70 lines
2.6 KiB
C++
70 lines
2.6 KiB
C++
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// TGUI - Texus' Graphical User Interface
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// Copyright (C) 2012-2017 Bruno Van de Velde (vdv_b@tgui.eu)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef TGUI_TEXTURE_DATA_HPP
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#define TGUI_TEXTURE_DATA_HPP
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#include <TGUI/Config.hpp>
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#include <SFML/Graphics/Image.hpp>
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#include <SFML/Graphics/Texture.hpp>
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#include <SFML/Graphics/Rect.hpp>
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#include <memory>
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#include <string>
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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namespace tgui
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{
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Used by the Texture class
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struct TGUI_API TextureData
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{
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std::unique_ptr<sf::Image> image;
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sf::Texture texture;
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sf::IntRect rect;
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};
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Wrapper around TextureData to be used in TextureManager
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struct TGUI_API TextureDataHolder
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{
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std::shared_ptr<TextureData> data;
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std::string filename;
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unsigned int users;
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};
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#endif // TGUI_TEXTURE_DATA_HPP
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