Correct front and back viewports being the wrong way around

master
rubenwardy 2015-06-28 13:37:16 +01:00
parent eb134f3d15
commit fd7eb20887
1 changed files with 4 additions and 4 deletions

View File

@ -457,13 +457,13 @@ void Editor::applyCameraOffsets(Viewport viewport)
vector3df(-100, 0, 0));
break;
case VIEWT_FRONT:
camSetPosTar(camera[i], vector3df(-offset.X, offset.Y, 2),
vector3df(0, 0, -100));
break;
case VIEWT_BACK:
camSetPosTar(camera[i], vector3df(offset.X, offset.Y, -2),
vector3df(0, 0, 100));
break;
case VIEWT_BACK:
camSetPosTar(camera[i], vector3df(-offset.X, offset.Y, 2),
vector3df(0, 0, -100));
break;
}
}