TGUI/CMakeLists.txt

387 lines
14 KiB
CMake

cmake_minimum_required(VERSION 2.8)
# Define a macro that helps defining an option
macro(tgui_set_option var default type docstring)
if(NOT DEFINED ${var})
set(${var} ${default})
endif()
set(${var} ${${var}} CACHE ${type} ${docstring} FORCE)
endmacro()
# Define a macro to add compiler flags
macro(tgui_add_cxx_flag flag)
string(REGEX REPLACE "\\+" "\\\\+" escapedFlag ${flag})
if (NOT (${CMAKE_CXX_FLAGS} MATCHES ".*${escapedFlag}.*"))
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${flag}" CACHE STRING "C++ compiler flags" FORCE)
endif()
endmacro()
# Set a default build type and module path if none was provided
tgui_set_option(CMAKE_BUILD_TYPE Release STRING "Choose the type of build (Debug or Release)")
tgui_set_option(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/Modules" STRING "The path to the cmake modules. This path must contain the FindSFML.cmake file.")
# Android specific stuff which has to be set before CMake detects/configures the toolchain.
# If not building on android they will be unset later.
# Define the minimum API level to be used
tgui_set_option(ANDROID_API_MIN 9 STRING "Choose the Android API level to be used (minimum 9)")
# Mirror the setting for the toolchain file
set(ANDROID_NATIVE_API_LEVEL ${ANDROID_API_MIN})
# Define the path to the Android NDK
tgui_set_option(ANDROID_NDK "$ENV{ANDROID_NDK}" PATH "Path to the Android NDK")
# Define the STL implementation to be used
tgui_set_option(ANDROID_STL c++_shared STRING "Choose the STL implementation to be used (experimental)")
# Default the ABI to ARM v7a for hardware floating point
if(NOT ANDROID_ABI)
set(ANDROID_ABI armeabi-v7a)
endif()
# Project name
project(tgui)
# project version
SET( MAJOR_VERSION 0 )
SET( MINOR_VERSION 8 )
SET( PATCH_VERSION 0 )
# Include the configuration file
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/Config.cmake)
# Add an option for choosing the build type (shared or static)
if(NOT (SFML_OS_IOS OR SFML_OS_ANDROID))
tgui_set_option(TGUI_SHARED_LIBS TRUE BOOL "TRUE to build TGUI as a shared library, FALSE to build it as a static library")
else()
if(SFML_OS_IOS)
set(TGUI_SHARED_LIBS FALSE)
elseif(SFML_OS_ANDROID)
set(TGUI_SHARED_LIBS TRUE)
endif()
endif()
# Add option to build the examples
if(SFML_OS_IOS OR SFML_OS_ANDROID)
set(TGUI_BUILD_EXAMPLES FALSE)
else()
tgui_set_option(TGUI_BUILD_EXAMPLES FALSE BOOL "TRUE to build the TGUI examples, FALSE to ignore them")
endif()
# Add option to build the tests on linux
if(SFML_OS_IOS OR SFML_OS_ANDROID)
set(TGUI_BUILD_TESTS FALSE)
else()
tgui_set_option(TGUI_BUILD_TESTS FALSE BOOL "TRUE to build the TGUI tests (requires c++14)")
endif()
# Add an option for choosing the OpenGL implementation
tgui_set_option(TGUI_OPENGL_ES ${OPENGL_ES} BOOL "TRUE to use an OpenGL ES implementation, FALSE to use a desktop OpenGL implementation")
# Add an option to build the documentation
tgui_set_option( TGUI_BUILD_DOC FALSE BOOL "TRUE to generate the API documentation, FALSE to ignore it")
# Set compile flags for gcc and clang
if (SFML_OS_ANDROID)
# Remove "-fno-exceptions" from the CMAKE_CXX_FLAGS
string(REPLACE " " ";" TGUI_CXX_FLAGS_LIST ${CMAKE_CXX_FLAGS})
set(TGUI_TEMP_CXX_FLAGS "")
foreach (flag ${TGUI_CXX_FLAGS_LIST})
if (NOT (${flag} STREQUAL "-fno-exceptions"))
