Readjust lighting

master
rubenwardy 2014-07-25 19:36:30 +01:00
parent ff320b5154
commit 050b5b95c3
1 changed files with 4 additions and 4 deletions

View File

@ -296,9 +296,9 @@ void NodeBox::buildNode(EditorState* editor, vector3di nd_position, IrrlichtDevi
buffer3->BoundingBox.reset(0,0,0);
texture = NULL;
if (lighting == "2")
texture = darken(driver, copied[ECS_LEFT]->get(), 0.75);
texture = darken(driver, copied[ECS_LEFT]->get(), 0.7);
else if (lighting == "1")
texture = darken(driver, copied[ECS_LEFT]->get(), 0.75);
texture = darken(driver, copied[ECS_LEFT]->get(), 0.7);
else
texture = driver->addTexture("media/texture_box.png", copied[ECS_LEFT]->get());
mat = SMaterial();
@ -319,9 +319,9 @@ void NodeBox::buildNode(EditorState* editor, vector3di nd_position, IrrlichtDevi
buffer4->BoundingBox.reset(0,0,0);
texture = NULL;
if (lighting == "2")
texture = darken(driver, copied[ECS_RIGHT]->get(), 0.75);
texture = darken(driver, copied[ECS_RIGHT]->get(), 0.7);
else if (lighting == "1")
texture = darken(driver, copied[ECS_RIGHT]->get(), 0.75);
texture = darken(driver, copied[ECS_RIGHT]->get(), 0.7);
else
texture = driver->addTexture("media/texture_box.png", copied[ECS_RIGHT]->get());
mat = SMaterial();