Start map reset, ie: Flash CTF mode

master
rubenwardy 2015-07-13 13:24:53 -04:00
parent 232cc7b35f
commit 61830d59bb
2 changed files with 46 additions and 11 deletions

View File

@ -4,6 +4,18 @@ ctf.register_on_init(function()
ctf._set("endgame.reset_on_winner", true)
end)
local function safe_place(pos, node)
ctf.log("endgame", "attempting to place...")
minetest.get_voxel_manip(pos, { x = pos.x + 1, y = pos.y + 1, z = pos.z + 1})
minetest.set_node(pos, node)
if minetest.get_node(pos).name ~= node.name then
ctf.error("endgame", "failed to place node, retrying...")
minetest.after(0.5, function()
safe_place(pos, node)
end)
end
end
ctf_flag.register_on_capture(function(attname, flag)
if not ctf.setting("endgame.destroy_team") then
return
@ -31,20 +43,37 @@ ctf_flag.register_on_capture(function(attname, flag)
minetest.chat_send_all("Resetting the map, this may take a few moments...")
minetest.after(0.5, function()
ctf.reset()
minetest.delete_area(vector.new(-16*2, -16*2, -16*2), vector.new(16*2, 16*2, 16*2))
minetest.delete_area(vector.new(-16*3, -16*3, -16*3), vector.new(16*3, 16*3, 16*3))
ctf.team({name="red", color="red", add_team=true})
ctf.team({name="blue", color="blue", add_team=true})
for name, player in pairs(ctf.players) do
local alloc_mode = tonumber(ctf.setting("allocate_mode"))
if alloc_mode == 0 then
return
minetest.after(1, function()
local fred = {x=15, y=7, z=39, team="red"}
local fblue = {x=-9,y=9,z=-50, team="blue"}
ctf_flag.add("red", fred)
ctf_flag.add("blue", fblue)
safe_place(fred, {name="ctf_flag:flag"})
safe_place(fblue, {name="ctf_flag:flag"})
for i, player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local inv = player:get_inventory()
inv:set_list("main", {})
inv:set_list("craft", {})
local alloc_mode = tonumber(ctf.setting("allocate_mode"))
if alloc_mode == 0 then
return
end
local team = ctf.autoalloc(name, alloc_mode)
if team then
ctf.log("autoalloc", name .. " was allocated to " .. team)
ctf.join(name, team)
end
end
local team = ctf.autoalloc(name, alloc_mode)
if team then
ctf.log("autoalloc", name .. " was allocated to " .. team)
ctf.join(name, team)
end
end
minetest.log("endgame", "reset done")
minetest.chat_send_all("All done! Next round!")
end)
end)
end
end)

View File

@ -89,6 +89,9 @@ function ctf_flag.add(team, pos)
return
end
ctf.log("flag", "Adding flag to " .. team .. " at (" .. pos.x ..
", " .. pos.y .. ", " .. pos.z .. ")")
if not ctf.team(team).flags then
ctf.team(team).flags = {}
end
@ -136,6 +139,9 @@ function ctf_flag.delete(team, pos)
return
end
ctf.log("flag", "Deleting flag from " .. team .. " at (" .. pos.x ..
", " .. pos.y .. ", " .. pos.z .. ")")
for i = 1, #ctf.team(team).flags do
if (
ctf.team(team).flags[i].x == pos.x and