Correct front and back viewports being the wrong way around
parent
eb134f3d15
commit
fd7eb20887
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@ -457,13 +457,13 @@ void Editor::applyCameraOffsets(Viewport viewport)
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vector3df(-100, 0, 0));
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break;
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case VIEWT_FRONT:
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camSetPosTar(camera[i], vector3df(-offset.X, offset.Y, 2),
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vector3df(0, 0, -100));
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break;
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case VIEWT_BACK:
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camSetPosTar(camera[i], vector3df(offset.X, offset.Y, -2),
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vector3df(0, 0, 100));
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break;
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case VIEWT_BACK:
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camSetPosTar(camera[i], vector3df(-offset.X, offset.Y, 2),
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vector3df(0, 0, -100));
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break;
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}
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}
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