Move all nodes up when a node is placed below the ground
parent
229649a961
commit
3b1060e7b0
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@ -18,7 +18,7 @@ viewport_bottom_right = right
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# Lighting
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# 0: no lighting / shadows
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# 1: Depth lighting (things further away from camera are darker)
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# 1: Depth lighting (things further away from camera are darker) (TODO)
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# 2: Normal lighting (like in Minetest)
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lighting = 2
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@ -26,6 +26,9 @@ lighting = 2
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# when not in the node tool
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hide_other_nodes = true
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# Move all nodes up when a node is placed at negative y
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no_negative_node_y = true
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# Driver used to render
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driver = opengl
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@ -77,6 +77,7 @@ int main(int argc, char *argv[]) {
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conf->set("viewport_bottom_right", "right");
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conf->set("lighting", "2");
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conf->set("hide_other_nodes", "true");
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conf->set("no_negative_node_y", "true");
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conf->set("fullscreen", "false");
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conf->set("width", "896");
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conf->set("height", "520");
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@ -222,9 +222,21 @@ void NodeEditor::updateProperties() {
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try {
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irr::core::stringc name = prop->getElementFromId(ENG_GUI_PROP_NAME)->getText();
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node->name = str_replace(std::string(name.c_str(), name.size()), ' ', '_');
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int y = wcstod(prop->getElementFromId(ENG_GUI_PROP_Y)->getText(), NULL);
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if (state->settings->getBool("no_negative_node_y") && y < 0) {
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std::list<Node*> & nodes = state->project->nodes;
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for (std::list<Node*>::const_iterator it = nodes.begin();
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it != nodes.end();
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++it) {
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(*it)->position.Y -= y; // Remember, y is negative
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}
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state->project->remesh();
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y = 0;
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}
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node->position = vector3di(
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wcstod(prop->getElementFromId(ENG_GUI_PROP_X)->getText(), NULL),
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wcstod(prop->getElementFromId(ENG_GUI_PROP_Y)->getText(), NULL),
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y,
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wcstod(prop->getElementFromId(ENG_GUI_PROP_Z)->getText(), NULL)
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);
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node->remesh();
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