x = 0, y = -13, z = 0},
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expirationtime = math.random(),
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size = math.random() + 0.5,
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vertical = false,
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texture = tile,
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})
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end
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end
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@ -153,71 +172,89 @@ if mod_hudbars and stamina then
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end
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minetest.register_on_joinplayer(function(player)
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if mod_hudbars and stamina then hb.init_hudbar(player, "stamina", 20, 20, autohide) end
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player:get_meta():set_float("hbsprint:stamina", 20)
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if stamina then
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if mod_hudbars then
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hb.init_hudbar(player, "stamina", 20, 20, autohide)
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end
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player:get_meta():set_float("hbsprint:stamina", 20)
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end
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end)
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local function sprint_step(player, dtime)
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local name = player:get_player_name()
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local fast = minetest.get_player_privs(name).fast
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if not fast then
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if stamina then
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stamina_timer[name] = (stamina_timer[name] or 0) + dtime
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end
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if breath then
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breath_timer[name] = (breath_timer[name] or 0) + dtime
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end
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end
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local ctrl = player:get_player_control()
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local key_press
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if dir then
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key_press = ctrl.aux1 and ctrl.up and not ctrl.left and not ctrl.right
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else
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key_press = ctrl.aux1 and (ctrl.up or ctrl.left or ctrl.right or ctrl.down)
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end
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if not key_press then
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stop_sprint(player)
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if stamina and not fast and stamina_timer[name] >= replenish then
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replenish_stamina(player)
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stamina_timer[name] = 0
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end
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return
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end
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local ground_pos = player:get_pos()
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ground_pos.y = math.floor(ground_pos.y)
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-- check if player is reasonably near a walkable node
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local ground
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for _, y_off in ipairs({0, -1, -2}) do
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local testpos = vector.add(ground_pos, {x=0, y=y_off, z=0})
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local testnode = minetest.get_node_or_nil(testpos)
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if testnode ~= nil and is_walkable(testnode) then
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ground = testnode
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break
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end
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end
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local player_stamina = 1
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if stamina then
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player_stamina = player:get_meta():get_float("hbsprint:stamina")
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end
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local hunger = 30
|
|
|
|
|
if starve == "hbhunger" then
|
|
|
|
|
hunger = tonumber(hbhunger.hunger[name])
|
|
|
|
|
elseif starve == "hunger_ng" then
|
|
|
|
|
hunger = hunger_ng.get_hunger_information(name).hunger.exact
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if (player_stamina > 0 and hunger > starve_limit and ground) or fast then
|
|
|
|
|
start_sprint(player)
|
|
|
|
|
if stamina and not fast then drain_stamina(player) end
|
|
|
|
|
if starve and not fast then drain_hunger(player, name) end
|
|
|
|
|
if breath and not fast and breath_timer[name] >= 2 then
|
|
|
|
|
drain_breath(player)
|
|
|
|
|
breath_timer[name] = 0
|
|
|
|
|
end
|
|
|
|
|
if particles and ground then
|
|
|
|
|
create_particles(player, name, ground)
|
|
|
|
|
end
|
|
|
|
|
else
|
|
|
|
|
stop_sprint(player)
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
minetest.register_globalstep(function(dtime)
|
|
|
|
|
sprint_timer = sprint_timer + dtime
|
|
|
|
|
stamina_timer = stamina_timer + dtime
|
|
|
|
|
breath_timer = breath_timer + dtime
|
|
|
|
|
if sprint_timer >= sprint_timer_step then
|
|
|
|
|
for _,player in ipairs(minetest.get_connected_players()) do
|
|
|
|
|
local ctrl = player:get_player_control()
|
|
|
|
|
local key_press = false
|
|
|
|
|
if key == "Use" and dir then
|
|
|
|
|
key_press = ctrl.aux1 and ctrl.up and not ctrl.left and not ctrl.right
|
|
|
|
|
elseif key == "Use" and not dir then
|
|
|
|
|
key_press = ctrl.aux1
|
|
|
|
|
end
|
|
|
|
|
-- if key == "W" and dir then
|
|
|
|
|
-- key_press = ctrl.aux1 and ctrl.up or key_press and ctrl.up
|
|
|
|
|
-- elseif key == "W" then
|
|
|
|
|
-- key_press = ctrl.aux1 or key_press and key_tap
|
|
|
|
|
-- end
|
|
|
|
|
|
|
|
|
|
if key_press then
|
|
|
|
|
local name = player:get_player_name()
|
|
|
|
|
local hunger = 30
|
|
|
|
|
local pos = player:get_pos()
|
|
|
|
|
local ground = minetest.get_node_or_nil({x=pos.x, y=pos.y-1, z=pos.z})
|
|
|
|
|
local walkable = false
|
|
|
|
|
local player_stamina = player:get_meta():get_float("hbsprint:stamina") or 20
|
|
|
|
|
if starve == "hbhunger" then
|
|
|
|
|
hunger = tonumber(hbhunger.hunger[name])
|
|
|
|
|
elseif starve == "hunger_ng" then
|
|
|
|
|
hunger = hunger_ng.get_hunger_information(name).hunger.exact
|
|
|
|
|
end
|
|
|
|
|
if ground ~= nil then
|
|
|
|
|
local ground_def = minetest.registered_nodes[ground.name]
|
|
|
|
|
if ground_def then
|
|
|
|
|
walkable = minetest.registered_nodes[ground.name].walkable
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
if player_stamina > 0 and hunger > starve_limit and walkable then
|
|
|
|
|
start_sprint(player)
|
|
|
|
|
player:get_meta():set_string("hbsprint:sprinting", "true")
|
|
|
|
|
if stamina then drain_stamina(player) end
|
|
|
|
|
if starve then drain_hunger(player, hunger, name) end
|
|
|
|
|
if breath then
|
|
|
|
|
if breath_timer >= 2 then
|
|
|
|
|
drain_breath(player)
|
|
|
|
|
breath_timer = 0
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
if particles then create_particles(player, name, pos, ground) end
|
|
|
|
|
else
|
|
|
|
|
stop_sprint(player)
|
|
|
|
|
player:get_meta():set_string("hbsprint:sprinting", "false")
|
|
|
|
|
end
|
|
|
|
|
else
|
|
|
|
|
stop_sprint(player)
|
|
|
|
|
player:get_meta():set_string("hbsprint:sprinting", "false")
|
|
|
|
|
if stamina_timer >= replenish then
|
|
|
|
|
if stamina then replenish_stamina(player) end
|
|
|
|
|
stamina_timer = 0
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
for _, player in ipairs(minetest.get_connected_players()) do
|
|
|
|
|
sprint_step(player, sprint_timer)
|
|
|
|
|
end
|
|
|
|
|
sprint_timer = 0
|
|
|
|
|
end
|
|
|
|
|