set(TGUI_TEMP_CXX_FLAGS "${TGUI_TEMP_CXX_FLAGS} ${flag}")
endif()
endforeach(flag)
# Remove "-fno-rtti" from the CMAKE_CXX_FLAGS
string(REPLACE " " ";" TGUI_CXX_FLAGS_LIST ${TGUI_TEMP_CXX_FLAGS})
set(TGUI_TEMP_CXX_FLAGS "")
foreach (flag ${TGUI_CXX_FLAGS_LIST})
if (NOT (${flag} STREQUAL "-fno-rtti"))
set(TGUI_TEMP_CXX_FLAGS "${TGUI_TEMP_CXX_FLAGS} ${flag}")
endif()
endforeach(flag)
set(CMAKE_CXX_FLAGS "${TGUI_TEMP_CXX_FLAGS}")
tgui_add_cxx_flag(-std=c++1y)
tgui_add_cxx_flag(-fexceptions)
tgui_add_cxx_flag(-frtti)
set(TGUI_ACTIVITY_CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS})
elseif(SFML_COMPILER_GCC OR SFML_COMPILER_CLANG)
tgui_add_cxx_flag(-Wall)
tgui_add_cxx_flag(-Wextra)
tgui_add_cxx_flag(-Wshadow)
tgui_add_cxx_flag(-Wno-long-long)
tgui_add_cxx_flag(-pedantic)
tgui_add_cxx_flag(-std=c++1y)
# On mac, clang needs another parameter
if (SFML_COMPILER_CLANG AND SFML_OS_MACOSX)
tgui_add_cxx_flag(-stdlib=libc++)
endif()
endif()
# Define an option for choosing between static and dynamic C runtime (VC++ only)
if (SFML_OS_WINDOWS)
tgui_set_option(TGUI_USE_STATIC_STD_LIBS FALSE BOOL "TRUE to statically link to the standard libraries, FALSE to use them as DLLs. This option has to match with the one from sfml.")
# The following combination of flags is not valid
if (TGUI_SHARED_LIBS AND TGUI_USE_STATIC_STD_LIBS)
message(FATAL_ERROR "TGUI_SHARED_LIBS and TGUI_USE_STATIC_STD_LIBS cannot be used together")
endif()
# Apply it globally by modifying the compiler flags
if(SFML_COMPILER_MSVC AND TGUI_USE_STATIC_STD_LIBS)
foreach(flag
CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE
CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
if(${flag} MATCHES "/MD")
string(REGEX REPLACE "/MD" "/MT" ${flag} "${${flag}}")
endif()
endforeach()
endif()
endif()
# Mac OS X specific options
if (SFML_OS_MACOSX)
# Add an option to build framework instead of dylib (release only)
tgui_set_option(TGUI_BUILD_FRAMEWORK FALSE BOOL "TRUE to build TGUI as a framework library (release only), FALSE to build according to TGUI_SHARED_LIBS")
# Add an option to let the user specify a custom directory for framework installation
tgui_set_option(CMAKE_INSTALL_FRAMEWORK_PREFIX "/Library/Frameworks" STRING "Frameworks installation directory")
# Only the default architecture (i.e. 64-bit) is supported
if(CMAKE_OSX_ARCHITECTURES AND NOT "${CMAKE_OSX_ARCHITECTURES}" STREQUAL "x86_64")
message(FATAL_ERROR "Only 64-bit architecture is supported")
return()
endif()
# Enable to use of rpath according to CMake Policy CMP0042
set(CMAKE_MACOSX_RPATH 1)
if (TGUI_BUILD_FRAMEWORK)
# Frameworks are only available for release (because cmake currently doesn't allow specifying a custom framework name so XXX-d is not possible)
if(NOT CMAKE_BUILD_TYPE STREQUAL "Release")
message(FATAL_ERROR "CMAKE_BUILD_TYPE should be \"Release\" when TGUI_BUILD_FRAMEWORK is TRUE")
return()
endif()
# Frameworks only work with TGUI_SHARED_LIBS enabled
if (NOT TGUI_SHARED_LIBS)
message(FATAL_ERROR "TGUI_SHARED_LIBS should be TRUE when TGUI_BUILD_FRAMEWORK is TRUE")
return()
endif()
endif()
endif()
# Android options
if(SFML_OS_ANDROID)
if (${ANDROID_API_MIN} LESS 9)
message(FATAL_ERROR "Android API level must be equal or greater than 9. Please adjust the CMake variable 'ANDROID_API_MIN'.")
