oak, hollytree

master
root 2020-10-25 13:37:16 +01:00
parent ead8a28098
commit 19eaa004e6
31 changed files with 3658 additions and 20 deletions

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@ -1,4 +1,4 @@
name = baldcypress
description = Blad Cypress for Swamps
description = Bald Cypress for Swamps
depends = default
optional_depends = stairs, bonemeal
optional_depends = stairs, bonemeal, swampz

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@ -1,4 +1,3 @@
--
-- Birch Tree
--
@ -90,21 +89,22 @@ end
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
place_on = {"rainf:meadow"},
sidelen = 16,
noise_params = {
offset = 0.008,
offset = 0.01,
scale = 0.001,
spread = {x = 255, y = 255, z = 255},
seed = 89,
seed = 32,
octaves = 3,
persist = 0.67
},
biomes = {"grassland"},
y_min = 10,
biomes = {"rainf"},
y_min = 1,
y_max = 80,
schematic = birch.birchtree,
flags = "place_center_x, place_center_z",
place_offset_y = 1,
})
--

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@ -1,4 +1,4 @@
name = birch
description = Birch Tree for Grassland
depends = default
depends = rainf, default
optional_depends = stairs, bonemeal

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@ -44,7 +44,10 @@ minetest.register_node("cherrytree:cherries", {
pos.y = pos.y + 1
local node_above = minetest.get_node_or_nil(pos)
if node_above and node_above.param2 == 0 and node_above.name == "cherrytree:blossom_leaves" then
minetest.get_node_timer(pos):start(fruit_grow_time)
--20% of variation on time
local twenty_percent = fruit_grow_time * 0.2
local grow_time = math.random(fruit_grow_time - twenty_percent, fruit_grow_time + twenty_percent)
minetest.get_node_timer(pos):start(grow_time)
end
end,
})
@ -173,7 +176,16 @@ minetest.register_node("cherrytree:blossom_leaves", {
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
decay
on_timer = function(pos)
pos.y = pos.y - 1
local node = minetest.get_node_or_nil(pos)
if node and node.name == "air" then
minetest.set_node(pos, {name = "cherrytree:cherries"})
return false
else
return true
end
end
})
-- cherrytree tree leaves

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@ -69,17 +69,17 @@ end
if mg_name ~= "v6" and mg_name ~= "singlenode" then
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
place_on = {"rainf:meadow"},
sidelen = 16,
noise_params = {
offset = 0.00005,
offset = 0.0008,
scale = 0.00004,
spread = {x = 250, y = 250, z = 250},
seed = 278,
octaves = 3,
persist = 0.66
},
biomes = {"grassland"},
biomes = {"rainf"},
y_min = 1,
y_max = 80,
schematic = modpath.."/schematics/chestnuttree.mts",

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@ -1,4 +1,4 @@
name = chestnuttree
description = Chesnut Tree for Grassland
depends = default
depends = rainf, default
optional_depends = stairs, bonemeal

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@ -45,6 +45,7 @@ if mg_name ~= "v6" and mg_name ~= "singlenode" then
schematic = modpath.."/schematics/ebony.mts",
flags = "place_center_x, place_center_z, force_placement",
rotation = "random",
place_offset_y = -1,
})
end

