improved rain efficiency
parent
bbcfdf85da
commit
36f5cb737c
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@ -1,5 +1,5 @@
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unused_args = false
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allow_defined_top = true
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allow_defined_top = false
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globals = {
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"minetest",
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14
engine.lua
14
engine.lua
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@ -28,7 +28,7 @@ local timer = 0 -- A timer to create climates each x seconds an for lightning to
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--Helper Functions
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function remove_table_by_key(tab, key)
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local function remove_table_by_key(tab, key)
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local i = 0
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local keys, values = {},{}
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for k, v in pairs(tab) do
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@ -135,20 +135,20 @@ register_downfall("rain", {
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min_pos = {x = -15, y = 10, z = -15},
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max_pos = {x = 15, y = 10, z = 15},
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falling_speed = 10,
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amount = 20,
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amount = 8,
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exptime = 1,
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size = 1,
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texture = "climatez_rain.png",
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size = 2,
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texture = {"climatez_rain.png", "climatez_rain2.png", "climatez_rain3.png"},
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})
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register_downfall("storm", {
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min_pos = {x = -15, y = 20, z = -15},
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max_pos = {x = 15, y = 20, z = 15},
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falling_speed = 20,
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amount = 30,
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amount = 20,
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exptime = 1,
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size = 1,
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texture = "climatez_rain.png",
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size = 1.5,
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texture = {"climatez_rain.png", "climatez_rain2.png", "climatez_rain3.png"},
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})
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register_downfall("snow", {
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