fixes
|
@ -232,14 +232,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
return
|
||||
end
|
||||
|
||||
local cloth = player_api.compose_cloth(player)
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||||
local gender = player:get_meta():get_string("gender")
|
||||
player_api.registered_models[player_api.get_gender_model(gender)].textures[1] = cloth
|
||||
local player_name = player:get_player_name()
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||||
if minetest.get_modpath("3d_armor")~=nil then
|
||||
armor.textures[player_name].skin = cloth
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||||
end
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||||
player_api.set_textures(player, player_api.registered_models[player_api.get_gender_model(gender)].textures)
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player_api.set_texture(player)
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||||
|
||||
closet.container.container_lid_close(pn)
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return true
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|
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@ -1,5 +1,3 @@
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|||
name = closet
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||||
description = A Wardove for put/store cloths
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||||
depends = default, player_api, mirrors
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||||
optional_depends =
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version =
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||||
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|
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 5.2 KiB |
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@ -1,5 +1,3 @@
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|||
name = default_clothes
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description = Craft the default player_api cloths
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depends = player_api, fabric
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optional_depends =
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version =
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|
|
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@ -1,5 +1,3 @@
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name = fabric
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description = Craft fabrics thru cotton
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depends = farming, dye
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optional_depends =
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version =
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||||
|
|
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@ -1,5 +1,3 @@
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name = mirrors
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description = A Wardove for put/store cloths
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depends = default, xpanes
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optional_depends =
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version =
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||||
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|
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@ -0,0 +1,3 @@
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|||
local modpath = ...
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assert(loadfile(modpath .. "/api/api_vanity.lua"))()
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|
@ -0,0 +1,304 @@
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closet.container = {}
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closet.container.open_containers = {}
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||||
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||||
local _contexts = {}
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local function get_context(name)
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local context = _contexts[name] or {}
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_contexts[name] = context
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return context
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end
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minetest.register_on_leaveplayer(function(player)
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_contexts[player:get_player_name()] = nil
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end)
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function closet.compose_preview(clicker, gender)
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local inv = clicker:get_inventory()
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local inv_list = inv:get_list("cloths")
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local head, upper, lower, underwear, footwear
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for i = 1, #inv_list do
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local item_name = inv_list[i]:get_name()
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local cloth_type = minetest.get_item_group(item_name, "cloth")
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if cloth_type == 1 then
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head = minetest.registered_items[item_name]._cloth_preview
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elseif cloth_type == 2 then
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upper = minetest.registered_items[item_name]._cloth_preview
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elseif cloth_type == 3 then
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lower = minetest.registered_items[item_name]._cloth_preview
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underwear = true
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elseif cloth_type == 4 then
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footwear = minetest.registered_items[item_name]._cloth_preview
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end
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end
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if not(underwear) then
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lower = "cloth_lower_underwear_preview.png"
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end
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local preview, texture_base
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if gender == "male" then
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texture_base= "closet_player_preview.png"
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else
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texture_base = "closet_female_preview.png"
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end
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preview="[combine:32x64:0,0="..texture_base
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if head then
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preview= preview .. ":8,0="..head
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end
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if upper then
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preview= preview .. ":0,16="..upper
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end
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if lower then
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preview= preview .. ":8,40="..lower
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end
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if footwear then
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preview= preview .. ":8,40="..footwear
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end
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return preview
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||||
end
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||||
--if minetest.get_modpath("3d_armor")~=nil then
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--local clicker_name = clicker:get_player_name()
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--texture = armor.textures[clicker_name].skin
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--5.4--texture = minetest.formspec_escape(armor.textures[clicker_name].skin)..","..
|
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--5.4armor.textures[clicker_name].armor..","..armor.textures[clicker_name].wielditem
|
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--else
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||||
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||||
--5.4--texture = clicker:get_properties().textures[1]
|
||||
--end
|
||||
--minetest.chat_send_all(raw_texture)
|
||||
|
||||
local function get_bg(x,y,rows,columns,image)
|
||||
local out = ""
|
||||
for i=0,columns do
|
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out = out .."image["..x+i..","..y..";1,1;"..image.."]"
