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c2417c9407
22
.gitattributes
vendored
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22
.gitattributes
vendored
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@ -0,0 +1,22 @@
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# Auto detect text files and perform LF normalization
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* text=auto
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# Custom for Visual Studio
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*.cs diff=csharp
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*.sln merge=union
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*.csproj merge=union
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*.vbproj merge=union
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*.fsproj merge=union
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*.dbproj merge=union
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# Standard to msysgit
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*.doc diff=astextplain
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*.DOC diff=astextplain
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*.docx diff=astextplain
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*.DOCX diff=astextplain
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||||
*.dot diff=astextplain
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||||
*.DOT diff=astextplain
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||||
*.pdf diff=astextplain
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||||
*.PDF diff=astextplain
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*.rtf diff=astextplain
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*.RTF diff=astextplain
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163
.gitignore
vendored
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163
.gitignore
vendored
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@ -0,0 +1,163 @@
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#################
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## Eclipse
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#################
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||||
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||||
*.pydevproject
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||||
.project
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||||
.metadata
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||||
bin/
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||||
tmp/
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||||
*.tmp
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||||
*.bak
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*.swp
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||||
*~.nib
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||||
local.properties
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||||
.classpath
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.settings/
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||||
.loadpath
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||||
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||||
# External tool builders
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||||
.externalToolBuilders/
|
||||
|
||||
# Locally stored "Eclipse launch configurations"
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||||
*.launch
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||||
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||||
# CDT-specific
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||||
.cproject
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||||
|
||||
# PDT-specific
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||||
.buildpath
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||||
|
||||
|
||||
#################
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||||
## Visual Studio
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||||
#################
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||||
|
||||
## Ignore Visual Studio temporary files, build results, and
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||||
## files generated by popular Visual Studio add-ons.
|
||||
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||||
# User-specific files
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||||
*.suo
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*.user
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*.sln.docstates
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||||
# Build results
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[Dd]ebug/
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[Rr]elease/
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*_i.c
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*_p.c
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||||
*.ilk
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||||
*.meta
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||||
*.obj
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||||
*.pch
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||||
*.pdb
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||||
*.pgc
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||||
*.pgd
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||||
*.rsp
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||||
*.sbr
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||||
*.tlb
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||||
*.tli
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*.tlh
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*.tmp
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*.vspscc
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.builds
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*.dotCover
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||||
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||||
## TODO: If you have NuGet Package Restore enabled, uncomment this
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#packages/
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# Visual C++ cache files
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ipch/
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*.aps
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*.ncb
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*.opensdf
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*.sdf
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||||
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# Visual Studio profiler
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*.psess
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*.vsp
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||||
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||||
# ReSharper is a .NET coding add-in
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_ReSharper*
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||||
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||||
# Installshield output folder
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[Ee]xpress
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||||
# DocProject is a documentation generator add-in
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DocProject/buildhelp/
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DocProject/Help/*.HxT
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DocProject/Help/*.HxC
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DocProject/Help/*.hhc
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DocProject/Help/*.hhk
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DocProject/Help/*.hhp
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DocProject/Help/Html2
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DocProject/Help/html
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# Click-Once directory
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publish
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# Others
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[Bb]in
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[Oo]bj
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sql
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TestResults
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*.Cache
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ClientBin
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stylecop.*
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~$*
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*.dbmdl
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Generated_Code #added for RIA/Silverlight projects
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# Backup & report files from converting an old project file to a newer
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# Visual Studio version. Backup files are not needed, because we have git ;-)
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_UpgradeReport_Files/
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Backup*/
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UpgradeLog*.XML
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||||
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||||
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############
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## Windows
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############
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# Windows image file caches
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Thumbs.db
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# Folder config file
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Desktop.ini
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#############
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## Python
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#############
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*.py[co]
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# Packages
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*.egg
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*.egg-info
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dist
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build
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eggs
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parts
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bin
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var
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sdist
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develop-eggs
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.installed.cfg
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# Installer logs
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pip-log.txt
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# Unit test / coverage reports
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.coverage
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.tox
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#Translations
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*.mo
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#Mr Developer
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.mr.developer.cfg
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# Mac crap
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.DS_Store
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46
CommonFunctions.cpp
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46
CommonFunctions.cpp
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#include "define.h"
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#include <iostream>
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irr::core::vector3df* calcVectors(irr::io::IrrXMLReader* xml,const char* prefix){
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std::cout << "calcVectors::Start" << std::endl;
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char px[3];
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char py[3];
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char pz[3];
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std::cout << "calcVectors::setting" << std::endl;
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strcpy(px,prefix); // copy string one into the result.
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strcpy(py,prefix);
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strcpy(pz,prefix);
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std::cout << "calcVectors::appending" << std::endl;
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strcat(px,"x"); // append string two to the result.
