TGUI/include/TGUI/TextureData.hpp

70 lines
2.6 KiB
C++

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// TGUI - Texus' Graphical User Interface
// Copyright (C) 2012-2017 Bruno Van de Velde (vdv_b@tgui.eu)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef TGUI_TEXTURE_DATA_HPP
#define TGUI_TEXTURE_DATA_HPP
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#include <TGUI/Config.hpp>
#include <SFML/Graphics/Image.hpp>
#include <SFML/Graphics/Texture.hpp>
#include <SFML/Graphics/Rect.hpp>
#include <memory>
#include <string>
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
namespace tgui
{
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Used by the Texture class
struct TGUI_API TextureData
{
std::unique_ptr<sf::Image> image;
sf::Texture texture;
sf::IntRect rect;
};
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Wrapper around TextureData to be used in TextureManager
struct TGUI_API TextureDataHolder
{
std::shared_ptr<TextureData> data;
std::string filename;
unsigned int users;
};
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#endif // TGUI_TEXTURE_DATA_HPP