mesecode/mesecode.py

372 lines
10 KiB
Python
Executable File

#!/usr/bin/env python
import re, sys, os
# How many spaces in a tab.
# -1 disables support for spaces as tabs (recommended)
# There are usually 4 spaces in a tab
SPACES_PER_TAB = -1
# Lua Libraries:
eat_lib = """local function item_eat(amt)
if minetest.get_modpath("diet") then
return diet.item_eat(amt)
elseif minetest.get_modpath("hud") then
return hud.item_eat(amt)
else
return minetest.item_eat(amt)
end
end"""
def throwParseError(msg):
print("\033[91mParse Error: " + msg + "\033[0m")
sys.exit(-1)
def checkMkDir(directory):
if not os.path.exists(directory):
os.makedirs(directory)
class MeseCodeParser:
class Node:
def __init__(self, parent, name, value, line, lineno):
self.line = line
self.lineno = lineno
self.name = name
self.value = value
self.children = []
def get(self, name):
for item in self.children:
if item.name == name:
return item
return None
def as_list(self):
retval = []
for item in self.value.split(","):
item = item.strip()
if item != "":
retval.append(item)
for item in self.children:
if item.line != "":
retval.append(item.line)
return retval
def __iter__(self):
return self.children.__iter__()
def __init__(self):
self.objects = []
def parse(self, filename):
file = open(filename, "r")
lineno = 0
is_lua = False
for line in file.readlines():
lineno += 1
orig = line
# Remove comments
if line.find("--") != -1:
line = line[:line.find("--")]
# Lua code blocks
if is_lua:
if line.strip().lower() == "!! end lua":
is_lua = False
else:
self.objects[len(self.objects) - 1].value += orig
continue
if line.strip().lower() == "!! lua":
is_lua = True
self.objects.append(self.Node(None, "lua", "", line, lineno))
continue
# Skip Blank Lines
if line.strip() == "":
continue
# Find indentation level
if SPACES_PER_TAB != -1:
line = line.replace(SPACES_PER_TAB * " ", "\t")
indented = 0
m = re.search('([\\t]+)', line)
if m:
indented = len(m.group(1))
# Strip redundant symbols
line = line.strip()
if indented == 0:
# Is top level
if line.split(" ")[0] == "include":
self.parse(line[len(line.split(" ")[0])+1:])
else:
self.objects.append(self.createNode(None, line, filename + ":" + str(lineno)))
else:
count = 1
if len(self.objects) == 0:
throwParseError("Unexpected level of indentation on line " + filename + ":" + str(lineno))
node = self.objects[len(self.objects) - 1]
while count < indented:
if len(node.children) == 0:
throwParseError("Unexpected level of indentation on line " + filename + ":" + str(lineno))
node = node.children[len(node.children) - 1]
count += 1
node.children.append(self.createNode(node, line, filename + ":" + str(lineno)))
return self
def __iter__(self):
return self.objects.__iter__()
def printOut(self, l, objs):
for obj in objs:
print((l*" ") + obj.name + ": " + obj.value)
self.printOut(l + 1, obj.children)
def createNode(self, parent, line, lineno):
return self.Node(parent, line.split(" ")[0], line[len(line.split(" ")[0]) + 1:], line, lineno)
language_syntax = {
'mod': True,
'script': True,
'requires': True,
'uses': True,
'depends': True,
'lua': True,
'node': {
# Item
'name': True,
'is': True,
'eaten': True,
# Node
'drops': True,
'tiles': True
}
}
language_syntax['craftitem'] = language_syntax['node']
class LuaBuilder:
class Node:
def __init__(self, name, value):
self.name = name
self.value = value
def __init__(self):
self.data = []
def set(self, name, value):
for item in self.data:
if item.name == name:
del item
break
self.data.append(self.Node(name, value))
def set_string(self, name, value):
self.set(name, "\"" + value + "\"")
def append(self, name, value):
for item in self.data:
if item.name == name:
item.value.append(value)
return
self.data.append(self.Node(name, [value]))
def build(self, header, indentation):
retval = header + "{\n"
for item in self.data:
retval += (indentation * "\t") + item.name + " = "
if isinstance(item.value, list):
retval += "{"
for i in item.value:
retval += i + ", "
retval += "}"
else:
retval += item.value
retval += ",\n"
retval += "})\n"
return retval
def getNameFromItem(modname, item):
name = item.get("name")
if name is None:
name = item.value.lower().replace(" ", "_")
else:
name = name.value
if name.find(":") == -1:
return modname + ":" + name
else:
return name
def interpretItem(project, item, lua):
lua.set_string("description", item.value)
if item.name == "craftitem":
if item.get("name") is None:
lua.set_string("inventory_image", project.modname + "_" + item.name.lower().replace(" ", "_") + ".png")
else:
lua.set_string("inventory_image", project.modname + "_" + item.get("name").value + ".png")
eaten = item.get("eaten")
if eaten is not None:
project.requires_eat = True
lua.set("on_use", "item_eat(" + eaten.value + ")")
groups = item.get("is")
if groups is not None:
for group in groups.as_list():
if group == "ground":
lua.set("is_ground_content", "true")
continue
if group.find("=") == -1:
lua.append("groups", group + " = 1")
else:
lua.append("groups", group.replace("= ", "=").replace(" =", "=").replace("=", " = "))
def interpretNode(project, item, lua):
interpretItem(project, item, lua)
drops = item.get("drops")
if drops is not None:
if len(drops.as_list()) > 1:
for drop in drops.as_list():
try:
if drop.find(":") == -1:
lua.append("drop", "\"" + getNameFromItem(project.modname, project.index[drop]) + "\"")
else:
lua.append("drop", "\"" + drop + "\"")
except KeyError:
throwParseError("Unable to find an item called '" + drop + "' on line " + str(drops.lineno) + " (Did you forget a : at the start?)")