endif()
if(NOT ANDROID_NDK)
message(FATAL_ERROR "The Android NDK couldn't be found. Please adjust the CMake variable 'ANDROID_NDK' to point to the NDK directory.")
endif()
# CMake doesn't support defining the STL to be used with Nsight Tegra, so warn the user
if(CMAKE_VS_PLATFORM_NAME STREQUAL "Tegra-Android")
message(WARNING "CMake might not properly support setting the STL. Make sure to adjust all generated library projects!")
endif()
# Install everything in $NDK/sources/ because this path is appended by the NDK (convenient)
set(CMAKE_INSTALL_PREFIX ${ANDROID_NDK}/sources/tgui)
# We install libs in a subdirectory named after the ABI (e.g. lib/armeabi/libtgui.so)
set(LIB_SUFFIX "/${ANDROID_ABI}")
# Pass shared STL configuration (if any)
if (ANDROID_STL MATCHES "_shared")
add_definitions("-DSTL_LIBRARY=${ANDROID_STL}")
endif()
# Macro to find packages on the host OS
# This is the same as in the toolchain file, which is here for Nsight Tegra VS since it won't use the Android toolchain file
if(CMAKE_VS_PLATFORM_NAME STREQUAL "Tegra-Android")
macro(find_host_package)
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
if(CMAKE_HOST_WIN32)
set(WIN32 1)
set(UNIX)
elseif(CMAKE_HOST_APPLE)
set(APPLE 1)
set(UNIX)
endif()
find_package(${ARGN})
set(WIN32)
set(APPLE)
set(UNIX 1)
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
endmacro()
endif()
else()
unset(ANDROID_ABI CACHE)
unset(ANDROID_API_MIN CACHE)
unset(ANDROID_STL CACHE)
unset(ANDROID_NATIVE_API_LEVEL CACHE)
unset(ANDROID_NDK CACHE)
endif()
# Link to the static sfml libraries when building tgui statically
if(NOT TGUI_SHARED_LIBS)
set(SFML_STATIC_LIBRARIES TRUE)
# Attempt to find the SFML dependencies when linking statically
if (SFML_ROOT)
if (SFML_OS_WINDOWS)
set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${SFML_ROOT}/extlibs/headers")
if(ARCH_32BITS)
if(SFML_COMPILER_MSVC AND MSVC_VERSION LESS 1900) # older than VC++14
set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${SFML_ROOT}/extlibs/libs-msvc/x86")
elseif(SFML_COMPILER_MSVC) # VC++14 or newer
set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${SFML_ROOT}/extlibs/libs-msvc-universal/x86")
else() # gcc
set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${SFML_ROOT}/extlibs/libs-mingw/x86")
endif()
elseif(ARCH_64BITS)
if(SFML_COMPILER_MSVC AND MSVC_VERSION LESS 1900) # older than VC++14
set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${SFML_ROOT}/extlibs/libs-msvc/x64")
elseif(SFML_COMPILER_MSVC) # VC++14 or newer
set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${SFML_ROOT}/extlibs/libs-msvc-universal/x64")
else() # gcc
set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${SFML_ROOT}/extlibs/libs-mingw/x64")
endif()
endif()
elseif(SFML_OS_MACOSX)
set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${SFML_ROOT}/extlibs/headers")
set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${SFML_ROOT}/extlibs/libs-osx/lib/")
elseif(SFML_OS_ANDROID)
set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${ANDROID_NDK}/sources/sfml/extlibs/lib/armeabi/")
elseif(SFML_OS_IOS)
set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${SFML_ROOT}/extlibs/libs-ios/")
endif()
endif()
endif()
# Find sfml (also look for the main component when using Visual Studio)
if (SFML_OS_WINDOWS AND SFML_COMPILER_MSVC)
find_package(SFML 2 COMPONENTS main graphics window system)
elseif (SFML_OS_ANDROID)
find_host_package(SFML 2 COMPONENTS graphics window system)
else()
find_package(SFML 2 COMPONENTS graphics window system)
endif()