|
||||
for j = 0,rows do
|
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out = out .."image["..x+i..","..y+j..";1,1;"..image.."]"
|
||||
end
|
||||
end
|
||||
return out
|
||||
end
|
||||
|
||||
function closet.container.get_container_formspec(pos, clicker)
|
||||
local gender = player_api.get_gender(clicker)
|
||||
--5.4--local model = player_api.get_gender_model(gender)
|
||||
local preview = closet.compose_preview(clicker, gender)
|
||||
local spos = pos.x .. "," .. pos.y .. "," .. pos.z
|
||||
local formspec =
|
||||
"size[8,8.25]" ..
|
||||
--5.4--"model[0,0;5,5;preview_model;"..model..";"..texture..";-10,195;;;0,79]"..
|
||||
"image[0.5,0.5;2,4;"..preview.."]" ..
|
||||
"list[current_player;cloths;2.5,0.25;2,4]" ..
|
||||
get_bg(2.5,0.25,3,1,"closet_gui_clothes_bg.png")..
|
||||
"list[nodemeta:" .. spos .. ";closet;5,0.25;3,12;]" ..
|
||||
get_bg(5,0.25,3,2,"closet_gui_closet_bg.png")..
|
||||
"list[current_player;main;0,4.5;8,1;]" ..
|
||||
"list[current_player;main;0,5.5;8,3;8]" ..
|
||||
default.get_hotbar_bg(0,4.5)
|
||||
return formspec
|
||||
end
|
||||
|
||||
-- Allow only "cloth" groups to put/move
|
||||
|
||||
minetest.register_allow_player_inventory_action(function(player, action, inventory, inventory_info)
|
||||
local stack, from_inv, to_index
|
||||
if action == "move" and inventory_info.to_list == "cloths" then
|
||||
if inventory_info.from_list == inventory_info.to_list then --for moving inside the 'cloths' inventory
|
||||
return 1
|
||||
end
|
||||
--for moving items from player inventory list 'main' to 'cloths'
|
||||
from_inv = "main"
|
||||
to_index = inventory_info.to_index
|
||||
stack = inventory:get_stack(inventory_info.from_list, inventory_info.from_index)
|
||||
elseif action == "put" and inventory_info.listname == "cloths" then
|
||||
--for moving from node inventory 'closet' to player inventory 'cloths'
|
||||
from_inv = "closet"
|
||||
to_index = inventory_info.index
|
||||
stack = inventory_info.stack
|
||||
else
|
||||
return
|
||||
end
|
||||
if stack then
|
||||
local stack_name = stack:get_name()
|
||||
local item_group = minetest.get_item_group(stack_name , "cloth")
|
||||
if item_group == 0 then --not a cloth
|
||||
return 0
|
||||
end
|
||||
--search for another cloth of the same type
|
||||
local player_inv = player:get_inventory()
|
||||
local cloth_list = player_inv:get_list("cloths")
|
||||
for i = 1, #cloth_list do
|
||||
local cloth_name = cloth_list[i]:get_name()
|
||||
local cloth_type = minetest.get_item_group(cloth_name, "cloth")
|
||||
if cloth_type == item_group then
|
||||
if player_inv:get_stack("cloths", to_index):get_count() == 0 then --if put on an empty slot
|
||||
if from_inv == "main" then
|
||||
if player_inv:room_for_item("main", cloth_name) then
|
||||
player_inv:remove_item("cloths", cloth_name)
|
||||
player_inv:add_item("main", cloth_name)
|
||||
return 1
|
||||
end
|
||||
else --closet inventory
|
||||
local closet_inv = minetest.get_inventory({ type="node", pos=get_context(player:get_player_name())})
|
||||
if closet_inv:room_for_item("closet", cloth_name) then
|
||||
player_inv:remove_item("cloths", cloth_name)
|
||||
closet_inv:add_item("closet", cloth_name)
|
||||
return 1
|
||||
end
|
||||
end
|