198
hollytree/init.lua Normal file
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@ -0,0 +1,198 @@
--
-- Hollytree
--
local modname = "hollytree"
local modpath = minetest.get_modpath(modname)
local mg_name = minetest.get_mapgen_setting("mg_name")
-- internationalization boilerplate
local S = minetest.get_translator(minetest.get_current_modname())
-- Hollytree
local function grow_new_hollytree_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.remove_node(pos)
minetest.place_schematic({x = pos.x-4, y = pos.y, z = pos.z-4}, modpath.."/schematics/hollytree.mts", "0", nil, false)
end
--
-- Decoration
--
if mg_name ~= "v6" and mg_name ~= "singlenode" then
minetest.register_decoration({
deco_type = "schematic",
place_on = {"rainf:meadow"},
sidelen = 16,
noise_params = {
offset = 0.0008,
scale = 0.00005,
spread = {x = 250, y = 250, z = 250},
seed = 789,
octaves = 3,
persist = 0.66
},
biomes = {"rainf"},
y_min = 1,
y_max = 32,
schematic = modpath.."/schematics/hollytree.mts",
flags = "place_center_x, place_center_z, force_placement",
rotation = "random",
})
end
--
-- Nodes
--
minetest.register_node("hollytree:sapling", {
description = S("Holly Tree Sapling"),
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"hollytree_sapling.png"},
inventory_image = "hollytree_sapling.png",
wield_image = "hollytree_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_hollytree_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"hollytree:sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -2, y = 1, z = -2},
{x = 2, y = 6, z = 2},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
minetest.register_node("hollytree:trunk", {
description = S("Holly Tree Trunk"),
tiles = {
"hollytree_trunk_top.png",
"hollytree_trunk_top.png",
"hollytree_trunk.png"
},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
is_ground_content = false,
on_place = minetest.rotate_node,
})
-- hollytree wood
minetest.register_node("hollytree:wood", {
description = S("Holly Tree Wood"),
tiles = {"hollytree_wood.png"},
paramtype2 = "facedir",
place_param2 = 0,
is_ground_content = false,
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
-- hollytree tree leaves
minetest.register_node("hollytree:leaves", {
description = S("Holly Tree Leaves"),
drawtype = "allfaces_optional",
tiles = {"hollytree_leaves.png"},
inventory_image = "hollytree_leaves.png",
wield_image = "hollytree_leaves.png",
paramtype = "light",
walkable = true,
waving = 1,
groups = {snappy = 3, leafdecay = 3, leaves = 1, flammable = 2},
drop = {
max_items = 1,
items = {
{items = {"hollytree:sapling"}, rarity = 20},
{items = {"hollytree:leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
--
-- Craftitems
--
--
-- Recipes
--
minetest.register_craft({
output = "hollytree:wood 4",
recipe = {{"hollytree:trunk"}}
})
minetest.register_craft({
type = "fuel",
recipe = "hollytree:trunk",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "hollytree:wood",
burntime = 7,
})
minetest.register_lbm({
name = "hollytree:convert_hollytree_saplings_to_node_timer",
nodenames = {"hollytree:sapling"},
action = function(pos)
minetest.get_node_timer(pos):start(math.random(1200, 2400))
end
})
default.register_leafdecay({
trunks = {"hollytree:trunk"},
leaves = {"hollytree:leaves"},
radius = 3,
})
--Stairs
if minetest.get_modpath("stairs") ~= nil then
stairs.register_stair_and_slab(
"hollytree_trunk",
"hollytree:trunk",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"hollytree_wood.png"},
S("Cherry Tree Stair"),
S("Cherry Tree Slab"),
default.node_sound_wood_defaults()
)
end
--Support for bonemeal
if minetest.get_modpath("bonemeal") ~= nil then
bonemeal:add_sapling({
{"hollytree:sapling", grow_new_hollytree_tree, "soil"},
})
end

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@ -0,0 +1,11 @@
# textdomain: hollytree
Holly Tree Trunk=Madera de acebo
Holly Tree Wood=Tablas de acebo
Holly Tree Leaves=Hojas de acebo
Holly Tree Wood=Tablas de acebo
Holly Tree Sapling=Retoño de acebo
Holly TreeTree Stair=Escaleras de acebo
Holly TreeTree Slab=Losa de acebo
Inner Holly Tree Tree Stair=Escaleras de acebo interior
Outer Holly Tree Tree Stair=Escaleras de acebo exterior
Holly Tree Slab=Losa de acebo

4
hollytree/mod.conf Normal file
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@ -0,0 +1,4 @@
name = hollytree
description = Hollytree
depends = rainf, default
optional_depends = stairs, bonemeal

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@ -28,17 +28,17 @@ end
if mg_name ~= "v6" and mg_name ~= "singlenode" then
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
place_on = {"rainf:meadow"},
sidelen = 16,
noise_params = {
offset = 0.0002,
offset = 0.0005,
scale = 0.0002,
spread = {x = 250, y = 250, z = 250},
seed = 3462,
octaves = 3,
persist = 0.66
},
biomes = {"grassland"},
biomes = {"rainf"},
y_min = 1,
y_max = 62,
schematic = modpath.."/schematics/maple.mts",

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@ -1,4 +1,4 @@
name = maple
description = Maple Tree
depends = default
depends = rainf, default
optional_depends = stairs, bonemeal

