cool_trees/larch/init.lua

259 lines
6.2 KiB
Lua

--
-- Larch
--
local modname = "larch"
local modpath = minetest.get_modpath(modname)
local mg_name = minetest.get_mapgen_setting("mg_name")
-- internationalization boilerplate
local S = minetest.get_translator(minetest.get_current_modname())
-- Larch
local function grow_new_larch_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.remove_node(pos)
minetest.place_schematic({x = pos.x-5, y = pos.y, z = pos.z-5}, modpath.."/schematics/larch.mts", "0", nil, false)
end
--
-- Decoration
--
if mg_name ~= "v6" and mg_name ~= "singlenode" then
minetest.register_decoration({
name = "larch:larch_tree",
deco_type = "schematic",
place_on = {"default:dirt_with_coniferous_litter"},
sidelen = 16,
noise_params = {
offset = 0.0005,
scale = 0.0005,
spread = {x = 250, y = 250, z = 250},
seed = 542,
octaves = 3,
persist = 0.66
},
biomes = {"coniferous_forest"},
y_min = 1,
y_max = 32,
place_offset_y = 1,
schematic = modpath.."/schematics/larch.mts",
flags = "place_center_x, place_center_z, force_placement",
rotation = "random",
})
end
--
-- Nodes
--
minetest.register_node("larch:sapling", {
description = S("Larch Tree Sapling"),
drawtype = "plantlike",
tiles = {"larch_sapling.png"},
inventory_image = "larch_sapling.png",
wield_image = "larch_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_larch_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"larch:sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -2, y = 1, z = -2},
{x = 2, y = 6, z = 2},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
minetest.register_node("larch:trunk", {
description = S("Larch Trunk"),
tiles = {
"larch_trunk_top.png",
"larch_trunk_top.png",
"larch_trunk.png"
},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
is_ground_content = false,
on_place = minetest.rotate_node,
})
-- larch wood
minetest.register_node("larch:wood", {
description = S("Larch Wood"),
tiles = {"larch_wood.png"},
paramtype2 = "facedir",
place_param2 = 0,
is_ground_content = false,
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
-- larch tree leaves
minetest.register_node("larch:leaves", {
description = S("Larch Leaves"),
drawtype = "allfaces_optional",
tiles = {"larch_leaves.png"},
paramtype = "light",
walkable = true,
waving = 1,
groups = {snappy = 3, leafdecay = 3, leaves = 1, flammable = 2},
drop = {
max_items = 1,
items = {
{items = {"larch:sapling"}, rarity = 20},
{items = {"larch:leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("larch:moss", {
description = S("Larch Moss"),
drawtype = "nodebox",
walkable = true,
paramtype = "light",
paramtype2 = "facedir",
tiles = {"larch_moss.png"},
inventory_image = "larch_moss.png",
wield_image = "larch_moss.png",
use_texture_alpha = "clip",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, 0.49, 0.5, 0.5, 0.5}
},
groups = {
snappy = 2, flammable = 3, oddly_breakable_by_hand = 3, choppy = 2, carpet = 1, leafdecay = 3, leaves = 1,
falling_node = 1
},
sounds = default.node_sound_leaves_defaults(),
})
--
-- Craftitems
--
--
-- Recipes
--
minetest.register_craft({
output = "larch:wood 4",
recipe = {{"larch:trunk"}}
})
minetest.register_craft({
type = "fuel",
recipe = "larch:trunk",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "larch:wood",
burntime = 7,
})
default.register_leafdecay({
trunks = {"larch:trunk"},
leaves = {"larch:leaves"},
radius = 3,
})
-- Fence
if minetest.settings:get_bool("cool_fences", true) then
local fence = {
description = S("Larch Tree Wood Fence"),
texture = "larch_wood.png",
material = "larch:wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults(),
}
default.register_fence("larch:fence", table.copy(fence))
fence.description = S("Larch Tree Fence Rail")
default.register_fence_rail("larch:fence_rail", table.copy(fence))
if minetest.get_modpath("doors") ~= nil then
fence.description = S("Larch Tree Fence Gate")
doors.register_fencegate("larch:gate", table.copy(fence))
end
end
--Stairs
if minetest.get_modpath("stairs") ~= nil then
stairs.register_stair_and_slab(
"larch_trunk",
"larch:trunk",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"larch_wood.png"},
S("Larch Tree Stair"),
S("Larch Tree Slab"),
default.node_sound_wood_defaults()
)
end
-- stairsplus/moreblocks
if minetest.get_modpath("moreblocks") then
stairsplus:register_all("larch", "wood", "larch:wood", {
description = "larch Tree",
tiles = {"larch_wood.png"},
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
end
if minetest.get_modpath("bonemeal") ~= nil then
bonemeal:add_sapling({
{"larch:sapling", grow_new_larch_tree, "soil"},
})
end
--Door
if minetest.get_modpath("doors") ~= nil then
doors.register("door_larch_wood", {
tiles = {{ name = "larch_door_wood.png", backface_culling = true }},
description = S("Larch Wood Door"),
inventory_image = "larch_item_wood.png",
groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
recipe = {
{"larch:wood", "larch:wood"},
{"larch:wood", "larch:wood"},
{"larch:wood", "larch:wood"},
}
})
end
-- Support for flowerpot
if minetest.global_exists("flowerpot") then
flowerpot.register_node("larch:sapling")
end