||||
end
|
||||
return 0
|
||||
end
|
||||
end
|
||||
return 1
|
||||
end
|
||||
return 0
|
||||
end)
|
||||
|
||||
minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info)
|
||||
local update_cloths
|
||||
if (action == "move" and inventory_info.to_list == "cloths") then
|
||||
--for moving items from player inventory list 'main' to 'cloths'
|
||||
if inventory_info.from_list == inventory_info.to_list then --for moving inside the 'cloths' inventory
|
||||
update_cloths = false
|
||||
else
|
||||
update_cloths = true
|
||||
end
|
||||
elseif (action == "move" and inventory_info.to_list == "main" and inventory_info.from_list == "cloths") then
|
||||
update_cloths = true
|
||||
elseif (action == "put" or action == "take") and inventory_info.listname == "cloths" then
|
||||
update_cloths = true
|
||||
else
|
||||
return
|
||||
end
|
||||
if update_cloths then
|
||||
local player_name = player:get_player_name()
|
||||
minetest.show_formspec(player_name,
|
||||
"closet:container", closet.container.get_container_formspec(_contexts[player_name], player))
|
||||
end
|
||||
end)
|
||||
|
||||
function closet.container.container_lid_close(pn)
|
||||
local container_open_info = closet.container.open_containers[pn]
|
||||
local pos = container_open_info.pos
|
||||
local sound = container_open_info.sound
|
||||
local swap = container_open_info.swap
|
||||
|
||||
closet.container.open_containers[pn] = nil
|
||||
for k, v in pairs(closet.container.open_containers) do
|
||||
if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local node = minetest.get_node(pos)
|
||||
minetest.after(0.2, minetest.swap_node, pos, { name = "closet:" .. swap,
|
||||
param2 = node.param2 })
|
||||
minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10})
|
||||
end
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local pn = player:get_player_name()
|
||||
if closet.container.open_containers[pn] then
|
||||
closet.container.container_lid_close(pn)
|
||||
end
|
||||
end)
|
||||
|
||||
function closet.container.container_lid_obstructed(pos, direction)
|
||||
if direction == "above" then
|
||||
pos = {x = pos.x, y = pos.y + 1, z = pos.z}
|
||||
end
|
||||
local def = minetest.registered_nodes[minetest.get_node(pos).name]
|
||||
-- allow ladders, signs, wallmounted things and torches to not obstruct
|
||||
if def and
|
||||
(def.drawtype == "airlike" or
|
||||
def.drawtype == "signlike" or
|
||||
def.drawtype == "torchlike" or
|
||||
(def.drawtype == "nodebox" and def.paramtype2 == "wallmounted")) then
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "closet:container" then
|
||||
return
|
||||
end
|
||||
if not player or not fields.quit then
|
||||
return
|
||||
end
|
||||
local pn = player:get_player_name()
|
||||
|
||||
if not closet.container.open_containers[pn] then
|
||||
return
|
||||
end
|
||||
|
||||
local cloth = player_api.compose_cloth(player)
|
||||
local gender = player:get_meta():get_string("gender")
|
||||
player_api.registered_models[player_api.get_gender_model(gender)].textures[1] = cloth
|
||||
local player_name = player:get_player_name()
|
||||
if minetest.get_modpath("3d_armor")~=nil then
|
||||
armor.textures[player_name].skin = cloth
|
||||
end
|
||||
