weeping willow

master
runs 2020-02-23 16:04:55 +01:00
parent 95a616dcde
commit 06fa109db0
10 changed files with 1219 additions and 0 deletions

198
willow/init.lua Normal file
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--
-- Willow
--
local modname = "willow"
local modpath = minetest.get_modpath(modname)
local mg_name = minetest.get_mapgen_setting("mg_name")
-- internationalization boilerplate
local S = minetest.get_translator(minetest.get_current_modname())
-- Willow
local function grow_new_willow_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.remove_node(pos)
minetest.place_schematic({x = pos.x-5, y = pos.y, z = pos.z-5}, modpath.."/schematics/willow.mts", "0", nil, false)
end
--
-- Decoration
--
if mg_name ~= "v6" and mg_name ~= "singlenode" then
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_rainforest_litter"},
sidelen = 16,
noise_params = {
offset = 0.005,
scale = 0.002,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"rainforest"},
height = 2,
y_min = 1,
y_max = 62,
schematic = modpath.."/schematics/willow.mts",
flags = "place_center_x, place_center_z, force_placement",
rotation = "random",
})
end
--
-- Nodes
--
minetest.register_node("willow:sapling", {
description = S("Willow Tree Sapling"),
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"willow_sapling.png"},
inventory_image = "willow_sapling.png",
wield_image = "willow_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_willow_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"willow:sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -2, y = 1, z = -2},
{x = 2, y = 6, z = 2},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
minetest.register_node("willow:trunk", {
description = S("Willow Trunk"),
tiles = {
"willow_trunk_top.png",
"willow_trunk_top.png",
"willow_trunk.png"
},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
is_ground_content = false,
on_place = minetest.rotate_node,
})
-- willow wood
minetest.register_node("willow:wood", {
description = S("Willow Wood"),
tiles = {"willow_wood.png"},
paramtype2 = "facedir",
place_param2 = 0,
is_ground_content = false,
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
-- willow tree leaves
minetest.register_node("willow:leaves", {
description = S("Willow Leaves"),
drawtype = "allfaces_optional",
visual_scale = 1.2,
tiles = {"willow_leaves.png"},
inventory_image = "willow_leaves.png",
wield_image = "willow_leaves.png",
paramtype = "light",
walkable = true,
waving = 1,
groups = {snappy = 3, leafdecay = 3, leaves = 1, flammable = 2},
drop = {
max_items = 1,
items = {
{items = {"willow:sapling"}, rarity = 20},
{items = {"willow:leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
--
-- Craftitems
--
--
-- Recipes
--
minetest.register_craft({
output = "willow:wood 4",
recipe = {{"willow:trunk"}}
})
minetest.register_craft({
type = "fuel",
recipe = "willow:trunk",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "willow:wood",
burntime = 7,
})
minetest.register_lbm({
name = "willow:convert_willow_saplings_to_node_timer",
nodenames = {"willow:sapling"},
action = function(pos)
minetest.get_node_timer(pos):start(math.random(1200, 2400))
end
})
default.register_leafdecay({
trunks = {"willow:trunk"},
leaves = {"willow:leaves"},
radius = 3,
})
--Stairs
if minetest.get_modpath("stairs") ~= nil then
stairs.register_stair_and_slab(
"willow_trunk",
"willow:trunk",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"willow_wood.png"},
S("Willow Stair"),
S("Willow Slab"),
default.node_sound_wood_defaults()
)
end
if minetest.get_modpath("bonemeal") ~= nil then
bonemeal:add_sapling({
{"willow:sapling", grow_new_willow_tree, "soil"},
})
end

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# textdomain: willow
Willow Trunk=Madera de sauce
Willow Wood=Tablas de sauce
Willow Leaves=Hojas de sauce
Willow Tree Sapling=Retoño de árbol de sauce
Willow Stair=Escaleras de sauce
Inner Willow Stair=Escaleras de sauce interior
Outer Willow Stair=Escaleras de sauce exterior
Willow Slab=Losa de sauce

4
willow/mod.conf Normal file
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name = willow
description = Willow Tree for Swampy Biomes
depends = default
optional_depends = stairs, bonemeal

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willow/schematics/willow.lua Normal file

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