fixes
parent
59308218b7
commit
aed9c97a4e
14
engine.lua
14
engine.lua
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@ -176,11 +176,11 @@ local function create_climate(player)
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local downfall
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if biome_heat > 40 and biome_humidity > 50 then
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if biome_heat >= 20 and biome_humidity >= 50 then
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downfall = "rain"
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elseif biome_heat > 50 and biome_humidity < 20 then
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elseif biome_heat >= 50 and biome_humidity <= 20 then
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downfall = "sand"
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else
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elseif biome_heat < 20 then
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downfall = "snow"
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end
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@ -215,6 +215,7 @@ local function create_climate(player)
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local _player = minetest.get_player_by_name(_player_name)
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if _player then
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remove_climate_player(_player)
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--minetest.chat_send_all(_player_name.." removed from climate")
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end
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end
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end
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@ -228,10 +229,11 @@ local function apply_climate(player, climate_id)
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local player_pos = player:get_pos()
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local climate = climatez.climates[climate_id]
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if not climate then
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remove_climate_player(player)
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return
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end
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local downfall = climatez.registered_downfalls[climate.downfall]
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local wind = climatez.climates[climate_id].wind
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local wind = climate.wind
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local wind_pos = vector.multiply(wind, -1)
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local minp = vector.add(vector.add(player_pos, downfall.min_pos), wind_pos)
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local maxp = vector.add(vector.add(player_pos, downfall.max_pos), wind_pos)
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@ -263,13 +265,13 @@ end
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local timer = 0
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime;
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if timer >= 1 then
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if timer >= 0.5 then
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for _, player in ipairs(minetest.get_connected_players()) do
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local _player_name = player:get_player_name()
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local player_pos = player:get_pos()
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local climate_id = player_inside_climate(player_pos)
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local _climate= climatez.players[_player_name]
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if climate_id and _climate then --if already in a climate, check if still inside it
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if climate_id and _climate then --if already in a climate, check if still inside it
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local _climate_id = _climate.climate_id
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if not climate_id == _climate_id then
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remove_climate_player(player)
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