# FindSFML couldn't find SFML.
if( NOT SFML_FOUND )
set( SFML_ROOT "" CACHE PATH "SFML root directory" )
message( FATAL_ERROR "CMake couldn't find SFML. Set the SFML_ROOT entry to SFML's root directory (containing \"include\" and \"lib\" directories)." )
endif()
# Set the path for the libraries
set( LIBRARY_OUTPUT_PATH "${PROJECT_BINARY_DIR}/lib" )
# Add the sfml and tgui include directories
include_directories( "${PROJECT_SOURCE_DIR}/include" )
include_directories( ${SFML_INCLUDE_DIR} )
# OpenGL is required (due to a temporary fix)
if (NOT TGUI_OPENGL_ES)
find_package(OpenGL REQUIRED)
set(TGUI_EXT_LIBS ${OPENGL_gl_LIBRARY} ${SFML_LIBRARIES})
else()
if (SFML_OS_LINUX)
# Try to manually find the packages for when we are on Raspberry Pi
find_path(EGL_INCLUDE_DIR EGL/egl.h PATHS /opt/vc/include)
find_path(GLES_INCLUDE_DIR GLES/gl.h PATHS /opt/vc/include)
find_library(EGL_LIBRARY NAMES EGL PATHS /opt/vc/lib)
find_library(GLES_LIBRARY NAMES GLESv1_CM PATHS /opt/vc/lib)
# Search on other places in case we did not find them yet
find_package(EGL REQUIRED)
find_package(GLES REQUIRED)
add_definitions(-DSFML_OPENGL_ES)
include_directories(${EGL_INCLUDE_DIR} ${GLES_INCLUDE_DIR})
elseif(SFML_OS_ANDROID)
set(TGUI_EXT_LIBS ${SFML_LIBRARIES} "-lEGL -lGLESv1_CM")
endif()
endif()
# We need to link to an extra library on android (to use the asset manager)
if(SFML_OS_ANDROID)
set(TGUI_EXT_LIBS ${TGUI_EXT_LIBS} "-landroid")
endif()
# Add SFML_STATIC define when linking statically and link to SFML dependencies
if(NOT TGUI_SHARED_LIBS)
add_definitions(-DSFML_STATIC)
set(TGUI_EXT_LIBS ${TGUI_EXT_LIBS} ${SFML_DEPENDENCIES})
endif()
# Generate .gcno files when requested
if (TGUI_BUILD_TESTS AND TGUI_USE_GCOV)
tgui_add_cxx_flag(-fprofile-arcs)
tgui_add_cxx_flag(-ftest-coverage)
endif()
# Jump to the CMakeLists.txt file in the source folder
add_subdirectory(src/TGUI)
# Install the widgets on linux
if (SFML_OS_LINUX)
install( DIRECTORY widgets DESTINATION "${INSTALL_MISC_DIR}" )
endif()
# Build the documentation when requested
if (TGUI_BUILD_DOC)
add_subdirectory(doc)
endif()
# Build the examples if requested
if (TGUI_BUILD_EXAMPLES)
add_subdirectory(examples)
endif()
# Build the tests if requested
if (TGUI_BUILD_TESTS)
if (NOT ${CMAKE_BUILD_TYPE} STREQUAL "Debug")
message(FATAL_ERROR "TGUI_BUILD_TESTS should only be enabled when CMAKE_BUILD_TYPE is Debug")
endif()
add_subdirectory(tests)
endif()
# Install include files
if (NOT TGUI_BUILD_FRAMEWORK)
install(DIRECTORY include
DESTINATION .
COMPONENT devel
FILES_MATCHING PATTERN "*.hpp" PATTERN "*.inl")
endif()
# Install FindTGUI.cmake file
if(NOT SFML_OS_ANDROID)
install(FILES cmake/Modules/FindTGUI.cmake DESTINATION "${INSTALL_MISC_DIR}/cmake/Modules")
endif()
# Install Android.mk so the NDK knows how to set up TGUI
if(SFML_OS_ANDROID)
install(FILES Android.mk DESTINATION .)
endif()
# Fix CMake install rules broken for iOS (see http://public.kitware.com/Bug/view.php?id=12506)
if(SFML_OS_IOS)
install(DIRECTORY "${CMAKE_BINARY_DIR}/lib/\$ENV{CONFIGURATION}/" DESTINATION lib${LIB_SUFFIX})
endif()