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strcat(py,"y");
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strcat(pz,"z");
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std::cout << "calcVectors::declaring v3df" << std::endl;
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irr::core::vector3df* tmp;
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std::cout << "calcVectors::reading xml" << std::endl;
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tmp=new irr::core::vector3df(xml->getAttributeValueAsInt(px),xml->getAttributeValueAsInt(py),xml->getAttributeValueAsInt(pz));
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std::cout << "calcVectors::End" << std::endl;
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return tmp;
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}
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const wchar_t* convert(const char* input){
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char* orig=(char*)input;
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size_t origsize = strlen(orig) + 1;
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const size_t newsize = 100;
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size_t convertedChars = 0;
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wchar_t wcstring[newsize];
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mbstowcs_s(&convertedChars, wcstring, origsize, orig, _TRUNCATE);
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wcscat_s(wcstring, L"");
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//outp=wcstring;
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return wcstring;
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}
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char* convert(wchar_t* input){
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char* tmp=new char();
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wcstombs(tmp,input,0);
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return tmp;
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}
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7
README.md
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7
README.md
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@ -0,0 +1,7 @@
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The NodeBox Generator
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=====================
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Currently Indevelopment
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Copyright (c) 2012 to Andrew "rubenwardy" Ward
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165
cEditor.cpp
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165
cEditor.cpp
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#include "cEditor.h"
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#include <iostream>
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enum
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{
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GUI_ID_HELP=200,
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GUI_ID_NEW=201,
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GUI_ID_LOAD=202,
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GUI_ID_SAVE=203,
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GUI_ID_IMPORT=204,
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GUI_ID_EXPORT=205,
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GUI_ID_ADDNODE=206,
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GUI_ID_SWITCH=207,
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GUI_ID_BOX=208,
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};
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bool cEditor::run(IrrlichtDevice* irr_device){
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// Get Pointers
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device=irr_device;
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driver = device->getVideoDriver();
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smgr = device->getSceneManager();
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guienv = device->getGUIEnvironment();
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loadUI();
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coli=smgr->getSceneCollisionManager();
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device->setWindowCaption(L"The NodeBox Generator");
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device->setResizable(true);
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//Add Camera and Pivot
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pivot=smgr->addEmptySceneNode(0,199);
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pivot->setPosition(vector3df(0,0,0));
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camera=smgr->addCameraSceneNode(pivot,vector3df(0,0,-2));
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camera->setTarget(vector3df(0,0,0));
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//Add Light
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ILightSceneNode* light=smgr->addLightSceneNode(0,vector3df(25,50,0));
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light->setLightType(ELT_POINT);
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light->setRadius(2000);
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//Add Plane
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IMeshSceneNode* plane = smgr->addCubeSceneNode(1,0,-1,vector3df(0,-5.5,0),vector3df(0,0,0),vector3df(10,10,10));
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plane->setMaterialTexture(0, driver->getTexture("default_grass.png"));
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plane->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
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plane->getMaterial(0).getTextureMatrix(0).setTextureScale(10,10);
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while (device->run()){
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driver->beginScene(true, true, irr::video::SColor(255,100,101,140));
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smgr->drawAll();
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guienv->drawAll();
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driver->endScene();
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}
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return true;
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}
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void cEditor::loadUI(){
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std::cout << "Loading the User Interface" << std::endl;
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guienv->clear();
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// The Status Text
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guienv->addStaticText(L"NodeBox: -",rect<s32>(5,20,100,35));
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guienv->addStaticText(L"Position: - , - , -",rect<s32>(5,35,100,50));
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guienv->addStaticText(L"Rotation: - , - , -",rect<s32>(5,50,100,65));
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// The Menu
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IGUIContextMenu* menubar=guienv->addMenu();
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menubar->addItem(L"Node",-1,true,true);
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menubar->addItem(L"Insert",-1,true,true);
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menubar->addItem(L"Help",-1,true,true);
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gui::IGUIContextMenu* submenu;
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submenu = menubar->getSubMenu(0);
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submenu->addItem(L"New",GUI_ID_NEW);
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submenu->addItem(L"Load",GUI_ID_LOAD);
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submenu->addItem(L"Save",GUI_ID_SAVE);
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submenu->addSeparator();
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submenu->addItem(L"Import",GUI_ID_IMPORT);
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submenu->addItem(L"Export",GUI_ID_EXPORT);
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submenu->addSeparator();
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submenu->addItem(L"Add a Node",GUI_ID_ADDNODE);
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submenu->addItem(L"Switch Node",GUI_ID_SWITCH);
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submenu = menubar->getSubMenu(1);
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submenu->addItem(L"Node Box",GUI_ID_BOX);
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submenu = menubar->getSubMenu(2);
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submenu->addItem(L"Help",GUI_ID_HELP);
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submenu->addSeparator();
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submenu->addItem(L"About");
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}
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bool cEditor::OnEvent(const SEvent& event)
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{
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if (event.EventType == irr::EET_MOUSE_INPUT_EVENT &&
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event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP ){
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ISceneNode* hit=coli->getSceneNodeFromScreenCoordinatesBB(core::vector2d<s32>(event.MouseInput.X,event.MouseInput.Y));
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if (hit==0){
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std::cout << "No Nodes at that position" << std::endl;
