Add node rotating
parent
c16ab4632c
commit
c77c446849
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@ -83,6 +83,7 @@ void MenuState::init()
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), false, true, 0, GUI_SIDEBAR
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);
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sidebar->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
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sidebar->setNotClipped(true);
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}
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bool MenuState::OnEvent(const SEvent& event){
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@ -20,7 +20,10 @@ enum NODEBOX_EDITOR_GUI_IDS {
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ENB_GUI_PROP_Z2,
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ENB_GUI_PROP_NAME,
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ENB_GUI_PROP_UPDATE,
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ENB_GUI_PROP_REVERT
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ENB_GUI_PROP_REVERT,
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ENB_GUI_ROT_X,
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ENB_GUI_ROT_Y,
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ENB_GUI_ROT_Z
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};
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NBEditor::NBEditor(EditorState* st) :
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@ -54,7 +57,8 @@ void NBEditor::load()
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rect<s32>(20, 30, 140, 100),
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false, true, sidebar, ENB_GUI_MAIN_MSG);
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IGUIListBox* lb = guienv->addListBox(rect<s32>(20, 30, 230, 128),
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IGUIListBox *lb = guienv->addListBox(rect<s32>(20, 35, 230, 133),
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sidebar, ENB_GUI_MAIN_LISTBOX, true);
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if (lb) {
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@ -67,6 +71,24 @@ void NBEditor::load()
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b2->setNotClipped(true);
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}
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// Rotate X
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static ITexture *rot_x = state->device->getVideoDriver()->getTexture("media/rotate_x.png");
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IGUIButton *btn = guienv->addButton(rect<s32>(120, 0, 120+32, 32), sidebar, ENB_GUI_ROT_X, L"", L"Rotate node through X axis");
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btn->setImage(rot_x);
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btn->setUseAlphaChannel(true);
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// Rotate Y
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static ITexture *rot_y = state->device->getVideoDriver()->getTexture("media/rotate_y.png");
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btn = guienv->addButton(rect<s32>(120 + (32+5)*1, 0, 120+32 + (32+5)*1, 32), sidebar, ENB_GUI_ROT_Y, L"", L"Rotate node through Y axis");
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btn->setImage(rot_y);
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btn->setUseAlphaChannel(true);
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// Rotate Z|
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static ITexture *rot_z = state->device->getVideoDriver()->getTexture("media/rotate_z.png");
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btn = guienv->addButton(rect<s32>(120 + (32+5)*2, 0, 120+32 + (32+5)*2, 32), sidebar, ENB_GUI_ROT_Z, L"", L"Rotate node through Z axis");
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btn->setImage(rot_z);
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btn->setUseAlphaChannel(true);
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// Create nodebox properties
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t = guienv->addStaticText(L"Properties",
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rect<s32>(0, 170, 120, 190),
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@ -411,6 +433,24 @@ bool NBEditor::OnEvent(const irr::SEvent &event) {
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case ENB_GUI_PROP_UPDATE:
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updateProperties();
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break;
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case ENB_GUI_ROT_X: {
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Node* node = state->project->GetCurrentNode();
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if (node)
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node->rotate(EAX_X);
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break;
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}
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case ENB_GUI_ROT_Y: {
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Node* node = state->project->GetCurrentNode();
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if (node)
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node->rotate(EAX_Y);
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break;
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}
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case ENB_GUI_ROT_Z: {
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Node* node = state->project->GetCurrentNode();
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if (node)
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node->rotate(EAX_Z);
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break;
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}
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}
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} else if (event.GUIEvent.EventType == EGET_LISTBOX_CHANGED) {
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Node* node = state->project->GetCurrentNode();
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15
src/Node.cpp
15
src/Node.cpp
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@ -99,7 +99,8 @@ void Node::setTexture(CubeSide face, Media::Image *image)
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}
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// Build node models
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void Node::remesh() {
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void Node::remesh()
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{
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for (std::vector<NodeBox*>::iterator it = boxes.begin();
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it != boxes.end();
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++it) {
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@ -107,7 +108,8 @@ void Node::remesh() {
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}
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}
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void Node::remesh(NodeBox *box) {
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void Node::remesh(NodeBox *box)
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{
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box->buildNode(state, position, device, images);
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}
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@ -124,4 +126,13 @@ void Node::hide()
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}
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}
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void Node::rotate(EAxis axis) {
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for (std::vector<NodeBox*>::iterator it = boxes.begin();
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it != boxes.end();
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++it) {
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(*it)->rotate(axis);
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}
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remesh();
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}
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@ -29,6 +29,7 @@ public:
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void remesh(); // creates the node mesh
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void remesh(NodeBox *box);
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void setAllTextures(Media::Image *def);
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void rotate(EAxis axis);
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void hide();
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void setTexture(CubeSide face, Media::Image *image);
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@ -383,3 +383,52 @@ void NodeBox::buildNode(EditorState* editor, vector3di nd_position, IrrlichtDevi
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model->setMaterialFlag(EMF_LIGHTING, false);
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}
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void NodeBox::rotate(EAxis axis)
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{
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switch (axis) {
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case EAX_X: {
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f32 tmp = one.X;
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one.X = one.Y;
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one.Y = -tmp;
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tmp = two.X;
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two.X = two.Y;
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two.Y = -tmp;
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break;
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}
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case EAX_Y: {
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f32 tmp = one.X;
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one.X = one.Z;
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one.Z = -tmp;
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tmp = two.X;
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two.X = two.Z;
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two.Z = -tmp;
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break;
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}
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case EAX_Z: {
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f32 tmp = one.Z;
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one.Z = one.Y;
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one.Y = -tmp;
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tmp = two.Z;
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two.Z = two.Y;
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two.Y = -tmp;
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break;
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}};
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// Check relative sizes
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if (one.X > two.X) {
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f32 tmp = one.X;
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one.X = two.X;
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two.X = tmp;
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}
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if (one.Y > two.Y) {
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f32 tmp = one.Y;
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one.Y = two.Y;
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two.Y = tmp;
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}
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if (one.Z > two.Z) {
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f32 tmp = one.Z;
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one.Z = two.Z;
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two.Z = tmp;
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}
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}
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@ -46,6 +46,7 @@ public:
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void resizeNodeBoxFace(EditorState* editor, CDRType type, vector3df position, bool both);
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void moveNodeBox(EditorState* editor, CDRType type, vector3df position);
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void buildNode(EditorState* editor, vector3di nd_position, IrrlichtDevice* device, Media::Image* images[6]);
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void rotate(EAxis axis);
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};
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#endif
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@ -27,6 +27,13 @@ enum CubeSide
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ECS_FRONT
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};
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enum EAxis
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{
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EAX_X,
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EAX_Y,
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EAX_Z
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};
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enum Viewport
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{
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VIEW_TL = 0,
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