else:
drop = drops.as_list()[0]
try:
if drop.find(":") == -1:
lua.set("drop", "\"" + getNameFromItem(project.modname, project.index[drop]) + "\"")
else:
lua.set("drop", "\"" + drop + "\"")
except KeyError:
throwParseError("Unable to find an item called '" + drop + "' on line " + str(drops.lineno) + " (Did you forget a : at the start?)")
tiles = item.get("tiles")
if tiles is None or tiles.value == "6x":
tile_name = "\"" + project.modname + "_" + item.name.lower().replace(" ", "_")
if item.get("name") is not None:
tile_name = "\"" + project.modname + "_" + item.get("name").value
if tiles is not None and tiles.value == "6x":
lua.append("tiles", tile_name + "_top.png\"")
lua.append("tiles", tile_name + "_bottom.png\"")
lua.append("tiles", tile_name + "_right.png\"")
lua.append("tiles", tile_name + "_left.png\"")
lua.append("tiles", tile_name + "_back.png\"")
lua.append("tiles", tile_name + "_front.png\"")
else:
lua.append("tiles", tile_name + ".png\"")
else:
for tile in tiles.as_list():
lua.append("tiles", "\"" + tile.name + "\"")
class MeseCodeProject:
def __init__(self, filename, directory):
#try:
if True:
self.parser = MeseCodeParser().parse(filename)
self.modname = None
self.requires_eat = False
self.index = {}
# Open output directory
directory = directory.strip()
if directory[len(directory)-1] != "/":
directory += "/"
checkMkDir(directory)
depends = open(directory + "depends.txt", "w")
# Build index and find mod name
for item in self.parser:
if item.name == "mod":
if self.modname is not None:
throwParseError("Mod namespace was redefined on line " + str(item.lineno))
self.modname = item.value
elif self.modname is None:
throwParseError("Mod namespace was not defined (You missed out 'mod nameofmod' at the beginning of the file)")
if item.name == "node" or item.name == "craftitem":
self.index[item.value] = item
try:
itemsynt = language_syntax[item.name]
except KeyError:
throwParseError("Unexpected '" + item.name + "' on line " + str(item.lineno))
for element in item:
try:
itemsynt[element.name]
except KeyError:
throwParseError("Unexpected '" + element.name + "' on line " + str(item.lineno))
# Check for modname
if self.modname is None:
throwParseError("Mod namespace was not defined (You missed out 'mod nameofmod' at the beginning of the file)")
# Build init.lua
retval = ""
for item in self.parser:
try:
if item.name == "craftitem":
lb = LuaBuilder()
interpretItem(self, item, lb)
retval += lb.build("minetest.register_craftitem(\"" + getNameFromItem(self.modname, item) + "\", ", 1) + "\n"
elif item.name == "node":
lb = LuaBuilder()
interpretNode(self, item, lb)
retval += lb.build("minetest.register_node(\"" + getNameFromItem(self.modname, item) + "\", ", 1) + "\n"
elif item.name == "script":
retval += "dofile(minetest.get_modpath(\"" + self.modname + "\") .. \"/" + item.value + "\")\n\n"
elif item.name == "lua":
retval += item.value
elif item.name == "requires":
depends.write(item.value + "\n")
elif item.name == "depends":
depends.write(item.value + "\n")
elif item.name == "uses":
depends.write(item.value + "?\n")
elif item.name != "mod":
throwParseError("Unrecognised item on line " + str(item.lineno))
except SystemExit:
return
except Exception, e:
throwParseError("While parsing line " + str(item.lineno) + ": " + str(e))
libs = ""
if self.requires_eat:
libs += eat_lib + "\n"
depends.write("diet?\nhud?\n")
depends.close()
if libs != "":
libs = "-- MeseCode helpers\n" + libs + "\n"
libs += "-- Converted from MeseCode\n"
libs += "-- ( https://github.com/rubenwardy/mesecode )\n\n"
print(libs + retval)
output = open(directory + "init.lua", "w")
output.write(libs + retval)
output.close()
#except Exception, e:
# throwParseError(str(e))
if __name__ == "__main__":
if len(sys.argv) == 2:
MeseCodeProject(sys.argv[1], "output/")
elif len(sys.argv) == 3:
MeseCodeProject(sys.argv[1], sys.argv[2])
else:
print("Usage: mesecode.py path/to/file.mese output/directory")