218
oak/init.lua Normal file
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@ -0,0 +1,218 @@
--
-- Oak
--
local modname = "oak"
local modpath = minetest.get_modpath(modname)
local mg_name = minetest.get_mapgen_setting("mg_name")
-- internationalization boilerplate
local S = minetest.get_translator(minetest.get_current_modname())
--Acorn
minetest.register_node("oak:acorn", {
description = S("Acorn"),
drawtype = "plantlike",
tiles = {"oak_acorn.png"},
inventory_image = "oak_acorn.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = {-3 / 16, -7 / 16, -3 / 16, 3 / 16, 4 / 16, 3 / 16}
},
groups = {fleshy = 3, dig_immediate = 3, flammable = 2,
leafdecay = 3, leafdecay_drop = 1},
on_use = minetest.item_eat(2),
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos, placer, itemstack)
minetest.set_node(pos, {name = "oak:acorn", param2 = 1})
end,
})
-- oak
local function grow_new_oak_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(1, 1))
return
end
minetest.remove_node(pos)
minetest.place_schematic({x = pos.x-5, y = pos.y, z = pos.z-5}, modpath.."/schematics/oak.mts", "0", nil, false)
end
--
-- Decoration
--
if mg_name ~= "v6" and mg_name ~= "singlenode" then
minetest.register_decoration({
deco_type = "schematic",
place_on = {"rainf:meadow"},
sidelen = 16,
noise_params = {
offset = 0.0008,
scale = 0.00004,
spread = {x = 250, y = 250, z = 250},
seed = 6431,
octaves = 3,
persist = 0.66
},
biomes = {"rainf"},
y_min = 1,
y_max = 80,
schematic = modpath.."/schematics/oak.mts",
flags = "place_center_x, place_center_z, force_placement",
rotation = "random",
place_offset_y = 0,
})
end
--
-- Nodes
--
minetest.register_node("oak:sapling", {
description = S("Oak Sapling"),
drawtype = "plantlike",
tiles = {"oak_sapling.png"},
inventory_image = "oak_sapling.png",
wield_image = "oak_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_oak_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(1,1))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"oak:sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -2, y = 1, z = -2},
{x = 2, y = 6, z = 2},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
minetest.register_node("oak:trunk", {
description = S("Oak Trunk"),
tiles = {
"oak_trunk_top.png",
"oak_trunk_top.png",
"oak_trunk.png"
},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
on_place = minetest.rotate_node,
})
-- oak wood
minetest.register_node("oak:wood", {
description = S("Oak Wood"),
tiles = {"oak_wood.png"},
is_ground_content = false,
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
-- oak tree leaves
minetest.register_node("oak:leaves", {
description = S("Oak Leaves"),
drawtype = "allfaces_optional",
tiles = {"oak_leaves.png"},
inventory_image = "oak_leaves.png",
wield_image = "oak_leaves.png",
paramtype = "light",
walkable = true,
waving = 1,
groups = {snappy = 3, leafdecay = 3, leaves = 1, flammable = 2},
drop = {
max_items = 1,
items = {
{items = {"oak:sapling"}, rarity = 20},
{items = {"oak:leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
--
-- Craftitems
--
--
-- Recipes
--
minetest.register_craft({
output = "oak:wood 4",
recipe = {{"oak:trunk"}}
})
minetest.register_craft({
type = "fuel",
recipe = "oak:trunk",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "oak:wood",
burntime = 7,
})
minetest.register_lbm({
name = "oak:convert_oak_saplings_to_node_timer",
nodenames = {"oak:sapling"},
action = function(pos)
minetest.get_node_timer(pos):start(math.random(1, 1))
end
})
default.register_leafdecay({
trunks = {"oak:trunk"},
leaves = {"oak:leaves"},
radius = 3,
})
--Stairs
if minetest.get_modpath("stairs") ~= nil then
stairs.register_stair_and_slab(
"oak_trunk",
"oak:trunk",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"oak_wood.png"},
S("Oak Stair"),
S("Oak Slab"),
default.node_sound_wood_defaults()
)
end
if minetest.get_modpath("bonemeal") ~= nil then
bonemeal:add_sapling({
{"oak:sapling", grow_new_oak_tree, "soil"},
})
end

10
oak/locale/oak.es.tr Normal file
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@ -0,0 +1,10 @@
# textdomain: oak
Acorn=Bellota
Oak Sapling=Retoño de roble
Oak Trunk=Madera de roble
Oak Wood=Tablas de roble
Oak Inner Stair=Escalera interior de roble
Oak Leaves=Hojas de roble
Oak Outer Stair=Escalera exterior de roble
Oak Slab=Losa de roble
Oak Stair=Escalera de roble

4
oak/mod.conf Normal file
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name = oak
description = Oak Tree
depends = rainf, default
optional_depends = stairs, bonemeal

2081
oak/schematics/oak.lua Normal file

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@ -1,4 +1,4 @@
name = willow
description = Willow Tree for Swampy Biomes
depends = default
optional_depends = stairs, bonemeal
optional_depends = stairs, bonemeal, swampz