player_api.set_textures(player, player_api.registered_models[player_api.get_gender_model(gender)].textures)
|
||||
|
||||
closet.container.container_lid_close(pn)
|
||||
return true
|
||||
end)
|
||||
|
||||
function closet.register_container(name, d)
|
||||
local def = table.copy(d)
|
||||
def.drawtype = 'mesh'
|
||||
def.use_texture_alpha = true
|
||||
def.paramtype = "light"
|
||||
def.paramtype2 = "facedir"
|
||||
def.is_ground_content = false
|
||||
|
||||
def.on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("infotext", d.description)
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("closet", 12*1)
|
||||
end
|
||||
def.can_dig = function(pos,player)
|
||||
local meta = minetest.get_meta(pos);
|
||||
local inv = meta:get_inventory()
|
||||
return inv:is_empty("closet")
|
||||
end
|
||||
def.on_rightclick = function(pos, node, clicker)
|
||||
minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos, max_hear_distance = 10})
|
||||
if not closet.container.container_lid_obstructed(pos, "above") then
|
||||
minetest.swap_node(pos, {
|
||||
name = "closet:" .. name .. "_open",
|
||||
param2 = node.param2 })
|
||||
end
|
||||
minetest.after(0.2, minetest.show_formspec,
|
||||
clicker:get_player_name(),
|
||||
"closet:container", closet.container.get_container_formspec(pos, clicker))
|
||||
local player_name = clicker:get_player_name()
|
||||
_contexts[player_name] = pos
|
||||
closet.container.open_containers[player_name] = { pos = pos, sound = def.sound_close, swap = name }
|
||||
end
|
||||
def.on_blast = function(pos)
|
||||
local drops = {}
|
||||
default.get_inventory_drops(pos, "closet", drops)
|
||||
drops[#drops+1] = "closet:" .. name
|
||||
minetest.remove_node(pos)
|
||||
return drops
|
||||
end
|
||||
|
||||
local def_opened = table.copy(def)
|
||||
local def_closed = table.copy(def)
|
||||
|
||||
def_opened.mesh = "closet_open.obj"
|
||||
def_opened.tiles = {"closet_closet_open.png",}
|
||||
def_opened.drop = "closet:" .. name
|
||||
def_opened.groups.not_in_creative_inventory = 1
|
||||
def_opened.can_dig = function()
|
||||
return false
|
||||
end
|
||||
def_opened.on_blast = function() end
|
||||
|
||||
minetest.register_node("closet:" .. name, def_closed)
|
||||
minetest.register_node("closet:" .. name .. "_open", def_opened)
|
||||
|
||||
end
|
|
@ -0,0 +1,18 @@
|
|||
--
|
||||
-- vanity
|
||||
-- License:GPLv3
|
||||
--
|
||||
|
||||
local modname = "vanity"
|
||||
local modpath = minetest.get_modpath(modname)
|
||||
-- internationalization boilerplate
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
--
|
||||
-- Vanity Mod
|
||||
--
|
||||
|
||||
vanity = {}
|
||||
|
||||
-- Load the files
|
||||
assert(loadfile(modpath .. "/vanity.lua"))(S)
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: vanity
|
||||
Vanity Table=Tocador
|
||||
Close=Cerrar
|
||||
Skin Tone=Tono de piel
|
||||
Eyes Color=Color de ojos
|
|
@ -0,0 +1,3 @@
|
|||
name = vanity
|
||||
description = A Vanity Set
|
||||
depends = default, player_api, mirrors
|
|
@ -0,0 +1,109 @@
|
|||
mtllib vanity.mtl
|
||||
o converted_out
|
||||
v 0.5 0.0625 -0.5
|
||||
v 0.5 0.0625 0.5
|
||||
v 0.5 0.5 0.5
|
||||
v 0.5 0.5 -0.5
|
||||
v -0.5 0.0625 -0.5
|
||||
v -0.5 0.0625 0.5
|
||||
v -0.5 0.5 0.5
|
||||
