Add flipping
parent
3b1060e7b0
commit
20bef07919
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13
src/Node.cpp
13
src/Node.cpp
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@ -126,7 +126,8 @@ void Node::hide()
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}
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}
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void Node::rotate(EAxis axis) {
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void Node::rotate(EAxis axis)
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{
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for (std::vector<NodeBox*>::iterator it = boxes.begin();
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it != boxes.end();
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++it) {
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@ -134,3 +135,13 @@ void Node::rotate(EAxis axis) {
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}
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remesh();
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}
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void Node::flip(EAxis axis)
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{
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for (std::vector<NodeBox*>::iterator it = boxes.begin();
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it != boxes.end();
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++it) {
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(*it)->flip(axis);
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}
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remesh();
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}
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@ -30,6 +30,7 @@ public:
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void remesh(NodeBox *box);
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void setAllTextures(Media::Image *def);
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void rotate(EAxis axis);
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void flip(EAxis axis);
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void hide();
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void setTexture(CubeSide face, Media::Image *image);
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@ -431,3 +431,46 @@ void NodeBox::rotate(EAxis axis)
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two.Z = tmp;
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}
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}
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void NodeBox::flip(EAxis axis)
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{
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switch (axis) {
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case EAX_X: {
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f32 tmp = one.X;
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one.X = -two.X;
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two.X = -tmp;
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break;
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}
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case EAX_Y: {
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f32 tmp = one.Y;
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one.Y = -two.Y;
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two.Y = -tmp;
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break;
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}
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case EAX_Z: {
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f32 tmp = one.Z;
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one.Z = -two.Z;
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two.Z = -tmp;
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break;
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}};
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// Check relative sizes
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if (one.X > two.X) {
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std::cerr << "This shouldn't happen! (X)" << std::endl;
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f32 tmp = one.X;
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one.X = two.X;
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two.X = tmp;
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}
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if (one.Y > two.Y) {
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std::cerr << "This shouldn't happen! (Y)" << std::endl;
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f32 tmp = one.Y;
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one.Y = two.Y;
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two.Y = tmp;
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}
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if (one.Z > two.Z) {
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std::cerr << "This shouldn't happen! (Z)" << std::endl;
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f32 tmp = one.Z;
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one.Z = two.Z;
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two.Z = tmp;
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}
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}
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@ -47,6 +47,7 @@ public:
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void moveNodeBox(EditorState* editor, CDRType type, vector3df position);
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void buildNode(EditorState* editor, vector3di nd_position, IrrlichtDevice* device, Media::Image* images[6]);
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void rotate(EAxis axis);
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void flip(EAxis axis);
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};
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#endif
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@ -7,7 +7,7 @@
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// The gui id numbers for this mode
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// NOTE: the maximum that can be here is 20
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// see in MenuState.h to raise limit
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// see in MenuState.hpp to raise the limit
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enum NODEBOX_EDITOR_GUI_IDS {
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ENB_GUI_MAIN_LISTBOX = GUI_SIDEBAR + 1,
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ENB_GUI_MAIN_MSG,
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@ -21,6 +21,9 @@ enum NODEBOX_EDITOR_GUI_IDS {
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ENB_GUI_PROP_NAME,
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ENB_GUI_PROP_UPDATE,
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ENB_GUI_PROP_REVERT,
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ENB_GUI_FLP_X,
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ENB_GUI_FLP_Y,
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ENB_GUI_FLP_Z,
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ENB_GUI_ROT_X,
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ENB_GUI_ROT_Y,