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}else{
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nodes[curId];
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}
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}else if (event.EventType == EET_KEY_INPUT_EVENT){
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if (event.KeyInput.Key== KEY_DOWN){
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pivot->setRotation(vector3df(pivot->getRotation().X-1,pivot->getRotation().Y,pivot->getRotation().Z));
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}else if (event.KeyInput.Key== KEY_UP){
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pivot->setRotation(vector3df(pivot->getRotation().X+1,pivot->getRotation().Y,pivot->getRotation().Z));
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}else if (event.KeyInput.Key== KEY_LEFT){
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pivot->setRotation(vector3df(pivot->getRotation().X,pivot->getRotation().Y+1,pivot->getRotation().Z));
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}else if (event.KeyInput.Key== KEY_RIGHT){
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pivot->setRotation(vector3df(pivot->getRotation().X,pivot->getRotation().Y-1,pivot->getRotation().Z));
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}
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}else if (event.EventType == EET_GUI_EVENT){
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irr::s32 id = event.GUIEvent.Caller->getID();
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irr::gui::IGUIEnvironment* env = device->getGUIEnvironment();
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switch(event.GUIEvent.EventType)
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{
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case EGET_MENU_ITEM_SELECTED:
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OnMenuItemSelected( (IGUIContextMenu*)event.GUIEvent.Caller );
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break;
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case irr::gui::EGET_BUTTON_CLICKED:
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switch(id)
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{
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case 0:
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break;
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default:
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return false;
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}
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break;
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default:
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break;
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}
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}
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return false;
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}
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void cEditor::OnMenuItemSelected( IGUIContextMenu* menu )
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{
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s32 id = menu->getItemCommandId(menu->getSelectedItem());
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IGUIEnvironment* env = device->getGUIEnvironment();
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std::cout << "MenuItem Selected" << std::endl;
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switch(id)
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{
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case GUI_ID_HELP:
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std::cout << "--Help" << std::endl;
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guienv->addMessageBox(L"Help",L"Use insert>node box to add a node box. Use arrows to move the selected box, and wasd to resize it.");
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break;
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case GUI_ID_BOX:
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std::cout << "--Node Box Added" << std::endl;
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smgr->addCubeSceneNode(1,0,-1,vector3df(0,0,0));
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break;
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}
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}
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26
cEditor.h
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26
cEditor.h
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#ifndef _cEditor_h_included_
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#define _cEditor_h_included_
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#include "cNodes.h"
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class cEditor : public IEventReceiver
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{
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public:
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bool run(IrrlichtDevice* irr_device);
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void loadUI();
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virtual bool OnEvent(const SEvent& event);
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private:
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cNode* nodes[5];
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int curId;
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void OnMenuItemSelected(IGUIContextMenu* menu);
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IrrlichtDevice* device;
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IVideoDriver* driver;
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ISceneManager* smgr;
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ISceneCollisionManager* coli;
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IGUIEnvironment* guienv;
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ISceneNode* pivot;
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ICameraSceneNode* camera;
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};
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#endif
|
1
cNodes.cpp
Normal file
1
cNodes.cpp
Normal file
@ -0,0 +1 @@
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#include "cNodes.h"
|
23
cNodes.h
Normal file
23
cNodes.h
Normal file
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#ifndef _cNodes_h_included_
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#define _cNodes_h_included_
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#include <irrlicht.h>
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#include "define.h"
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||||
|
||||
using namespace irr;
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||||
using namespace gui;
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||||
using namespace scene;
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using namespace core;
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using namespace video;
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||||
|
||||
class cNode
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||||
{
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||||
public:
|
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bool load(wchar_t* input);
|
||||
bool save(wchar_t* output);
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||||
bool switchFocus(ISceneNode* hit);
|
||||
private:
|
||||
|
||||
};
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||||
|
||||
#endif
|
8
define.h
Normal file
8
define.h
Normal file
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#include <irrlicht.h>
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||||
//Convertors
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const wchar_t* convert(const char* input); //Convertor: char to wchar_t
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char* convert(wchar_t* input); //Convertor: wchar_t to char
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||||
|
||||
//Other useful funcs
|
||||
irr::core::vector3df* calcVectors(irr::io::IrrXMLReader* xml,const char* prefix);
|
30
main.cpp
Normal file
30
main.cpp
Normal file
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// Copyright (c) to Andrew "rubenwardy" Ward
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||||
|
||||
|
||||
#include <irrlicht.h>
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#include "define.h"
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||||
#include "cEditor.h"
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||||
#ifdef _IRR_WINDOWS_
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#pragma comment(lib, "Irrlicht.lib")
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//#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
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#endif
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|
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using namespace irr;
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||||
using namespace gui;
|
||||
using namespace scene;
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||||
using namespace core;
|
||||
using namespace video;
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||||
|
||||
|
||||
bool main()
|
||||
{
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||||
IrrlichtDevice *device = createDevice( video::EDT_OPENGL, dimension2d<u32>(640, 480), 16,false, false, false, 0);
|
||||
if (!device)
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return 1;
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device->setWindowCaption(L"Loading Engine...");
|
||||
|
||||
cEditor* editor=new cEditor();
|
||||
device->setEventReceiver(editor);
|
||||
editor->run(device);
|
||||
}
|
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