v -0.5 0.5 -0.5
|
||||
v 0.5 -0.5 -0.5
|
||||
v 0.5 -0.5 -0.375
|
||||
v 0.5 0.0625 -0.375
|
||||
v 0.5 0.0625 -0.5
|
||||
v 0.375 -0.5 -0.5
|
||||
v 0.375 -0.5 -0.375
|
||||
v 0.375 0.0625 -0.375
|
||||
v 0.375 0.0625 -0.5
|
||||
v -0.375 -0.5 0.375
|
||||
v -0.375 -0.5 0.5
|
||||
v -0.375 0.0625 0.5
|
||||
v -0.375 0.0625 0.375
|
||||
v -0.5 -0.5 0.375
|
||||
v -0.5 -0.5 0.5
|
||||
v -0.5 0.0625 0.5
|
||||
v -0.5 0.0625 0.375
|
||||
v 0.5 0.5 0.375
|
||||
v 0.5 0.5 0.5
|
||||
v 0.5 1.25 0.5
|
||||
v 0.5 1.25 0.375
|
||||
v -0.5 0.5 0.375
|
||||
v -0.5 0.5 0.5
|
||||
v -0.5 1.25 0.5
|
||||
v -0.5 1.25 0.375
|
||||
v 0.375 -0.5 0.5
|
||||
v 0.375 -0.5 0.375
|
||||
v 0.375 0.0625 0.375
|
||||
v 0.375 0.0625 0.5
|
||||
v 0.5 -0.5 0.5
|
||||
v 0.5 -0.5 0.375
|
||||
v 0.5 0.0625 0.375
|
||||
v 0.5 0.0625 0.5
|
||||
v -0.375 -0.5 -0.5
|
||||
v -0.375 -0.5 -0.375
|
||||
v -0.375 0.0625 -0.375
|
||||
v -0.375 0.0625 -0.5
|
||||
v -0.5 -0.5 -0.5
|
||||
v -0.5 -0.5 -0.375
|
||||
v -0.5 0.0625 -0.375
|
||||
v -0.5 0.0625 -0.5
|
||||
v 0.5 1.25 0.4375
|
||||
v 0.5 1.25 0.4375
|
||||
v 0.5 1.5 0.4375
|
||||
v 0.5 1.5 0.4375
|
||||
v -0.5 1.25 0.4375
|
||||
v -0.5 1.25 0.4375
|
||||
v -0.5 1.5 0.4375
|
||||
v -0.5 1.5 0.4375
|
||||
usemtl none
|
||||
s off
|
||||
g nodebox1
|
||||
f 1 2 3 4
|
||||
f 5 6 7 8
|
||||
f 1 4 8 5
|
||||
f 2 3 7 6
|
||||
f 1 2 6 5
|
||||
f 4 3 7 8
|
||||
g nodebox2
|
||||
f 9 10 11 12
|
||||
f 13 14 15 16
|
||||
f 9 12 16 13
|
||||
f 10 11 15 14
|
||||
f 9 10 14 13
|
||||
f 12 11 15 16
|
||||
g nodebox3
|
||||
f 17 18 19 20
|
||||
f 21 22 23 24
|
||||
f 17 20 24 21
|
||||
f 18 19 23 22
|
||||
f 17 18 22 21
|
||||
f 20 19 23 24
|
||||
g nodebox4
|
||||
f 25 26 27 28
|
||||
f 29 30 31 32
|
||||
f 25 28 32 29
|
||||
f 26 27 31 30
|
||||
f 25 26 30 29
|
||||
f 28 27 31 32
|
||||
g nodebox5
|
||||
f 33 34 35 36
|
||||
f 37 38 39 40
|
||||
f 33 36 40 37
|
||||
f 34 35 39 38
|
||||
f 33 34 38 37
|
||||
f 36 35 39 40
|
||||
g nodebox6
|
||||
f 41 42 43 44
|
||||
f 45 46 47 48
|
||||
f 41 44 48 45
|
||||
f 42 43 47 46
|
||||
f 41 42 46 45
|
||||
f 44 43 47 48
|
||||
g nodebox7
|
||||
f 49 50 51 52
|
||||
f 53 54 55 56
|
||||
f 49 52 56 53
|
||||
f 50 51 55 54
|
||||
f 49 50 54 53
|
||||
f 52 51 55 56
|
After Width: | Height: | Size: 177 B |
After Width: | Height: | Size: 177 B |
After Width: | Height: | Size: 1.2 KiB |
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 178 B |
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 1.8 KiB |
After Width: | Height: | Size: 16 KiB |
|
@ -0,0 +1,101 @@
|
|||
local S = ...
|
||||
|
||||
function vanity.get_vanity_formspec(clicker)
|
||||
local gender = player_api.get_gender(clicker)
|
||||
--5.4--local model = player_api.get_gender_model(gender)
|
||||
local face_base = player_api.compose_skin(clicker, "vanity_face_base.png")
|
||||
local base_texture = player_api.get_base_texture_table(clicker)
|
||||
local eyebrows = base_texture["eyebrowns"]
|
||||
local eye = base_texture["eye"]
|
||||
local mouth = base_texture["mouth"]
|
||||
local hair = base_texture["hair"]
|
||||
local face_preview = minetest.formspec_escape("[combine:16x16:0,0=".. face_base ..
|
||||
":0,0=" .. eyebrows ..
|
||||
":2,8=" .. eye ..
|
||||
":10,8=" .. eye ..
