2016-02-21 16:05:12 -08:00
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# 1. The Stack
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## 1.1 Types
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An element in the stack is an unsigned number, 32 bit or larger.
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## 1.2 Numbers
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When the cursor reaches a number, it pushes that digit onto the stack.
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For example, 123 will end up with a stack of `[3, 2, 1]`. (left most is top most)
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The \` can be used to enter into numeric mode.
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For example, \`123\` would give you a stack `[123]`.
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## 1.3 Strings
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Use " to enable string mode.
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For example, "hello" ends up with
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`['o', 'l', 'l', 'e', 'h'] = [111, 108, 108, 101, 104]`. (left most is top most)
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# 2 Standard Operators and Library
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`a` is used to refer to the topmost element popped and
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`b` to the second topmost element popped.
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## 2.1 Arithmetic Operators
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| Symbol | Name | Description |
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| ------ | ---- |------------------------------ |
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| + | Add | b + a |
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| - | Sub | b - a |
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| * | Mul | b * a |
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| / | Div | b / a |
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| % | Mod | b % a |
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## 2.2 Logical Operators
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| Symbol | Name | Description |
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| ------ | ---- |------------------------------ |
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| ! | Not | If a == 0, push 1 else push 0 |
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| ` | Grtr | If b > a, push 1 else push 0 |
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## 2.3 Flow Control
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| Symbol | Name | Description |
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| ------ | ---- |------------------------------ |
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| ^ | DirU | Direction Flow |
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| > | DirR | Direction Flow |
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| v | DirD | Direction Flow |
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| < | DirL | Direction Flow |
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| ? | RndD | Random direction |
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| _ | H-If | If a==0, go right else left |
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| | | V-If | If a==0, go down else up |
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| # | brdg | Jump over next statement |
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| @ | exit | Exit Program |
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| [ | bs | Skip til next |
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| ] | be | End skip |
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## 2.4 Stack Operators
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| Symbol | Name | Description |
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| ------ | ---- |------------------------------ |
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| 0 - 9 | Int | Input an integer digit |
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| " | Str | Toggle string mode |
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| : | Dup | Push a twice |
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| \ | Swap | Swap a and b |
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| $ | Del | Pop and discard $ |
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## 2.5 Input and Output
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| Symbol | Name | Description |
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| ------ | ---- |------------------------------ |
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| . | oint | Output a as int |
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| , | ochr | Output a as char |
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| & | iint | Input a as int |
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| ~ | ichr | Input a as char |
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| g | get | a=y, b=x, get (x, y) |
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| p | put | a=y, b=x, c=v. set (x, y) = v |
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## 2.6 Core Functions
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S, T, U are reverse strings. The first letter in the string is at
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the top of the stack.
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For example, to pass "hello" as a parameter would be:
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`0"olleh" = ['h', 'e', 'l', 'l', 'o', 0] = [104, 101, 108, 108, 111, 0]`
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| Symbol | Name | Description |
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| ------ | ---- |--------------------------------------- |
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| M | req | Load module S. Pop 1 on success else 0 |
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| P | load | Load subprogram S::R and call it a. |
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| R | rtn | Return to caller |
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| L | lock | Hide the stack before a certain cell - use to stop bugs overwriting previous program's stack elements. |
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2016-04-04 03:30:18 -07:00
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Calling P will load the subprogram's canvas into memory. Any changes to the Canvas
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in one subprogram call will be kept and seen by the next.
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See submodule_getput.rf which calls sp_getput.rf
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2016-02-21 16:05:12 -08:00
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### Examples
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```
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v Program to find the length of a string
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> v
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v M"str"0 < Load module "str"
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v _ 0"rorre"#,:_ @ If failed output error
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> v
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v P"lstr"0"length"0 < Load str::length, call it l.
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> 0"sdlmsdlmsd" l . @ Run l on "sdlmsdlmsd".
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```
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`str::length` means the subprogram length in the module str.
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If the module is a rf module, then there will be some
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str/length.rf or stf/length.bf somewhere. If it's a native module,
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then there will be some C++ code or some binding somewhere.
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# 3 Modules and Subprograms
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Modules are collections of rufunge files.
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Each rufunge file is a subprogram.
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