Improve texture dialog

master
rubenwardy 2014-11-05 19:00:34 +00:00
parent 60c749c93c
commit 03fc113737
10 changed files with 68 additions and 42 deletions

4
examples/.directory Normal file
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@ -0,0 +1,4 @@
[Dolphin]
PreviewsShown=true
Timestamp=2014,11,5,18,15,12
Version=3

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@ -80,7 +80,8 @@ enum GUI_ID
// File Dialog
GUI_FILEDIALOG_PATH = 222 + SIDEBAR_MAX_IDS,
GUI_FILEDIALOG_FORM = 223 + SIDEBAR_MAX_IDS,
GUI_DIALOG_SUBMIT = 224 + SIDEBAR_MAX_IDS
GUI_DIALOG_SUBMIT = 224 + SIDEBAR_MAX_IDS,
GUI_DIALOG = 225
};
class EditorState;

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@ -3,6 +3,15 @@
#include "ImageDialog.hpp"
#include "util/filesys.hpp"
enum TEXTURE_DIALOG_GUI_IDS
{
ETD_GUI_ID_APPLY = GUI_DIALOG,
ETD_GUI_ID_IMPORT,
ETD_GUI_ID_ACTIONS,
ETD_GUI_ID_ACTIONS_CM,
ETD_GUI_ID_EXPORT
};
const char* getCubeSideName(CubeSide face)
{
switch (face) {
@ -29,7 +38,8 @@ TextureDialog::TextureDialog(EditorState *pstate, Node *pnode, CubeSide pface):
node(pnode),
face(pface),
lb(NULL),
the_image(NULL)
the_image(NULL),
context(NULL)
{
IVideoDriver *driver = state->device->getVideoDriver();
IGUIEnvironment *guienv = state->device->getGUIEnvironment();
@ -37,17 +47,15 @@ TextureDialog::TextureDialog(EditorState *pstate, Node *pnode, CubeSide pface):
// Window and basic items
win = guienv->addWindow(rect<s32>(340, 50, 340 + 74 * 3 + 10, 50 + 74 * 3 + 10), true,
narrow_to_wide(std::string(getCubeSideName(face)) + " texture").c_str());
guienv->addButton(rect<s32>(155, 30, 74 * 3, 55), win, 501, L"Apply", L"Apply this texture selection to the node face");
//guienv->addButton(rect<s32>(155, 60, 74 * 3, 85), win, 505, L"Unique",
// L"Duplicate the current texture, and make it so only this face uses it.");
guienv->addButton(rect<s32>(84, 30, 150, 55), win, 503, L"Import", L"Import images from files");
guienv->addButton(rect<s32>(84, 60, 150, 85), win, 504, L"Export", L"Export the selected texture");
guienv->addButton(rect<s32>(155, 30, 74*3, 55), win, ETD_GUI_ID_APPLY, L"Apply", L"Apply this texture selection to the node face");
guienv->addButton(rect<s32>(155, 60, 74*3, 85), win, ETD_GUI_ID_IMPORT, L"Import", L"Import images from files");
guienv->addButton(rect<s32>(84, 60, 150, 85), win, ETD_GUI_ID_ACTIONS, L"Actions");
// Fill out listbox
lb = guienv->addListBox(rect<s32>(10, 104, 74 * 3, 74 * 3), win, 502);
Media *media = &state->project->media;
std::map<std::string, Media::Image*>& images = media->getList();
int count = 0;
int count = 1;
lb->addItem(L"");
lb->setSelected(0);
for (std::map<std::string, Media::Image*>::const_iterator it = images.begin();
@ -71,6 +79,13 @@ TextureDialog::TextureDialog(EditorState *pstate, Node *pnode, CubeSide pface):
if (image) {
the_image = driver->addTexture("tmpicon.png", image->get());
}
// Context menu
context = guienv->addContextMenu(rect<s32>(84, 85, 150, 180), win, ETD_GUI_ID_ACTIONS_CM);
context->addItem(L"Export", ETD_GUI_ID_EXPORT);
context->setCloseHandling(ECMC_HIDE);
context->setVisible(false);
context->setEventParent(win);
}
void TextureDialog::draw(IVideoDriver *driver)
@ -127,7 +142,7 @@ bool TextureDialog::OnEvent(const SEvent &event)
if (event.GUIEvent.EventType == EGET_BUTTON_CLICKED) {
switch (event.GUIEvent.Caller->getID()) {
case 501: {
case ETD_GUI_ID_APPLY: {
if (lb->getSelected() == 0) {
node->setTexture(face, NULL);
node->remesh();
@ -152,11 +167,19 @@ bool TextureDialog::OnEvent(const SEvent &event)
close();
return true;
}
case 503: {
case ETD_GUI_ID_IMPORT: {
ImageDialog::show(state, node, face);
return true;
return false;
}
case 504: {
case ETD_GUI_ID_ACTIONS:
context->setVisible(true);
state->device->getGUIEnvironment()->setFocus(context);
return false;
}
} else if (event.GUIEvent.EventType == EGET_MENU_ITEM_SELECTED) {
IGUIContextMenu *menu = (IGUIContextMenu *)event.GUIEvent.Caller;
switch (menu->getItemCommandId(menu->getSelectedItem())) {
case ETD_GUI_ID_EXPORT: {
if (lb->getSelected() == 0)
return true;
@ -170,6 +193,7 @@ bool TextureDialog::OnEvent(const SEvent &event)
Media::Image *image = it->second;
std::string path = getSaveLoadDirectory(state->settings->get("save_directory"),
state->settings->getBool("installed")) + image->name;
std::cerr << "Exported image to " << path.c_str() << std::endl;
state->device->getVideoDriver()->writeImageToFile(image->get(),
path.c_str());
state->device->getGUIEnvironment()->addMessageBox(L"Saved Image to: ",
@ -178,11 +202,9 @@ bool TextureDialog::OnEvent(const SEvent &event)
}
count++;
}
return true;
return false;
}} // end of switch
}
if (event.GUIEvent.EventType == EGET_LISTBOX_CHANGED && event.GUIEvent.Caller == lb) {
} else if (event.GUIEvent.EventType == EGET_LISTBOX_CHANGED && event.GUIEvent.Caller == lb) {
if (lb->getSelected() == 0) {
the_image = NULL;
return true;
@ -201,9 +223,7 @@ bool TextureDialog::OnEvent(const SEvent &event)
count++;
}
return true;
}
if (event.GUIEvent.EventType == EGET_ELEMENT_CLOSED && event.GUIEvent.Caller == win) {
} else if (event.GUIEvent.EventType == EGET_ELEMENT_CLOSED && event.GUIEvent.Caller == win) {
if (canClose())
close();
return true;

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@ -17,6 +17,7 @@ private:
IGUIWindow *win;
IGUIListBox *lb;
ITexture *the_image;
IGUIContextMenu *context;
};
#endif