|
||||
":0,12=" .. mouth ..
|
||||
":0,0 =" .. string.sub(hair, 0, -5).."_preview.png"
|
||||
)
|
||||
local formspec =
|
||||
"formspec_version[4]"..
|
||||
"size[8.75,6.25]"..
|
||||
"image[0.5,0.5;4,4;".. face_preview .."]"..
|
||||
"image_button[4.75,2.5;1,1;player_blue_eye.png;btn_blue_eye;]"..
|
||||
"label[6,0.5;"..S("Skin Tone").."]"..
|
||||
"image_button[4.75,0.75;1,1;player_normal_skin.png;btn_normal_skin;]"..
|
||||
"image_button[6,0.75;1,1;player_brown_skin.png;btn_brown_skin;]"..
|
||||
"image_button[7.25,0.75;1,1;player_black_skin.png;btn_black_skin;]"..
|
||||
"label[6,2.25;"..S("Eyes Color").."]"..
|
||||
"image_button[6,2.5;1,1;player_brown_eye.png;btn_brown_eye;]"..
|
||||
"image_button[7.25,2.5;1,1;player_green_eye.png;btn_green_eye;]"..
|
||||
"image_button[4.75,3.75;1,1;player_gray_eye.png;btn_gray_eye;]"..
|
||||
"image_button[6,3.75;1,1;player_hazel_eye.png;btn_hazel_eye;]"..
|
||||
"image_button[7.25,3.75;1,1;player_violet_eye.png;btn_violet_eye;]"..
|
||||
"style_type[button_exit;bgcolor=#006699;textcolor=white]"..
|
||||
"button_exit[4,5;1,1;btn_close;"..S("Close").."]"
|
||||
return formspec
|
||||
end
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "form:vanity" then
|
||||
return
|
||||
end
|
||||
if not player or fields.quit then
|
||||
return
|
||||
end
|
||||
local player_name = player:get_player_name()
|
||||
base_texture = player_api.get_base_texture_table(player)
|
||||
local change = false
|
||||
if fields.btn_blue_eye then
|
||||
base_texture["eye"] = "player_blue_eye.png"
|
||||
elseif fields.btn_brown_eye then
|
||||
base_texture["eye"] = "player_brown_eye.png"
|
||||
elseif fields.btn_green_eye then
|
||||
base_texture["eye"] = "player_green_eye.png"
|
||||
elseif fields.btn_gray_eye then
|
||||
base_texture["eye"] = "player_gray_eye.png"
|
||||
elseif fields.btn_hazel_eye then
|
||||
base_texture["eye"] = "player_hazel_eye.png"
|
||||
elseif fields.btn_violet_eye then
|
||||
base_texture["eye"] = "player_violet_eye.png"
|
||||
elseif fields.btn_normal_skin then
|
||||
base_texture["skin"] = nil
|
||||
elseif fields.btn_brown_skin then
|
||||
base_texture["skin"] = {color = "#a56d40", ratio = 150}
|
||||
elseif fields.btn_black_skin then
|
||||
base_texture["skin"] = {color = "#462409", ratio = 127}
|
||||
end
|
||||
player_api.set_base_texture(player, base_texture)
|
||||
player_api.set_texture(player)
|
||||
minetest.show_formspec(player_name,
|
||||
"form:vanity", vanity.get_vanity_formspec(player))
|
||||
return true
|
||||
end)
|
||||
|
||||
-- Vanity Set
|
||||
|
||||
minetest.register_node("vanity:vanity", {
|
||||
description = S("Vanity Table"),
|
||||
drawtype = "mesh",
|
||||
mesh = "vanity_set.b3d",
|
||||
tiles = {"vanity_vanity.png"},
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
groups = {cracky=3, wood=1},
|
||||
|
||||
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
|
||||
local player_name = player:get_player_name()
|
||||
minetest.show_formspec(player_name,
|
||||
"form:vanity", vanity.get_vanity_formspec(player))
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "vanity:vanity",
|
||||
type = "shaped",
|
||||
recipe = {
|
||||
{"", "", ""},
|
||||
{"", "group:mirror", ""},
|
||||
{"", "group:wood", ""},
|
||||
}
|
||||
})
|