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ENB_GUI_ROT_Z
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@ -58,7 +61,7 @@ void NBEditor::load()
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false, true, sidebar, ENB_GUI_MAIN_MSG);
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IGUIListBox *lb = guienv->addListBox(rect<s32>(20, 35, 230, 133),
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IGUIListBox *lb = guienv->addListBox(rect<s32>(10, 35+20, 227, 133+20),
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sidebar, ENB_GUI_MAIN_LISTBOX, true);
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if (lb) {
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@ -71,27 +74,46 @@ void NBEditor::load()
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b2->setNotClipped(true);
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}
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// Rotate X
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static ITexture *flp_x = state->device->getVideoDriver()->getTexture("media/flip_x.png");
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IGUIButton *btn = guienv->addButton(rect<s32>(10, 20, 120+32 - (32+5)*3, 52), sidebar, ENB_GUI_FLP_X, L"", L"Rotate node through X axis");
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btn->setImage(flp_x);
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btn->setUseAlphaChannel(true);
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// Rotate Y
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static ITexture *flp_y = state->device->getVideoDriver()->getTexture("media/flip_y.png");
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btn = guienv->addButton(rect<s32>(121 - (32+5)*2, 20, 120+32 - (32+5)*2, 32+20), sidebar, ENB_GUI_FLP_Y, L"", L"Rotate node through Y axis");
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btn->setImage(flp_y);
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btn->setUseAlphaChannel(true);
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// Rotate Z
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static ITexture *flp_z = state->device->getVideoDriver()->getTexture("media/flip_z.png");
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btn = guienv->addButton(rect<s32>(121 - (32+5), 20, 120+32 - (32+5), 32+20), sidebar, ENB_GUI_FLP_Z, L"", L"Rotate node through Z axis");
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btn->setImage(flp_z);
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btn->setUseAlphaChannel(true);
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// Rotate X
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static ITexture *rot_x = state->device->getVideoDriver()->getTexture("media/rotate_x.png");
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IGUIButton *btn = guienv->addButton(rect<s32>(120, 0, 120+32, 32), sidebar, ENB_GUI_ROT_X, L"", L"Rotate node through X axis");
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btn = guienv->addButton(rect<s32>(121, 20, 120+32, 32+20), sidebar, ENB_GUI_ROT_X, L"", L"Rotate node through X axis");
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btn->setImage(rot_x);
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btn->setUseAlphaChannel(true);
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// Rotate Y
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static ITexture *rot_y = state->device->getVideoDriver()->getTexture("media/rotate_y.png");
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btn = guienv->addButton(rect<s32>(120 + (32+5)*1, 0, 120+32 + (32+5)*1, 32), sidebar, ENB_GUI_ROT_Y, L"", L"Rotate node through Y axis");
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btn = guienv->addButton(rect<s32>(121 + (32+5)*1, 20, 120+32 + (32+5)*1, 32+20), sidebar, ENB_GUI_ROT_Y, L"", L"Rotate node through Y axis");
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btn->setImage(rot_y);
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btn->setUseAlphaChannel(true);
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// Rotate Z|
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// Rotate Z
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static ITexture *rot_z = state->device->getVideoDriver()->getTexture("media/rotate_z.png");
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btn = guienv->addButton(rect<s32>(120 + (32+5)*2, 0, 120+32 + (32+5)*2, 32), sidebar, ENB_GUI_ROT_Z, L"", L"Rotate node through Z axis");
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btn = guienv->addButton(rect<s32>(121 + (32+5)*2, 20, 120+32 + (32+5)*2, 32+20), sidebar, ENB_GUI_ROT_Z, L"", L"Rotate node through Z axis");
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btn->setImage(rot_z);
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btn->setUseAlphaChannel(true);
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// Create nodebox properties
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t = guienv->addStaticText(L"Properties",
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rect<s32>(0, 170, 120, 190),
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rect<s32>(0, 170+20, 120, 190+20),
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false, true, sidebar, ENB_GUI_PROP);
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t->setVisible(false);
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@ -449,7 +471,24 @@ bool NBEditor::OnEvent(const irr::SEvent &event) {
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node->rotate(EAX_Z);
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break;
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}
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case ENB_GUI_FLP_X: {
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Node* node = state->project->GetCurrentNode();
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if (node)
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node->flip(EAX_X);
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break;
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}
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case ENB_GUI_FLP_Y: {
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Node* node = state->project->GetCurrentNode();
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if (node)
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node->flip(EAX_Y);
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break;
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}
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case ENB_GUI_FLP_Z: {
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Node* node = state->project->GetCurrentNode();
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if (node)
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node->flip(EAX_Z);
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break;
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}}
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} else if (event.GUIEvent.EventType == EGET_LISTBOX_CHANGED) {
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Node* node = state->project->GetCurrentNode();
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IGUIListBox* lb = (IGUIListBox*) state->menu->sidebar->getElementFromId(ENB_GUI_MAIN_LISTBOX);
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